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Unorthodox Fabletop Ideas that (may) go Wrong
For the most part, I've found FT suggestions to be non-essential, but if it were remotely possible, I'd cast my vote for chat color options as well. I haven't ever given that any thought myself, but the advantages once pointed out do seem great.
Love the concept.
Customizable minis: You can upload an image file and put anything you want on the board. I hope I don't have to explain how this can go all so wrong.
> Customizable minis: You can upload an image file and put anything you want on the board
The odds of people abusing this for grotesque images can't be comprehended. If this were ever to be implemented, there would be a lot of bans and needs for moderators. @hustle Although FT suggestions are not essential, it's still fun to discuss about. This is a forum, after all.
I think it would be neat if GMs could tick a box that matches NPC dice colours to their mini colour (this would mean expanding the dice pallet to have all the colour options available for the mini), might make tracking sides in battle more clear.
Another GM tool I think would be neat is some sort of table lock, where I can both can completely disallow people to view my table (so I can scene build in secret) and separately be able to lock individual party slots - for example to limit a game to four players. I'd then also like to lock these slots for everyone expect a specific player - for set party games. Agree in general with hustle, I don't 'need' anything, but these would be involved in my 'dream' Fabletop.
3d for all our air/space battle needs.
no limit on the number of NPC minis. VR gear compatibility. And of course a suit of AIs designed to be able to host games and play games without a hitch.
customizable table/playing-field size
customizable player amount customizable/different colour palletes for tables AI players AI GM spectating gladiatorial battles between AIs on a fully automated table
Automated world-building
AI-generated world maps AI NPCs Automated magic-spell generator Ability to read a whole tabletop-inspired story made by AIs Customizable 3d models
Dice probability customizer (adjust how many % you get a star, moon, skull for each character)
A command to save specific NPC character model. A "tipped" version of mini character, looking as if they fell or dead.
fog of war on mat
Water animation go brrr
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I'll start off with two ideas:
1) New Dice Colours: Although I would love to see white and yellow-goldish dice, that would blend too perfectly with a star and a moon, making it difficult to see. Though, it's possible to put the values of the star and the moon in negatives (meaning that a star is black and a moon is kind of black).
2) Chat color options: Gives options to change colours in chat. Judging by how Fabletop works as a site, it may be difficult or impossible to implement, but mostly causing lag. If it works, this can heavily benefit tables in such way as thus:
a. Reducing conversations pollution: Sometimes, there can be 2-4 different conversations happening all at once between player-GM and player-player relationship. Usually, people would try differentiate the chat by having normal dialogue and a whisper dialogue (like this). Without that, it's difficult to tell if the conversation is mixed in or separate, which brings us to this suggestion. This allows more room for potential player to player conversations without polluting the chat too much.
b. Alternatively, f a s h i o n
What about you guys? Any ideas you want to bring up? Or do you want to put an input to mine?