Latest Posts | Gloomhaven: Party
Prosperity and Reputation have a profound effect on numerous systems.
Prosperity Prosperity deals with the town of Gloomhaven itself. The more prosperous the town is, the more stuff becomes available for purchase. A more prosperous town also invites adventurers of a higher caliber. Newly created characters will start at a level equal to the town's Prosperity Level. Current: 0 Required to increase Prosperity Level Lvl2: 4 Lvl3: 9 Lvl4: 15 Lvl5: 22 Lvl6: 30 Lvl7: 39 Lvl8: 49 Lvl9: 60 Reputation Reputation is how the party is seen within the town of Gloomhaven. Few know the exploits of each individual, but your group can be known for their good, or bad, deeds. Reputation affects how much the market will charge your party for items. Certain amounts of positive or negative reputation may unlock special things as well. Current: 0 25+: -5 gold 20~24: -4 gold 15~19: -3 gold 10~14: -2 gold 5~9: -1 gold -4~4: no effect -9~-5: +1 gold -14~-10: +2 gold -19~-15: +3 gold -24~-20: +4 gold -25+: +5 gold
Gloomhaven will have a set, yet branching narrative. Once made available, quests can be completed in any order. However, some actions will lock off quests, causing them to become Lost. Lost quests will be unavailable forever.
While Gloomhaven is a bit difficult, rewards are aplenty. If any quest is completed on the first attempt, a bonus reward will be earned. Available Quests Completed Quests Lost Quests
While in the city of Gloomhaven, any party member can visit the market and purchase or sell items. Item prices will be modified by the party reputation.
Market 001: Boots of Striding: Feet. 20 gold. Once per session, move 2 additional spaces. Must be used before rolling for movement. 002: Winged Shoes: Feet. 20 gold. Once per rest, ignore obstacles in movement. 003: Hide Armor: Armor. 10 gold. Once per session, reduce one damage from the next 2 attacks. Must be used before attack that will be defended against. 004: Leather Armor: Armor. 20 gold. Once per session, attacker gains disadvantage. Can use after attack roll. 005: Cloak of Invisibility: Armor. 20 Gold. Once per session, gain Invisible on your turn. 006: Eagle Eye Goggles: Head. 30 Gold. Once per rest, gain Strength. Must be used before an attack action. 007: Iron Helmet: Head. 10 gold. Once per rest, ignore a moon from an enemy attack action. 008: Heater Shield: One-handed. 20 gold. Once per rest, reduce an incoming damage by 1. Can be used after enemy rolls attack. 009: Piercing Bow: Two-handed. 30 gold. Once per rest, ignore any shields on a target. 010: War Hammer: Two-handed. 30 gold. Once per session, add stun to an attack. Must be used before rolling. 011: Poison Dagger: One-handed. 20 gold. Once per rest, add poison at an attack. Must be used before rolling. 012: Minor Healing Potion: Accessory. 10 gold. Once per session, gain 2 HP. 013: Minor Stamina Potion: Accessory. 10 gold. Once per session, gain 1 PP. 014: Minor Power Potion: Accessory. 10 gold. Once per session, add 1 damage per star rolled. Must be consumed before rolling. Please log in to add a comment. |
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