Colonies is a city builder game where the players are a group of of survivors from a shipwreck that left them in another part of the universe, creating and placing civilizations on a planet. These civilizations will grow up as the shape the shipwrecked (you) want, too.You can, and will hurt one anothers. The objective is to conquer anything and anyone in the islands nearby.
===Races you can have===
Man - General race,
Elf - Immortal Nature lovers.
Orc/Goblin/Troll - Savage Berserkers.
Wolfmen - Tribal like hunters.
Dwarves - Engineering technological masters
Custom races
Your custom race can be of anything, a dragon, a man, a cobra, etc, But DON'T INCLUDE MAGIC.
You'll have to deal and face the elements with what you have.
===Rolls===
Rolls will be how successful an action is, or if someone decides to follow your commands.
Might - Determines the quality of buildings. It's also used for you typical athletics and melee combat.
Agility - Determines the range and damage of you weapon, this is based also in the materials used, it's also used for you typical stealth and ranged combat.
Wisdom - One of your most important rolls, determines how well something like an idea of a building goes, if you fail to roll it, you can't roll neither Might nor Agility when doing a building action.
===(important) Making a Survivor.==
What type of survivor you are is very important, it will determine what you are able to do, you start with only 1 trait, which is custom.
Name:
Appearance:
Relationship: (What is your current status with the other survivors.)
Description: (Describes you and your personality, this is REQUIRED)
Now really, you can do what you want, this is a sandboxish city builder/survival game.
There's this little thingy called Hope. Hope is based with the max of your power. You can use your PP, it will decrease your Hope, but the thing with it is that when it decreases (each 5 turn cycle, or when a tragic thing happens to you) fully, thins will go really bad. That meaning i'll start rolling stuff you have to beat before trying to do that. Hope restores when a succesful roll happens or when a good event comes by! MAY THE ELEMENTS BE WITH YOU.
===Races you can have===
Man - General race,
Elf - Immortal Nature lovers.
Orc/Goblin/Troll - Savage Berserkers.
Wolfmen - Tribal like hunters.
Dwarves - Engineering technological masters
Custom races
Your custom race can be of anything, a dragon, a man, a cobra, etc, But DON'T INCLUDE MAGIC.
You'll have to deal and face the elements with what you have.
===Rolls===
Rolls will be how successful an action is, or if someone decides to follow your commands.
Might - Determines the quality of buildings. It's also used for you typical athletics and melee combat.
Agility - Determines the range and damage of you weapon, this is based also in the materials used, it's also used for you typical stealth and ranged combat.
Wisdom - One of your most important rolls, determines how well something like an idea of a building goes, if you fail to roll it, you can't roll neither Might nor Agility when doing a building action.
===(important) Making a Survivor.==
What type of survivor you are is very important, it will determine what you are able to do, you start with only 1 trait, which is custom.
Name:
Appearance:
Relationship: (What is your current status with the other survivors.)
Description: (Describes you and your personality, this is REQUIRED)
Now really, you can do what you want, this is a sandboxish city builder/survival game.
There's this little thingy called Hope. Hope is based with the max of your power. You can use your PP, it will decrease your Hope, but the thing with it is that when it decreases (each 5 turn cycle, or when a tragic thing happens to you) fully, thins will go really bad. That meaning i'll start rolling stuff you have to beat before trying to do that. Hope restores when a succesful roll happens or when a good event comes by! MAY THE ELEMENTS BE WITH YOU.