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Game Button (Helps PXP Fix?)

arkdude May '15
What I am think is, if every table have a button that says start game/stop game. When a game is started, the GM just press the start button, and everyone that have a character starts the Pxp count. And when the game ends, the GM clicks the end game button, and the ones who participated in the game who have a character gains Pxp counting by the amount of how many texts was sent by the player.

I think this can fix the Pxp problem some menbers are having.(Like me, who really never get Pxp)
tsai Jun '15
I don't like having pxp based on text entered in a game. I often play with friends, and we use voice chat to play.
ferhargo Jun '15
pxp really isn't a concern. It's an arbitrary value, representing, not skill, but just how much time you've spent doing things on FT. Just play and have fun, having a high pxp value conveys no benefits besides hollow bragging rights anyways.

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