Knocked Out: KO, while initially not knocked out, you're still loosing your oxygen though damaged parts of your suit, and you yourself are pretty badly wounded by that point. While you have the KO# status you can only take one action per a turn, and once you get #KO then you're truly knocked out and can no longer make a move.
Burn (B#): Roll vs Might, deals armor ignoring damage, successful save also removes one Burn
Stun (S#): Roll vs Wisdom, prevents a action, remove stun equal to save's stars.
Jammed (J#) Roll vs Agility, Successful save removes one Jammed, save takes a action.
Burn (B#): Roll vs Might, deals armor ignoring damage, successful save also removes one Burn
Stun (S#): Roll vs Wisdom, prevents a action, remove stun equal to save's stars.
Jammed (J#) Roll vs Agility, Successful save removes one Jammed, save takes a action.