Fel/hell shamans
These are the shamans of the First Generation Hell/fel Orcs they have the same rules as shamans except for the elemental change below
Water - Acid
Air - Poisonous gas
Earth - Brimstone (a fiery and explosive stone)
Fire - Hellfire (a green fire that also causes disease and decay as well as burning)
Warlocks
Warlocks are mortals most commonly humans who have made deals with devils for power, they have been granted with the ability of hellfire and curses, these curses are something that will impede an opponent (but they cost power) it is possible to produce beneficial curses but they are very minor (as well as costing at least 2 power). Hellfire can be used without power and is solely for offensive purposes.
Galduar (Pronounced Gal - dua)
Galduar could refer to two things, the magical profession or the race that was breed from it.
Galduar (magic): Galduar is the magical control and manipulation of Blood, often referred by the few mortals who know of it as Blood Magic. While this is the common name it is not infact magic, but rather a natural skill that first appeared in primitive civilisations of humans who would often sacrifice blood to supposed gods. This allowed them to boil, freeze, sharpen, blunt, thicken, thin, harden, soften or even forge iron from blood. I will only allow one Galduar mage, in the game, like with all classes, it is custom.
Galduar (race): Galduar are a race that developed from the continual use of the skill. They are often called blood elves due to their taped and pointed ears as well as their natural manipulation of their blood and the profession of their kind. They are not elves, far from it as they are not humans who have been blessed by nature but rather humans who have changed to live longer and be more attune to the biology of their bodies. Galduar are tall like humans and just as proportioned, their ears are taped and pointed, their eyes also are either blood red or glow emerald green.
Their natural abilities are rather minor but non the less effective, they may close their own bleeding wounds and or thicken it to absorb blunt trauma easier or harden it to resist blades. These however are not that effective compared to the full potency of Galduar mages. The most common means of offensive use of their abilities are using their blood to create a dagger that is sharp and as strong as iron. There are no limit on how many of the race there are, their race trait is below
Galduari: 1 - Minor sanguinemkinetics
These are the shamans of the First Generation Hell/fel Orcs they have the same rules as shamans except for the elemental change below
Water - Acid
Air - Poisonous gas
Earth - Brimstone (a fiery and explosive stone)
Fire - Hellfire (a green fire that also causes disease and decay as well as burning)
Warlocks
Warlocks are mortals most commonly humans who have made deals with devils for power, they have been granted with the ability of hellfire and curses, these curses are something that will impede an opponent (but they cost power) it is possible to produce beneficial curses but they are very minor (as well as costing at least 2 power). Hellfire can be used without power and is solely for offensive purposes.
Galduar (Pronounced Gal - dua)
Galduar could refer to two things, the magical profession or the race that was breed from it.
Galduar (magic): Galduar is the magical control and manipulation of Blood, often referred by the few mortals who know of it as Blood Magic. While this is the common name it is not infact magic, but rather a natural skill that first appeared in primitive civilisations of humans who would often sacrifice blood to supposed gods. This allowed them to boil, freeze, sharpen, blunt, thicken, thin, harden, soften or even forge iron from blood. I will only allow one Galduar mage, in the game, like with all classes, it is custom.
Galduar (race): Galduar are a race that developed from the continual use of the skill. They are often called blood elves due to their taped and pointed ears as well as their natural manipulation of their blood and the profession of their kind. They are not elves, far from it as they are not humans who have been blessed by nature but rather humans who have changed to live longer and be more attune to the biology of their bodies. Galduar are tall like humans and just as proportioned, their ears are taped and pointed, their eyes also are either blood red or glow emerald green.
Their natural abilities are rather minor but non the less effective, they may close their own bleeding wounds and or thicken it to absorb blunt trauma easier or harden it to resist blades. These however are not that effective compared to the full potency of Galduar mages. The most common means of offensive use of their abilities are using their blood to create a dagger that is sharp and as strong as iron. There are no limit on how many of the race there are, their race trait is below
Galduari: 1 - Minor sanguinemkinetics