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Wyldwest Races

pyrak Jan '23  /  edited Feb '23
- Humans: The cockroach of everywhere and a jack of all trades. While there are native humans, there are also ones who like the little pests they are, they followed the dwarven skyships to the Westwylds and almost immediately began to spread throughout the open prairie. The natives are a hunter-gatherer people who have a large number of sorcerers and a few wizards who have learned their art through oral tradition. Humans have the unique ability to be able to produce offspring with almost any humanoid, the offspring are always either a halfbreed related to the mate or a human (this only occurs when the mate is already part human).

- Dwarfs: Greedy mountain dwelling shorties, half of them will sell their mother for a profit, the other will defend their mother's honor to their dying breath at the slightest slight. The dwarves have several settlements in the North, mostly military and mining facilities for their ever expanding republic. The dwarven empire is highly nationalist and they actively look down on everyone else, often enough enslaving people from the other races (basically exclusively humans in their homelands) and actively killing giants (who they have all but eradicated at this point), goliaths and gnomes.

- Kitsune: Rare outside of their homeland deep within Xian, these sorcerous people are almost all natural shapeshifters (specifically between their fox form and their humanoid forms) with the ability to cast charms and illusions at will. Most of those who have left their homelands do so due to being exiled, typically this is for those who haven't unlocked their ancestral powers and are stuck in their base form (human+ fox ears and tail). Human/kitsune offspring are either one or the other, though the kitsune are often don't gain access to their ancestral powers. The kitsune have a strong presence within the core of the the Alliance, many of them work as diplomatic or espionage operatives for the Divine Protector.

- Goliaths: Half giant, half human, goliaths are a people who are barely accepted anywhere aside from within Culad-Lin and are only tolerated as sailors, mercenaries and laborers in places they are. Often enough they are outright enslaved by the Versilians to pitch in their gladiator arenas or as laborers due to their physical build. With the genocide of the giants, the goliath population have few places they can call home, and many head for the Westwyld in hopes for a new future for their kind. Their giant heritage makes them mostly carnivorous, and those who embrace their giant heritage savor the flesh of dwarves beyond all else.

(Giants were massive carnivorous people who have long preyed upon others and somehow managed to master the art of sailing, allowing them to go raiding up and down the coast and deep down rivers for slaves and riches. They are all but extinct now due to their ancestral homelands being taken over by the dwarves)

- Half Elves: Exceptionally rare in the old world, but merely uncommon in the tribes of the Westwylds they have nigh immortal lifespans, and almost all half elves have sorcerous powers related to their elven parentage.

Note: Elves are better described as spirits of nature who have wrapped themselves in a humanoid form, they have tremendous power but hardly make a show of force, at least nothing apparent or seemingly direct. Also notably not a playable race. Some people will actively try to hunt down elves to kill them because their bodies are made of precious materials (most notably their entire being is laced with pixie ore), although this is a very very dangerous profession that has a low success rate and a very high mortality rate.

- Gnomes: Half human and half dwarf, usually viewed as an abomination by the dwarfs and suspicion by everybody else.

Elves are a NOT PLAYABLE race
- Elves: One of the native humanoids, elves have been living in the Westwylds since time immemorial and most of them do not appreciate the invaders coming in. There are elves in the old world but unless they have strong reason, most of them have not bothered with going to the Westwylds. Elves are better described as spirits of nature who have wrapped themselves in a humanoid form, they have tremendous power but hardly make a show of force, at least nothing apparent or seemingly direct. Elves are magical through and through with sorcerous powers of immense proportions. They are both animalistic and wise sages of untold wisdom, some let things happen, others will actively intervene. Some people will actively try to hunt down elves to kill them because their bodies are made of precious materials (most notably their entire being is laced with pixie ore and their bones contain quite a bit of mithril), although this is a very very dangerous profession that has a low success rate and a very high mortality rate.
NOT PLAYABLE

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