Familiar (Wisdom): The spirit is an external animal which follows the owners commands, typically has some unique property.
Melee (Might): The spirit is a melee weapon (or multiple) and heavy armor, able to block and attack with melee.
Ranged (Agility): Ranged weapon and occasionally light armor manifestation, typically fast and with a lot of power backing.
Each Spirit has a element: Light/Holy, Dark/Demonic, Fire, Water, Air, Earth, Poison, Lighting, ect. (Might keep to a base 6 and have two off shoots for each, Light Illusions/Healing, Dark Shadow/Demon, Fire: Lightning, Water: Ice/Acid, Air: Poison/Fog Earth: Lava/Metal)
2 personal traits & (eventually) 4 spirit traits, only 1 personal trait may help your combat.
Familiar (Wisdom): The spirit is an external animal which follows the owners commands, typically has some unique property.
Melee (Might): The spirit is a melee weapon (or multiple) and heavy armor, able to block and attack with melee.
Ranged (Agility): Ranged weapon and occasionally light armor manifestation, typically fast and with a lot of power backing.
Each Spirit has a element: Light/Holy, Dark/Demonic, Fire, Water, Air, Earth, Poison, Lighting, ect. (Might keep to a base 6 and have two off shoots for each, Light Illusions/Healing, Dark Shadow/Demon, Fire: Lightning, Water: Ice/Acid, Air: Poison/Fog Earth: Lava/Metal)
2 personal traits & (eventually) 4 spirit traits, only 1 personal trait may help your combat.