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Custom Traits

duskwolf Oct '12
Frosts basic traits are great but some times they don't really fit the character I am trying to make. So I was thinking it would be great if we made a list of all the custom traits people have used for their characters. I think it would be great to have so when we have to bust out a new character quickly for a game we have a reference point for some different traits. Also we can discuss which with think work well and which we think don't. For example, some GM don't want you do double up on your attack skill. Which I can see why, our characters should be more diverse than that. However, most games that I have played are mostly combat orientated, and I like to have skill I know I will use.

He are some of the traits I have used

Shield Work: 1 - Skilled at blocking and defending
Sapper: 1 - Combat engineer, adept at blowing stuff up, and building systems.
Throwing: 1 - Skilled at thrown weapons.
Ranger: 1 - Skilled at range weapons

----Once Per-Session Traits----
Pyrokinetic: 2 - Can light a fire with his mind.
Feral Attack: 2 - Losing control he gains the strength of the wild he worships
rexwolf Nov '12
One that I have used and plan to continue using is:
Blood magic: 1 - ability to use enemies, allies or own blood as a weapon or healing source

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