Cancel
Online Tabletop Roleplaying Game

« Back to Table

Latest Posts

Dropships on Mars - Characteristics

pyrak Dec '15  /  edited Nov '17
Alright, this is one of the few places where it's your person rather than what your person has. Characteristics are what makes your character slightly better at something, or slightly worse. There are two types of Characterisitcs, Skills and Faults, Overall having the same number of Skills as Faults is good because the Skills give more than a Fault will take, often a Fault will only cancel out part of a skill.

Currently there's only six of each, and for when you create your character you get to pick a Skill and I'll be assigning a random Fault via the use of rolling real dice.

Skills:
- Hunter: +1 initiative, +1 attack
- Sniper: gain +1 attack & +1 pierce at range 5+
- Fencer: gain +2 attack & +1 pierce in Melee
- Demolitionist: AoE +1, thrown range +1
- Salvager: +2 loot check, + 3 max mass carried
- Mechanic: +1 repair check, & +2 use check
Faults: (six because 1D6 ease)
- Lazy: -1 initiative
- Weak: -4 max mass carried
- Poor Aim: -1 attack range 4+
- Bad Toss: grenade range -1 & -1 damage.
- Helpless: -1 melee, -1 dodge
- Fumbling: -1 repair check

If you have any ideas for any other Characteristics go ahead and post them down below and let me know so I can take a look.

XP and Leveling
Initial: Regular Class (*1)
25 + Power or Life
50 + Power or Life (whichever not picked at 25)
75 + Power or Life
100 + Main Trait & Veteran Class (*2)
125 + Power or Life
150 + Power or Life (whichever not picked at 125)
175 + Power or Life
200 + Main Trait & Elite Class (*3)
225 + Power or Life
250 + Power or Life (whichever not picked at 225)
275 + Power or Life
300 + Main Trait Legendary Class (*4)

Whenever you get XP you get skill points equal to the xp*Class modifier.
==Skills==
Skills are a set of stats and abilities that one can purchase (abilities) or upgrade (stats). Directly below are the Stats which are fixed and have 3 ranks above 0. Some of the stats are static and some are bonus to dice.

Regular SP cost: 50 (1), 70 (2), 100(3)
*Special SP cost: 60 (1), 90 (2), 130(3)

Mass +3 per upgrade (static)
Initiative +2 per upgrade (static)
*Attack(M)
*Attack(R)
Range (static)
Salvaging
Human Tech
*Tzuak Tech

May only take each of the below once.

Heavy Weapons Training
Skill Point cost: 200
Prerequisites: 3 Might
- You may use Heavy Weapons without penalty

Tzuak Weapon Training
Skill Point cost: 170
Prerequisites: Tzuak Tech Skill rank 3
- You may use Tzuak Weapons without penalty

Aggressive Assault
Skill Point cost: 50
- You may make a Melee Attack or Ranged Attack with a Pistol Weapon after making a Sprint Action.

Swift Runner
Skill Point cost: 50
Prerequisites: Agility 3
- You get +1 to your Movement and Initiative, +2 if you have Light Power Armor

Eagle Eye
Skill Point cost: 200
Prerequisites: Wisdom 3
- Cover doesn't effect Ranged Attacks you make.

Please log in to add a comment.