---- COMBAT ----
-Might: Used for two-handed weapons
-Agility: Used for dual-wielded weapons
-Wisdom: Used for weapon and shield combo
-1 dmg: superficial wound
-2 dmg: superficial wound
-3 dmg: physical impairment for the rest of battle
-4 dmg: chance to be bleed, doing 1 dmg per turn
-- Health and PP --
-Health and PP: 6 Health, 1 PP. Health and PP is regenerated before each new battle.
-PP usage: Used for a special power once per battle. Examples would be an extra powerful attack, attacking at full strength despite being fatigued, dodging an attack, stun moves etc. Ask me if you're unsure if you can do it or not. Nothing supernatural/OP.
-- Two Handed Weapons --
-All two handed weapons do damage to stamina, 1-2 damage is 1 stamina damage, 3-4 damage is 2 stamina damage
-If you miss with a two handed weapon, you will lose 2 stamina instead of one.
-Because this play style drains the other player's stamina, this counters a dual-wielding player, as they are very dependent on stamina
-- Dual-Wielding --
-Dual wielding allows you to make two attacks in one turn, at the cost of 2 stamina
-If you do a dual-attack, You will lose one star from each dual attack roll, to compensate for attacking with an off-hand
-Because this play style has an ability to attack twice, it is the counter to the shield-bearing player, as they can only block one attack at a time
-- Shield and Weapon --
-Bearing a shield allows you a 1 die roll to block any attacks (upgradeable)
-You can shield bash an enemy to drain their stamina the amount of stars you roll
-Because this play style has the ability to block any attacks, it is extremely effective against two-handed players, as you can block their single powerful attack, and then counter attack on their turn, assuming you have enough stamina
-- Stamina and Fatigue --
-All players start with 4 stamina, and attacking uses up one stamina
-If one runs out of stamina, you need to wait a turn to regain 2 out of your 4 stamina
-If you decide to attack while fatigued (out of stamina) Then you will suffer a 2 star penalty (if it's a dual-attack, 2 star penalty to each attack) to whatever you roll (Unless a PP is spent). If a second fatigued roll is attempted, another 2 star penalty will be applied, and you will KO for an undetermined amount of time
-- Armor Types/Minor traits --
-Leather: 1 - Flexible, providing no health bonuses, but allowing you 1 extra stamina
-Plate: 1 - Rigid, providing no stamina bonuses, but adding 1 extra health
-- Class/Major Traits --
-Champion: 1 - Bonus to two-handed weapons
-Beserker: 1 - Bonus to dual-wielded weapons
-Centurion: 1 - Bonus to shield and weapon combo
-- General Notes --
-As a rule, when you create a character, your major traits must be any combination of 2,2,3. No 4,1,2 or 3,3,1
-You will note your stamina level in your notes on your character sheet, and update it frequently over the course of the battle, as it will fluctuate. This keeps it fair for everyone to know
-In PvP, turns will be decided based on a roll, a roll of your strongest base trait. Whoever has the most stars gets to go first.
-Might: Used for two-handed weapons
-Agility: Used for dual-wielded weapons
-Wisdom: Used for weapon and shield combo
-1 dmg: superficial wound
-2 dmg: superficial wound
-3 dmg: physical impairment for the rest of battle
-4 dmg: chance to be bleed, doing 1 dmg per turn
-- Health and PP --
-Health and PP: 6 Health, 1 PP. Health and PP is regenerated before each new battle.
-PP usage: Used for a special power once per battle. Examples would be an extra powerful attack, attacking at full strength despite being fatigued, dodging an attack, stun moves etc. Ask me if you're unsure if you can do it or not. Nothing supernatural/OP.
-- Two Handed Weapons --
-All two handed weapons do damage to stamina, 1-2 damage is 1 stamina damage, 3-4 damage is 2 stamina damage
-If you miss with a two handed weapon, you will lose 2 stamina instead of one.
-Because this play style drains the other player's stamina, this counters a dual-wielding player, as they are very dependent on stamina
-- Dual-Wielding --
-Dual wielding allows you to make two attacks in one turn, at the cost of 2 stamina
-If you do a dual-attack, You will lose one star from each dual attack roll, to compensate for attacking with an off-hand
-Because this play style has an ability to attack twice, it is the counter to the shield-bearing player, as they can only block one attack at a time
-- Shield and Weapon --
-Bearing a shield allows you a 1 die roll to block any attacks (upgradeable)
-You can shield bash an enemy to drain their stamina the amount of stars you roll
-Because this play style has the ability to block any attacks, it is extremely effective against two-handed players, as you can block their single powerful attack, and then counter attack on their turn, assuming you have enough stamina
-- Stamina and Fatigue --
-All players start with 4 stamina, and attacking uses up one stamina
-If one runs out of stamina, you need to wait a turn to regain 2 out of your 4 stamina
-If you decide to attack while fatigued (out of stamina) Then you will suffer a 2 star penalty (if it's a dual-attack, 2 star penalty to each attack) to whatever you roll (Unless a PP is spent). If a second fatigued roll is attempted, another 2 star penalty will be applied, and you will KO for an undetermined amount of time
-- Armor Types/Minor traits --
-Leather: 1 - Flexible, providing no health bonuses, but allowing you 1 extra stamina
-Plate: 1 - Rigid, providing no stamina bonuses, but adding 1 extra health
-- Class/Major Traits --
-Champion: 1 - Bonus to two-handed weapons
-Beserker: 1 - Bonus to dual-wielded weapons
-Centurion: 1 - Bonus to shield and weapon combo
-- General Notes --
-As a rule, when you create a character, your major traits must be any combination of 2,2,3. No 4,1,2 or 3,3,1
-You will note your stamina level in your notes on your character sheet, and update it frequently over the course of the battle, as it will fluctuate. This keeps it fair for everyone to know
-In PvP, turns will be decided based on a roll, a roll of your strongest base trait. Whoever has the most stars gets to go first.