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Tes-Rp: Sundering - Combat

marissa93 Oct '16  /  edited Nov '16

Offence

Stealth: Difference of your stealth roll and the enemy's detection roll added/subtracted to your attack roll

Dual wielding: Roll one-handed twice. Half of the second, rounded down, is added to the first roll. No blocking when dual wielding.

Two-handed: Roll twice. No dodging when wielding two-handed weapons. Take one turn to recover if PP = 0.

Defence

Block (might): Subtractive. Blocking ranged attacks require shields.

Dodge (agility): No damage if greater or equal, full damage if lower. Works for everything.

Wards (wisdom): Subtractive, starting from PP pool. Works for everything.

Magic

Anyone can cast magic, by rolling Wis + relevant traits.

Spell Effects:
uesp.net/wiki/Skyrim:Magical_Effects
[Effects under the category "Spell".]

Proficiency:
- Novice (+0): Single target
- Apprentice (+1), Adept (+2), Expert (+3):
-> A dedicated Magic school trait is needed beyond Novice, allowing modification to the spells of that school.
-> Modifications:
->> Magnitude over Time: Trait level for number of turns (individuals) equal to number of stars rolled
->> AoE: Divided evenly across targets, rounding down, with minimum 1 per target
- Master (+3*; asterisk behind School name)
-> Modifications:
->> Magnitude over Time: Trait level for number of turns (individuals) equal to number of stars rolled
->> AoE: Applied full on each target, for targets equal to number of stars
->> Dual-Cast: Apply an additional effect, but stars are split equally between the two effects. Must be the same target.

Schools of Magic: Alteration, Conjuration, Destruction, Illusion, Restoration

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