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AHQ Classes/Roles

thunderstar Sep '16  /  edited Mar '17
===Warrior===

Warrior (Level 1)
Trait: Warrior: 1 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled

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Enraged Warrior (Level 2)
Trait: Warrior: 2 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Passive Ability: Enrage - When your health is below 75%, +1 damage to your physical attacks

Berserker (Level 3)
Trait: Warrior: 3 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Passive Ability: Enrage - When your health is below 75%, +1 damage to your physical attacks
• Ability: Berserk - +2 to next might roll, receive 1 damage to yourself upon use

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Royal Warrior (level 2)
Trait: Warrior: 2 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Active Ability: Heroic Save: Take damage for an ally within 5 blocks of you. Damage is reduced by 50%

Knight (level 3)
Trait: Warrior: 3 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Active Ability: Heroic Save: Take damage for an ally within 5 blocks of you. Damage is reduced by 50%
• Ability: Heroic Sacrifice - Make yourself taunt, 50% physical damage taken until your next turn
thunderstar Sep '16  /  edited Mar '17
===Rogue===

Rogue (level 1)
Trait: Rogue: 1 - Stealth, perception, mobility, locks/traps
• Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus
• Passive Ability: Trap Finding - Perception rolls reveal nearby traps

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Adept Rogue (level 2)
Trait: Rogue: 2 - Stealth, perception, mobility, locks/traps
• Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus
• Passive Ability: Trap Finding - Perception rolls reveal nearby traps
• Active Ability: Vanish - Roll stealth + 1PP to become Stealth

Combat Rogue (level 3)
Trait: Rogue: 3 - Stealth, perception, mobility, locks/traps
• Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus
• Passive Ability: Trap Finding - Perception rolls reveal nearby traps
• Active Ability: Vanish - Roll stealth + 1PP to become Stealth
• Passive Ability: Combat Rogue - You can make Agility based Melee Combat rolls with light weapons

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Novice Thief (level 2)
Trait: Thief: 2 - Stealth, persuasion, mobility, locks/traps
• Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus
• Passive Ability: Trap Finding - Perception rolls reveal nearby traps
• Active Ability: Vanish - Roll stealth + 1PP to become Stealth
• Ability: Steal - Roll agility + 1PP to steal an item or currency from a target

Adept Thief (level 3)
Trait: Thief: 3 - Stealth, persuasion, mobility, locks/traps
• Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus
• Passive Ability: Trap Finding - Perception rolls reveal nearby traps
• Ability: Steal - Roll Agility + 1PP to steal an item or currency from a target
• Ability: Disarm - Roll Agility + 1PP to disarm a target's shield or weapon
thunderstar Sep '16  /  edited Jul '17
===Mage===

Novice Mage (level 1)
Trait: Mage: 1 - Skilled in Magic
• Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%)
• Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action
• Magic: Basic Assist Magic - Cast level 1 Assist Magic

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Warlock (level 2)
Trait: Mage: 2 - Skilled in Magic
• Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%)
• Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action
• Magic: Basic Assist Magic - Cast level 1 Assist Magic
• Magic - Dark Fire - Deals Dark/Fire damage to a target
• Magic: Life Tap - Sacrifice # HP to restore 2X the amount in PP
• Magic: Drain Life - Drain a targets HP and heal yourself for 1PP

Warlock (level 3)
Trait: Mage: 3 - Skilled in Magic
• Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%)
• Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action
• Magic: Basic Assist Magic - Cast level 1 Assist Magic
• Magic - Dark Fire - Deals Dark/Fire damage to a target
• Magic: Life Tap - Sacrifice # HP to restore 2X the amount in PP
• Magic: Drain Life - Drain a targets HP and heal yourself for 1PP
• Magic: Phantom Void - Drain targets' HP in a 3 block radius, and heal yourself 30% of the HP drained for 2PP

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Priest (level 2)
Trait: Mage: 2 - Skilled in Magic
• Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%)
• Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action
• Magic: Basic Assist Magic - Cast level 1 Assist Magic
• Magic: Light Fire - Deals Light/Fire damage to a target
• Magic: Heal - Restore a target's HP
• Magic: Martyr - Sacrifices # HP to restore a target's HP 2X the amount

Priest (level 3)
Trait: Mage: 3 - Skilled in Magic
• Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%)
• Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action
• Magic: Basic Assist Magic - Cast level 1 Assist Magic
• Magic: Light Fire - Deals Light/Fire damage to a target
• Magic: Heal - Restore a target's HP
• Magic: Martyr - Sacrifices # HP to restore a target's HP 2X the amount
• Magic: • Harmonize - Heal targets' HP in a 3 block radius, heal yourself 30% of the HP healed
thunderstar Sep '16  /  edited Jul '17
===Ranger===

Ranger (level 1)
Trait: Ranger: 1 - Ranged combat, wilderness/wildlife, perception
• Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal
• Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently

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Beast Adept (level 2)
Trait: Ranger: 2 - Ranged combat, wilderness/wildlife, perception
• Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal
• Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently
• Passive Ability: Friend of Nature - Animals won't attack you unless you attack them first

Beast Master (level 3)
Trait: Ranger: 3 - Ranged combat, wilderness/wildlife, perception
• Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal
• Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently
• Passive Ability: Friend of Nature - Animals won't attack you unless you attack them first
• Ability: Nature's Wrath - Roll Wildlife + 1PP to summon a beast to assist you

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Bow Adept (level 2)
Trait: Ranger: 2 - Ranged combat, wilderness/wildlife, perception
• Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal
• Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently
• Proficiency: Bow Master: Use Weapon Ability "Double Shot" without the use of PP

Bow Master (level 3)
Trait: Ranger: 3 - Ranged combat, wilderness/wildlife, perception
• Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal
• Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently
• Proficiency: Bow Master: Use Weapon Ability "Double Shot" without the use of PP
• Ability: Power Shot: Roll ranged combat + 1PP to Stagger a target
thunderstar Mar '17  /  edited Jul '17
===Inventor===

Inventor (Level 1)
Trait: Inventor: 1 - Crafting, gadgets, locks/traps
Passive ability: Crafting - You can craft anything, anywhere
Ability: Combat Gadgeteer - Create a throwable item that deals damage

Inventor (Level 2)
Trait: Inventor: 2 - Crafting, gadgets, locks/traps
Ability: Combat Gadgeteer - Create a throwable item that deals damage
Ability: Elemental Trap Maker - Create a trap that deals elemental damage

Inventor (Level 3)
Trait: Inventor: 1 - Crafting, gadgets, locks/traps
Ability: Combat Gadgeteer - Create a throwable item that deals damage
Ability: Elemental Trap Maker - Create a trap that deals elemental damage
Ability: Powerful Invention - Create a powerful weapon with 2 durability per PP used

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