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Soul Armor - Wizards

pyrak Apr '16  /  edited Jan '18
"Wizards, powerful mechas loaded with a board collection of weapons. Bearing a unprecedented amount of firepower and able to shield their allies from harm, they are humanity's shield and stalwart protector."

Wizards may have 3 traits for their base weapon(s). They can have indirect fire, missiles, or AoE weapons (I might allow drones if someone can come up with a balanced thing for drones). indirect fire and missiles have a Range of 6 and AoE has a range of 4. None of these weapons can be dodged, and AoE may have some other effect inside it's area (typically inhibiting Ranger stuff).

No movement assisting traits. Beyond that it's currently very free form, and traits should be range weapon countering, giving some sort of utility skill or simply making it so that fast and agile opponents can't do much against you.

Standard Wizard mech kit

Shock Missiles: 1 - Range 6, Undodgeable, every 2 damage this weapon deals also reduces the target's flight range by 1 their next turn.
Mirage Field: 1 -

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