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A Request about player slots
Hey! Recently, i ran into an issue, which includes player slots.
Let me start with my reasons and explanation on this subject/request:
I started to host a game, which i call "Player flexible", which means, the players are having a house, a guild basicly, and they can live there, and currently online people will be able to do the current session. This is nothing new... But, the story turned out to have a pretty long, and detailed backstory, and the game revolves around character progression, rather than little fights, and i always have players who are forced to lurk my whole ~5-8 hours sessions over, waiting for an open slot. (which most of the time they can not get).
I ran into solutions for this, such as: Creating several groups, not allowing more players to CC anymore. But i find those solutions weak, and not really flexible. The two main reasons which makes me says that:
- I don't want to decline someone wishing to CC, because i love to play with most people on this website.
-Players want to play with each other
- GM has not enough time to host different groups
- GM doesn't really want to re-do the same story with several different groups.
I was reading the sentence several times here "fabletop was meant to be simple". Yet, in this question or request on expanding character slots, has nothing to do with being simple or not. A game can be simple, with more than six players. There is one thing i can understand: If a GM can NOT handle the situation of having several conversations.
My Request: Increase the maximum player number to 10.
Basicly, there are people being unable to control even 4 players, so what would make them being able to control 6 or 10?
The answer for this is: People should customize how much slots they want to have on their tables or sessions.
That means, that the website should keep the basic 6, and then the GM can add slots one by one up to the maximum amount of 10.
Addig a new slot, wouldn't mess up the whole interface, since you can decrease the size of the other character bars, to have one or much more.
Also, i was always thinking, probably when Fabletop will have a premium feature, my highest fear is to decrease player amount without premium acccount.. and this change would be a great solution for that, like making this feature only available in premium in the future.
I was talking with most players about this issue, and experience roleplayers are saying, that the basic 6 is not that much.
Mostly i aim this forum pos to Frost, because i was talking to a lot of players here lately, and they are all agreeing on more playerslots.
Please leave your opinion about that under this topic, so people can see how much players would be interested in a player slot expanding.
Thumbs up from me. Gives a sort of flexibility to low management tables, i.e. god games, RP heavy games, etc. Don't really see too much of a downside outside of the programming commitment.
i agree with this some tables have alot of reserved spots where people cant join due to only having 6 players
I agree with this because some tables are massive with lots of people who want to play but not enough spaces because 6 players.
This I agree on. I was actually thinking of an idea that involves a "flipping" table. with lets say about 12 character slots.
Side A or Group A has the first six, while Group B has the second six,
my point being Fabletop. I think this creates the possibility if hosting two games, or just simply Gming for two parties at once.
That may be hard to understand. Anyways I agree in what Trotrigar had said.
There's always a special something when there are more people to play with, especially those you get along and play well with.
"The more the merrier" definitely fits what this is about.
And I agree.
If possible, let us start with small steps, slot by slot.
I do not understand much of site-making, mainly that it's difficult.
But I still ask along with others, because we want to one day see this happen. Take your time, but do remember, eh?
The Charisma Clan backs you. It'd be nice and it would prevent further disputes, and allow for larger groups.
--Gets the "Pyrak's Stamp of Pyrak's Seal of Approval" and slams it down hard on the petition, then repeats the process after getting ink on the stamp.--
having ajustable table size from 4 to 10 or 12 would be really nice, 4 makes a nice small party for people who only want 4 while ten allows for some nice large scale PvP, also having more miniatures than just 15 would be nice since you can use them for so many things.
We need to start step by step maybe 2 slots maybe added for the main time ya know
I sufficiently agree with this. As an avid host, it saddens me when I'm able to fill player slots and yet disappoint other players who don't get a chance to play. Adjustable slots would be amazing, and have my seal of approval.
I fully agree to this! Having a table that allows a GM to increase player slots would have even more people enjoy a table!
I'm for this.
Hmm. Not a bad idea. I can't speak from the coding side of things because I don't know how coding works exactly.
Anyways as long as you can reduce the set bars to allow less people for smaller games. I would support this. Great idea trotty.
+1 Yes Please
I can't think of a new way to say yes to this that hasn't been done.
Yeah I don't have anything clever to say. I tried.
=ThunderStar Approves this Message=
I completely agree with this.
Having the option to set your table from 4-10 would great!
As it has been previously stated, some GMs can get overwhelmed with a party of six, and others would be perfectly fine with a much larger party (and this isn't saying anything bad about the GMs that do get overwhelmed; it can happen to the best of us).
I feel like a larger party (6-12 people) is great for player-character to player-character role play interactions. If a GM is hosting a game that primarily focuses on player characters and their interactions and relationships with each other, the GM wouldn't have too much to manage and would most likely
be overwhelmed and be able to handle the high amount of people well.
Alternatively, I feel like smaller parties (4-6 player) is better for a more story focused game. I've found from my personal experience (as a GM and a player), that when a GM is wanting to host story heavy sessions, with a lot of PC to NPC/GMPC interactions, it's easy for the GM to become overwhelmed when several players are tying to do their own thing (or at the very least: similar things at the same). Thus, it would be good for a GM to be able to set their player slots to 4 players if they so desire.
In conclusion, this is a good idea and I see no problems with it being added to Fabletop.
Wouldn't hosting over multiple tables be a solution as well?
I'm curious how common is it to have the same characters/story across multiple tables.
Hosting multible tables are having its weakness.
While i seen a very good solution for Arena-type tables with several players sharing a system, having a genera Google Docs file making them be able to play on several hosts, tables like mine and other people wouldn't work well because:
- It has heavy lore and spell nerf restrictions
- Players need to talk to each other to progress
- Players are going to different story lines, making the story progress messy.
+- reason: - The story is basicly the mix of my book's story and warcraft story.
Quick reminder from the mod team; It is against site rules to have more than one account to host more than one table at once, even if the intent is to have more players in the same story.
--slaps a gold star on trotrigar's face, then slaps on about 50 Billion more--
-- is full of golden stars --
21 days ago
Yes, adjustable slots. Flexibility can be greatly approved with this. Even if you have 6 slots, some people don't require that many. An example would be Oman1666's past Tale of Two adventure which required only 2 slots and the other four were left simply for CC and scheduling. Expanding and Decreasing slots would definitely also give GMs who believe they can take a bigger or a smaller strain from controlling the players to reach a comfortable peak in their efficiency/performance as indicated by Trotrigar.
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