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DayZed

beardbandit Feb '14  /  edited Feb '14
The year is 2014. A biological virus has taken over the minds of the inhabitants of the city of Metropolis, turning them into zombies. The rest of the world has been destroyed, and there are only a few surviving inhabitants, living among a horde of walking dead.

Your only objective: Survive.

-- Character Creation --
- I'm trying to go more freeform with this game than my other games, so feel free to do anything you'd like as long as they adhere to these simple guidelines and the traits do NOT stack.
- Your first trait should be something relating to your old career (which will also be your role) with no more than 4 adjectives. For example: Firefighter: 1 - Sharp weapons, stamina, strength, medical training
- Your second trait should relate to a hobby or skill you character had and should have no more than 2 adjectives. For example: Handyman: 1 - Repair, crafting
- Once again, NO TRAIT STACKING.

-- Combat --
- To give this a more simulation feel, I will use basic FT combat rolls for 1 star per damage and no cover bonuses, but will keep enemy health low. To compensate for this, enemy gunmen will have around 6 dice, lower or higher depending on their weapon. A pistol might only have 4 dice, but a sniper rifle might have 8 dice.
- Zombie damage output will be normal(2 dice), and they will be weak and go down in 1 hit. But 1 bite might get you infected, and without proper medical care, you might die and live again...
- Player health and PP will be whatever they like, but keep in mind that enemy gunmen will have high damage output, as guns are dangerous in real life.
Treat them as you would in real life here, be cautious. A gunfight usually ends in death.

-- Healing --
- There will be no start of session healing. Only PP regen. If last game you has 2 health, you'd start with 2 health.
- Healing can only be done if you've found appropriate medical supplies. Otherwise, you're screwed.
- If you're bleeding, you'll need a bandage. If you're sick you need antibiotics. You can't heal one with the other, so you need to improvise. if you have nothing, you have to use what's around you, whether it be your shirt rag to stop bleeding, or whatever else you can find. Improper medical supplies will carry penalties though.

-- Power Points --
-To be used for getting lucky during searches, negating lethal hits, adding power to strikes, and whatever else you can think of. If you're unsure, let me know first.

-- Scavenging --
- Roll Wisdom plus any applicable traits to search an area quietly, and slowly.
- If you are desperate to find something, you can roll an extra die named "Ruckus" Which will cause you to search loudly and quickly, and *may* attract zombies or unwanted attention.
- Normal successes will give you a small, less useful item, or a more important item, in damaged condition. (see damage and repair section for more). More stars will give you better more useful items as long as it's logical.
- If a weapon/ammo is found, I will make a 10 dice roll to determine how much ammo you have found for that weapon.

-- Inventory --
- You will start off with 1 + your Might to add up your total starting inventory space.
- Anything that isn't ammo requires a single space to be carried
- Backpacks and similar things can be found when looting to increase your inventory space.

-- Repairing/Damage and Crafting --
- When using an item/weapon, a gm roll will be made to determine if the quality is lessened.
- The Quality levels are as follow:
- Pristine: Perfect condition. VERY rare. Can't repair to pristine without PP. +1 die
- Well Worn: Good condition +0 die
- Damaged: Rough condition -1 die
- Ruined: Unusable condition. Will take repairing to be able to used again.
- Given the opportunity, you might be able to find certain parts to craft new items or add improvements like weapon attachments to items which will give stat boosts.

-- Food and Thirst --
- You must eat and drink every day or you will go into starvation/dehydration mode, losing a dice every day until you hit 3 days, when you die.

-- Zombies --
- Zombies are stupid, and will attack the first person they see, regardless of importance.
- They are nearly blind, and respond more to sound.
- They do not need to be shot in the head to be killed, they take as much damage as anyone would take from a gunshot wound normally.

-- Weapons --
- When starting the game, you start with what your character would logically. An officer might start with a pistol, and a handyman might start with a hammer. More weapons and ammo can be scavenged at a later time.

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