Cancel
Online Tabletop Roleplaying Game

« Back to Table

Latest Posts

Soul Armor - Combat System Rundown

pyrak Apr '16  /  edited Apr '16
Basic Weapons:
Melee Weapon: Knight's weapon, these have a range of 2, hack & slash.
(Might vs Agility or Might)

Area of Effect: Wizard's weapon, part utility, part weapon, these bad boys can either assist allies inside their area, like making them harder to hit with ranged weapons or or hinder enemies inside them, like limiting their movement, and at the same time deal damage to any enemy inside the area.
(Wisdom vs Might)

Indirect Ranged: Wizard's weapon, who doesn't like firing off a swarm of missiles which track your enemy down like horde of angry hornets?
(Wisdom vs Might or Wisdom)

Direct Ranged: Ranger's weapon, Railguns, electrolasers, plasma guns, Freeze Rays...
(Agility vs Might or Agility)

Skulls and Moons
They're good/bad in the perspective of the roller. In combat, a Moon'd attack can't be blocked (without a counter moon), and Moon'd defense rolls count as automatic success. Skull'd attacks give an opportunity counter attack against you to one opponent or if that's not available, then you hit an ally (if nobody else, yourself), and if it's a Skull'd defense roll then your roll counts as a zero and you get knocked prone.

Movement:
Guess what, you've got options people!

Either 1+Might+Trait or 3+Agility+Trait

(Agility based may be used for flight if the trait involves flight)

(Wizards can reduce opponents movement, and even completely prevent agility based movement)

More to be added
pyrak Apr '16  /  edited Apr '16
5 xp: +2 HP/PP & +1 to a Bonus Trait
10 xp: +2 HP/PP & +1 to a Bonus Trait
15 xp: +1 HP/PP & +1 to a Bonus Trait
20 xp: +1 HP/PP & +1 to a Bonus Trait
25 xp: +1 HP/PP & Quirk
30 xp: +1 HP/PP & +1 to a Bonus Trait
35 xp: +1 HP/PP & +1 to a Bonus Trait
40 xp: +1 HP/PP & +1 to a Bonus Trait
45 xp: +1 HP/PP & +1 to a Bonus Trait
50 xp: +1 HP/PP & Quirk
55 xp: +1 HP/PP & +1 to a Bonus Trait
60 xp: +1 HP/PP & +1 to a Bonus Trait
65 xp: +1 HP/PP & +1 to a Bonus Trait
70 xp: +1 HP/PP & +1 to a Bonus Trait
75 xp: +1 HP/PP & Quirk
80 xp: +1 HP/PP & +1 to a Bonus Trait
85 xp: +1 HP/PP & +1 to a Bonus Trait
90 xp: +1 HP/PP & +1 to a Bonus Trait
95 xp: +1 HP/PP & +1 to a Bonus Trait
100 xp: +1 HP/PP & Quirk
pyrak Apr '16  /  edited Apr '16
Down below is WIP.

Quirks
Quirks are something that can be used whenever you roll a moon or an opponent rolls a skull while attacking you.

Please log in to add a comment.