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Lords of the Second Age Information

oman1666 Feb '14
Below are the guidelines for game play and character creation in Greternesh: Lords of the Second Age.
oman1666 Feb '14  /  edited Feb '14
Character Creation

The NAME of your character should be the name of your lord, your ROLE should then be what the army represents (You could be a general or a nation, a leader of a group of mercenaries, an alliance of people who desire a common goal, etc.)

the BASE TRAITS (might, agility and wisdom) do not effect the game, set them to whatever you want.

BONUS TRAITS work as unit specializations, you begin with two of these just as you would begin with two bonus traits in a normal game. To begin with, your specialized units must have a value of 3 or less. For every 15 total xp a player earns, this increased by 1. At 90xp a player will be able to specialize in 9 value units. There is no way to specialize in a 10 value unit. Unit specializations work as follows:
at +1 The Lord starts with a free unit of that type in their army.
at +2 this free unit becomes a 'Hero' unit with 1 extra attack and 3 extra life
at +3 All versions of this unit the Lord hires have 1 more attack and 1 more life than default

POWER and LIFE play an important role and should equal 8 as usual. Power is a representation of your army's economy and economy cap. Life represents morale, both of these types are explained below.

The DESCRIPTION should contain a brief outline of what the army stands for or works for and a description of the Lord of said army.
oman1666 Feb '14
Basic Game-play

Lords of the Second Age is a PvP game than blends elements from RTS, TRPG and Turn-Based Tactical games. The objective is usually to defeat another army, this can be done in two ways.

1) CONQUEST: This is achieved when the enemy army has no units left in play, they have been defeated in battle.

2) SURRENDER: This occurs when enemy morale hits 0. The enemy army immediately surrenders to your army.

These objective are achieved by deploying various units and using them to battle your opponent's units. Some maps may have special rules for victory.
oman1666 Feb '14  /  edited Feb '14
Mechanical Rules

Before the game every Lord purchases units using economy points. The Lord with the smallest army goes first.

All units are placed within a specific area at game start, this is the only place they can be spawned in the match. Maps may or may not have additional spawning areas that can be captured.

On a Lord's turn, they may give any commands they want to their units, units will only listen to commands given on these turns, not before the turn or given after 'end turn' has been pressed. By default a unit can move and attack, but a Lord can tell their units to do anything they want. If a unit is told to do something it is unable to do, it will not obey, the unit may then not act or make a default attack.

There is no set cap on movement or range.

You cannot move through an enemy unit.

A square may not contain more than one unit of different types, but units of the same type and on the same team may share a square (For example, a Lord can have three north wolves on the same square)

When a unit attacks another, the GM rolls the attack dice for this and tags damage, the GM will also be moving the minis and removing them on death.

ENGAGEMENT SYSTEM and PASSIVE STRIKES - When 2 units are at melee range (1 square), they are 'engaged' a unit can be engaged in combat with multiple units. If a unit leaves engagement, a roll of 1 die is made per enemy unit the unit was engaged with, each star deals 1 damage. Similarly, units that cannot attack at range will make passive strikes of 1 die attacks if an enemy unit moves past them (as the enemy becomes briefly engaged then leaves said engagement)
oman1666 Feb '14  /  edited Feb '14
Economy

Economy is dictated by Power. Your Power stat is how many Economy Points you have at the start of the game and is the maximum amount of Economy Points you can have at any time.

In-between rounds Economy Points can be spent on units. The player informs the GM what units their Lord would like, and those units are placed in the Lord's army at the cost displayed on the unit list.

Economy regenerates in-between and before purchasing units. It increases by 1/3 of your maximum economy +1 for every 3 moral over the default a player has (and -1 for every 3 moral under the default a player has). This is always rounded down.

Various maps may have special features that effect economy.
oman1666 Feb '14  /  edited Feb '14
Morale

Morale is dictated by Life. Your life stat is how much Morale your empire has at the start of the game and is the maximum amount your Morale can rise to.

An army's current morale also sets a unit cap. If the number of units a Lord controls is equal to or is greater than a Lord's army's morale, the Lord may not spawn any more units until the number of units they own is less than their army's current morale.

4 Morale is considered 'Normal' for every 3 morale under or over this, all units gain or loose 1 attack die respectively. If your moral hits 0 you loose the game due to a surrender.

Morale is gained when...
You kill three or more enemy units in the round (+1)
You have the biggest army at the end of a round (+1)
Your economy is at 4 or more at the end of a round (+1)
An enemy Lord is defeated in a game with 3 or more Lords (+1)

Moral is lost when...
Three or more units you control are killed in a round (-1)
You have the smallest army at the end of a round (-1)
A friendly Lord is defeated in a team game. (-1)
Every other round 1 morale is lost

Map rules and unit abilities may also effect Morale.
oman1666 Feb '14  /  edited Feb '14
XP System

1 xp per hour.
1 xp for victory when the other player leaves or gives up.
1 xp for playing a game with the suggest map units (these are a bonus challenge, see map list)
1 xp bonus per game for perfect honour/sportsmanship (This is easily lost)

2 xp for victory by conquest or surrender.
2xp for using suggested map units and winning.

3 xp at the end of the game.

Level up is every 10xp and caps at 100xp.
An additional level up is given after a player's first match.

Every time you level up you may specialize in an additional unit, raise the level of a current specialization, increase maximum Morale by 1 or increase maximum economy by 1
oman1666 Feb '14
Terrain Rules

There are only three types of terrain. Normal LOW-GROUND, HIGH-GROUND and impassable terrain.

Low-ground has no advantages.

High-Ground gives a height advantage when fighting things on the Low-ground. A unit cannot attack on the turn it claims or leaves high ground

Some Terrain is impassable. It can still be shot over, there may be logical exceptions (flying/swimming units etc.)

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