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===Rogue===
Rogue (level 1) Trait: Rogue: 1 - Stealth, perception, mobility, locks/traps • Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus • Passive Ability: Trap Finding - Perception rolls reveal nearby traps _____ Adept Rogue (level 2) Trait: Rogue: 2 - Stealth, perception, mobility, locks/traps • Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus • Passive Ability: Trap Finding - Perception rolls reveal nearby traps • Active Ability: Vanish - Roll stealth + 1PP to become Stealth Combat Rogue (level 3) Trait: Rogue: 3 - Stealth, perception, mobility, locks/traps • Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus • Passive Ability: Trap Finding - Perception rolls reveal nearby traps • Active Ability: Vanish - Roll stealth + 1PP to become Stealth • Passive Ability: Combat Rogue - You can make Agility based Melee Combat rolls with light weapons _____ Novice Thief (level 2) Trait: Thief: 2 - Stealth, persuasion, mobility, locks/traps • Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus • Passive Ability: Trap Finding - Perception rolls reveal nearby traps • Active Ability: Vanish - Roll stealth + 1PP to become Stealth • Ability: Steal - Roll agility + 1PP to steal an item or currency from a target Adept Thief (level 3) Trait: Thief: 3 - Stealth, persuasion, mobility, locks/traps • Passive Ability: Sneak Attack - When attacking a target from stealth, your attack receives a 30% damage bonus • Passive Ability: Trap Finding - Perception rolls reveal nearby traps • Ability: Steal - Roll Agility + 1PP to steal an item or currency from a target • Ability: Disarm - Roll Agility + 1PP to disarm a target's shield or weapon
===Mage===
Novice Mage (level 1) Trait: Mage: 1 - Skilled in Magic • Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%) • Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action • Magic: Basic Assist Magic - Cast level 1 Assist Magic _____ Warlock (level 2) Trait: Mage: 2 - Skilled in Magic • Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%) • Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action • Magic: Basic Assist Magic - Cast level 1 Assist Magic • Magic - Dark Fire - Deals Dark/Fire damage to a target • Magic: Life Tap - Sacrifice # HP to restore 2X the amount in PP • Magic: Drain Life - Drain a targets HP and heal yourself for 1PP Warlock (level 3) Trait: Mage: 3 - Skilled in Magic • Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%) • Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action • Magic: Basic Assist Magic - Cast level 1 Assist Magic • Magic - Dark Fire - Deals Dark/Fire damage to a target • Magic: Life Tap - Sacrifice # HP to restore 2X the amount in PP • Magic: Drain Life - Drain a targets HP and heal yourself for 1PP • Magic: Phantom Void - Drain targets' HP in a 3 block radius, and heal yourself 30% of the HP drained for 2PP _____ Priest (level 2) Trait: Mage: 2 - Skilled in Magic • Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%) • Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action • Magic: Basic Assist Magic - Cast level 1 Assist Magic • Magic: Light Fire - Deals Light/Fire damage to a target • Magic: Heal - Restore a target's HP • Magic: Martyr - Sacrifices # HP to restore a target's HP 2X the amount Priest (level 3) Trait: Mage: 3 - Skilled in Magic • Passive Ability: Growing Power - Gain a +10% bonus every every time you assist an ally (maximum store 50%) • Ability: Power Discharge - Add your percentile bonus from "Growing Power" to your next action • Magic: Basic Assist Magic - Cast level 1 Assist Magic • Magic: Light Fire - Deals Light/Fire damage to a target • Magic: Heal - Restore a target's HP • Magic: Martyr - Sacrifices # HP to restore a target's HP 2X the amount • Magic: • Harmonize - Heal targets' HP in a 3 block radius, heal yourself 30% of the HP healed
===Ranger===
Ranger (level 1) Trait: Ranger: 1 - Ranged combat, wilderness/wildlife, perception • Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal • Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently _____ Beast Adept (level 2) Trait: Ranger: 2 - Ranged combat, wilderness/wildlife, perception • Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal • Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently • Passive Ability: Friend of Nature - Animals won't attack you unless you attack them first Beast Master (level 3) Trait: Ranger: 3 - Ranged combat, wilderness/wildlife, perception • Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal • Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently • Passive Ability: Friend of Nature - Animals won't attack you unless you attack them first • Ability: Nature's Wrath - Roll Wildlife + 1PP to summon a beast to assist you _____ Bow Adept (level 2) Trait: Ranger: 2 - Ranged combat, wilderness/wildlife, perception • Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal • Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently • Proficiency: Bow Master: Use Weapon Ability "Double Shot" without the use of PP Bow Master (level 3) Trait: Ranger: 3 - Ranged combat, wilderness/wildlife, perception • Ability: Beast Tame - Roll Wildlife + 1PP to tame an animal • Passive Ability: Tracker - Perception rolls reveal foot prints and traces of anything that's walked by recently • Proficiency: Bow Master: Use Weapon Ability "Double Shot" without the use of PP • Ability: Power Shot: Roll ranged combat + 1PP to Stagger a target
===Inventor===
Inventor (Level 1) Trait: Inventor: 1 - Crafting, gadgets, locks/traps Passive ability: Crafting - You can craft anything, anywhere Ability: Combat Gadgeteer - Create a throwable item that deals damage Inventor (Level 2) Trait: Inventor: 2 - Crafting, gadgets, locks/traps Ability: Combat Gadgeteer - Create a throwable item that deals damage Ability: Elemental Trap Maker - Create a trap that deals elemental damage Inventor (Level 3) Trait: Inventor: 1 - Crafting, gadgets, locks/traps Ability: Combat Gadgeteer - Create a throwable item that deals damage Ability: Elemental Trap Maker - Create a trap that deals elemental damage Ability: Powerful Invention - Create a powerful weapon with 2 durability per PP used Please log in to add a comment. |
Warrior (Level 1)
Trait: Warrior: 1 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
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Enraged Warrior (Level 2)
Trait: Warrior: 2 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Passive Ability: Enrage - When your health is below 75%, +1 damage to your physical attacks
Berserker (Level 3)
Trait: Warrior: 3 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Passive Ability: Enrage - When your health is below 75%, +1 damage to your physical attacks
• Ability: Berserk - +2 to next might roll, receive 1 damage to yourself upon use
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Royal Warrior (level 2)
Trait: Warrior: 2 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Active Ability: Heroic Save: Take damage for an ally within 5 blocks of you. Damage is reduced by 50%
Knight (level 3)
Trait: Warrior: 3 - Skilled in combat
• Passive Ability: Weapon Master - When you successfully attack, roll Warrior, activate Weapon Ability Cleave, Stagger, or Impale
• Passive Ability: Unyielding Will - When you take fatal damage roll Warrior, stay alive with 1 health per star rolled
• Active Ability: Heroic Save: Take damage for an ally within 5 blocks of you. Damage is reduced by 50%
• Ability: Heroic Sacrifice - Make yourself taunt, 50% physical damage taken until your next turn