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Mirabilis - Lore

tarasrex Jul '25  /  edited Jul '25
=== Welcome to Mirabilis ===
imgur.com/a/s3qc0VV

From the highest peaks of the Thornscale Mountains to the wide expanse of the Kupika Desert, citizens of Mirabilis enjoy general peace and prosperity. Still, it is not a land completely without threat. The realm is rich with magic, bringing both boons and peril to daily life.

Marvellous creatures soar overhead and lurk in dark caverns. Ancient curses and strange prophecies shape the fabric of reality. Powerful mages conjure incredible constructs and terrifying entities. Beings from other realms stray into the world, bringing miracles and mischief with them. Around every bend is a new wonder to behold.

=== Regions ===

The citizens of Mirabilis share much, including a common language, but different regions also have their own unique identities.

Villages in the Jadali Tundra are often cut off due to bad weather, giving locals a resilient, independent outlook. Ties to spirits and the divine typically have a strong hold in this region, particularly Himaya, the jovial god of hearth and home and his impassive partner, Ramad, the god of death.

Heading south, those living in the shadow of the smouldering Mkali Peaks are naturally vigilant and often live in fortified settlements, built during previous periods of conflict. In contrast, the dangers of travel in the Wychwood Marches are sometimes less obvious. There are limited main roads through this rugged landscape, so residents rely on their knowledge of the environment to guide them.

Mirabilis' central region is the Mellow Valley, where fertile soil nurtures areas of dense woodland and thriving agricultural communities. While the Valley offers safety and security, more adventurous souls are often drawn to coastal towns, unable to resist the siren's call of exploration and new experiences offered by life at sea.

The southernmost region of Mirabilis is the Kupika Desert. Residents of the settlements in this area are famed for providing warm hospitality for those who have ventured through the unforgiving sand dunes.

=== Government ===

Mirabilis is led by an elected High Council of nine experts in their respective fields. There is widespread approval for those rulers, especially in the capital city of Laagehoven, the nexus of governmental power. While the current Council is considered firm but fair, history tells of some nefarious High Councillors who tried to use their power for selfish or sinister purposes.

In smaller cities and large towns, it is common to find a mayor presiding over local affairs and enforcing the laws of the land. In the far reaches of Miravilis, the state's authority is less robust. Discontent is found in pockets throughout the land, but there is no widespread support for rebellion.

=== Beyond its Borders ===

Historically, the land's greatest threat came from invading forces on its northwest border. A remote area known as the Grim Expanse still bears the scars of battle, even half a century after a peace treaty brought years of protracted war to an end.

To the east of Mirabilis, a winding coastline borders the Fantasian Ocean. Pirates, strange sea beasts and underwater populations can all cause issues for travellers who traverse these waters, despite the best efforts of the realm's naval forces.

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