Latest Posts | Transfusion - Alchemy Guilds
==Summoning==
Alchemists often summon elementals to aid them in some way or another, and some specialize in this, taking up the title of Summoner. To summon a being There are two rolls which are involved, the first for making a containment circle, the second one for summoning the being. More likely than not you'll be able to summon a being, but the circle won't be strong enough, and there's a 1/3 chance you'll know whether the circle will hold. [b]Fire Elementals[b/] - Fire Primordial (Tier 1) - Phoenix (Tier 2) - Efreeti (Tier 3) - Salamander (Tier 4) Water Elementals - Marid (Tier 3) - Undine (Minor Elemental) (Tier 4) Air Elementals - Air Primordial - Thunderbird (Major Elemental) (Tier 2) - Djinn (Genie) (Tier 3) - Slyph (Minor Elemental) (Tier 4) - Fairies (Minor Elemental) (Tier 5) Earth Elementals - Dao (genie) (Tier 3) - Dwarf (Minor Elemental) (Tier 4) - Gnome (Minor Elemental) (Tier 5) [b/]Heavenly Beings[b/] - Deity (Tier 1) - Seraph (Tier 2) - Archangel (Tier 3) - Angel (Tier 4) - Alve (Tier 5) [b]Abyssal Beings[b/] - Hobgoblin (twisted Dwarf) (Tier 4) - Imp (twisted Fairy) (Tier 5) - Goblin (twisted Gnome) (Tier 5) - Kobald (twisted Salamander) (Tier 5) - Siren (twisted Undine) (Tier 5)
Inore
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Air & Fire: Lightning
Air & Water: Storm
Earth & Fire: Crafting
Earth & Water: Life
As a alchemist (which you all are) you may pick one or two elements to work with. If you want you may pick Fighter or Archer instead of a second Element.
Fighter: 1 - Melee combat, reaction.
Archer: 1 - Ranged Combat, perception.
Air: 1 - Air magic
Earth: 1 - Earth magic
Fire: 1 - Fire magic
Water: 1 - Water magic
Next you need to make yourself 3 spells or combat abilitie