Armor: armor can reduce damage taken, the amount is determined by the armor rating, but it can never reduce that amount to 0 and wearers will always take a minimum of one damage. Example: laurence is wearing a curais that is armor 3, he takes 3 damage from a gun, the armor would be enough to reduce the damage to 0, but he still takes 1 damage.
Weapon damage: when weapons deal damage they have two values split by a slash. The first number is the normal damage, one success on attack provides that damage, any further successes ads an additional point of damage. If the attack roll had a moon then instead the weapon uses the second and higher number for base damage.
==Qualities==
Tough: improve your armor value equal to your race trait, if you lack armor then your armor value is equal to your race trait
Resilient: you can roll your race trait whenever rolling for your survival, from finding or living without water for a time to finding food or resisting heat stroke.
Bloodless: You may roll your race trait when trying to resist poison, disease or bloodloss.
Corpse: you ignore 1 damage from any source, including to reduce minimum damage by 1. you do not need to eat or breath or sleep.
Armor: armor can reduce damage taken, the amount is determined by the armor rating, but it can never reduce that amount to 0 and wearers will always take a minimum of one damage. Example: laurence is wearing a curais that is armor 3, he takes 3 damage from a gun, the armor would be enough to reduce the damage to 0, but he still takes 1 damage.
Weapon damage: when weapons deal damage they have two values split by a slash. The first number is the normal damage, one success on attack provides that damage, any further successes ads an additional point of damage. If the attack roll had a moon then instead the weapon uses the second and higher number for base damage.
==Qualities==
Tough: improve your armor value equal to your race trait, if you lack armor then your armor value is equal to your race trait
Resilient: you can roll your race trait whenever rolling for your survival, from finding or living without water for a time to finding food or resisting heat stroke.
Bloodless: You may roll your race trait when trying to resist poison, disease or bloodloss.
Corpse: you ignore 1 damage from any source, including to reduce minimum damage by 1. you do not need to eat or breath or sleep.