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Half Rat
COMPLETED QUEST Razzim, Beomir, Widget, Sakamoto, Kargath and Arkiunus were sent to Halfleaf to liberate it from giant rats. They found getting into the town rather difficult as they fumbled with a locked gate but eventually Kargath charged in. He and Razzim lead the charge, and killed most of the rats in the town square. Widget then led the party onwards into a house where a Master Ullington was calling for help. The party learned that other halflings were trapped with rats in the basement. Down in the basement, the party found the leader of the invasion - A Verman (half man, half rat) Warlock! They quickly fought him off but not before he covered his tracked and spoke a lot about 'The Rising' The party were rewarded with a ration of Ullington's famous ale each and Sakamoto took The Wand of the Vermancer, allowing a free cast of one of two spells once per quest.
No Small Trade
COMPLETED QUEST Despite a couple of hiccups, Sakamoto, Weaver, Evangaline, Cadell, Atel and Beomir did well playing diplomats. The trade went smoothly, no one was hurt and the party were well rewarded with various treasures
The King's Melee
Difficulty: Medium Quest Focus: Combat, PvP Combat Approx Length: 2 hours King Stephen is throwing a grand tournament, with a spectacular prize - a legendary sword, known to cause lightning to strike its victims! A special invitation has been sent to those of the guild. It is in our best interests that one of us claim this sword. WARNING: Whilst the arena staff will ensure no one dies in the tournament, it is almost certain that this contest will result in serious injury.
The Tomb of Ak-Nak-Num
COMPLETED QUEST The party went to a the dark mages pyramid, and it was no easy task. Almost everyone was heavily injured, but Sakamoto managed to push through and steal all the loot.
100 Goblins
COMPLETED QUEST I'll sing ye the ballad one-hundred A tale of goblin dead. Who were met by the eleven now none of them have a head. There was Arkiunus the ballista man who fired both straight and true and when the numbers got too many off the mountain side he blew. There was Cadell, his close companion Who reloaded like an art. But the arrows they flew and he lost his confidence. And an Orc raged on the front line They said to him 'go back' but he said 'no way,' and now to this day Goblins make him cak. And Weaver threw fire from the top and kept the wall standing strong Yes he burnt and built and that's his part in the song. And Sakamoto bought his friends they came from another plane A werewolf appeared with claws so fierce and the berserkers were badly maimed Last not least, Sir Beomir sword and holy fire so grim He held the line - and did mighty fine and goblins all fear him. And others too, with long lost name They healed and oiled and arrows did rain. and the goblins they fell and the peasants ate well and all were heroes the same.
The Prisoner at Orkin Keep
COMPLETED QUEST Evangeline, Sakamoto and Thornfist went to castle Orkin and found a way in - they took out a single archer guard, climbed the tower and put the others to sleep. They then slew an Orc captain (who was half troll and wore full mail) and rescues Baron Orkin. Orkin has named the aforesaid guild members friends of his house, they may summon one troop of his per session via gems or use said gems to teleport to the safety of his castle. Castle Orkin Upgrades ONGOING QUEST Current Castle level: 1 (69 castle points) - 1 Gem per player per session, Troops available: Trainee, Orkin Warrior, Orkin Archer. Next Level: 2 (100 castle points) - 1 Gem per player per session, Troops available: Trainee, Orkin Warrior, Orkin Archer, Orkin Knight, Orkin mage. Count Orkin is looking for the following items to upgrade his castle. This will also lead to castle upgrades and more useful gems. This may be done passively whilst questing, or actively sought out. Players who are not friends of House Orkin, but do 30 points or more of good for him in a single session, will be named friends. Orkin needs: A second Ballista (50 castle points) A team of skilled stone masons (60 castle points) A skilled, trust worthy personal body guard (30 castle points) A magician to train other mages (30 castle points) Anti-Orc items (10-70 castle points each, varying) Kill any orc, anywhere (1 castle point) Orkin is also offering the following quests:
A Questing Cape
Difficulty: Easy Duration: 2 hours Quest Focus: Combat and none-combat skills THIS QUEST IS REPEATABLE The following is a recipe for The Cape of Unity - a magical cape allowing a greater connection between companions. It is a simple enchantment, but due to it's power it can only be made from the toughest of materials. The enchantment is also partially ritualistic, so all parts must be made and gathered in a day. The things needed are as follows: Dye - from the Blue Vine, a rare plant that grows in a deadly valley of other, less friendly plants. Wool - from a Behemoth Ram (no other wool is tough enough), be warned - this will mean slaying a 30 foot sheep. String - from an unicorn's tail. Current Cape wearers: Sakamoto, Widget, Razzim, Greenleaf
The Kraken!
Difficulty: Hard Duration: 2 hours Quest Focus: Combat Grim news has reached the guild. A Kraken has been spotted and is moving in-land, it has the potential to destroy several coastal settlements with tidal weaves that will follow it's movements. Hundreds of lives are at stake, so our only hope is to sail out and meet it. A ship named 'The Emerald' has proved brave (or perhaps foolish) enough to assist Us. We need guild members to take to the sea, and slay the Kraken - but there are treacherous waters. We shall have to sail past Siren's rock, and encountering pirates is almost certain.
Blood Count
Difficulty: Hard Duration: 3.5 hours Quest Focus: Combat The Town of Woodhollow has always been a troubled place. It is dingy, grim, poor. The people there struggle to survive. This is not helped by it's surrounding forest. A dark place, filled with all manner of evil beast. Recently, it became rather pleasant. Count Drakin came to power, and ushered in a new era of peace for the town, but now he has gone missing. And all hell is breaking loose. We must go to Woodhollow and discover what has become of him! Please log in to add a comment. |
The majority of quests will be open to all, but some will follow on in mini campaigns and require players from previous sessions - these quests will be in the same post.