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Caldrao Sea - Combat & Actions

pyrak Nov '15  /  edited Nov '15
There's two types of combat ship vs ship and characters vs others combat. In ship vs ship it's all ranged weapons until they're close enough for boarding actions.

Character combat's pretty standard, you can what things with might, and shoot things with agility, and wisdom isn't used for combat (just most everything else)

Ship combat's a little more complex, like a lot. For ships it's all cannons, hull, speed and maneuvering. All ships have a HP Max (Hull Points), a maximum number of cannons, a base speed, and maneuverability.

- Hull Points: Ships tend to have a lot of these, and they need them. If you loose half your hull points your speed is also reduced to only a half. If your hull points fall below a quarter you loose all speed.

- Cannons: You've got a max number of these you can have in use per port, starboard, bow and stern. You may attack a single target within range of each side, and can fire a total of cannons equal to your crew numbers/3. Attack is simply all the cannons on that side added up and rolled, the damage is halved at twice the cannon's range, and twice at half range, when in Board-on-Board with a opponent the damage is full.

Additional effects of being hit by cannons is rolling to see if any of your cannons or crew is destroyed or KO'd. For seeing how many crew was lost, the roll is the number of hits made. For cannons lost, the roll is the number of KO'd crew divided by three rounded up.

As for moons and skulls during these rolls, for the firing a moon is a lucky hit to the mast, right below the waterline or straight in the powder hold, but a skull means one of your cannons doesn't function right and it blows up in your face. If it's during the crew kill roll, moons mean you take out a important person (this includes you people, dodge roll success means you only take damage and not inst KO'd), and skulls mean you only KO half the crew.

- Base Speed: How fast your ship goes under normal conditions in full sails. This also affects your travel speed. Ships also can adjust their base speed by a certain amount each turn, anywhere from zero to the max amount.

- Maneuverability: Better maneuverability, the easier you ship turns. Under normal circumstances maneuverability is a factor based upon your speed, less speed, more maneuverability. Out of combat this is also for avoiding hazards such as reefs and rocks.

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