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Bastion

vechmaster Nov '16  /  edited Nov '16
===Introduction:===

It came out of nowhere, the ground split apart like a rotten vineapple. Pillars of earth surged out to the sky, like thorns on a stabweed. The Calamity.

The lucky? The lucky were turned to ash. But you? You survived. You were out near The Wild, not even the Calamity could chew that place up. Too raw, too savage.

You remember what was always said. In case of trouble, go to The Bastion.

Now you grab your weapon, calm your nerves with some spirits. It's going to be a long walk.

-----

===Weapons:===

Ain't nobody a better friend than the weapon at your side. Pick yours wisely and you will learn its secrets.

- Cael Hammer: "Heavy-duty hammers such as these constructed Caelondia's famous Rippling Walls, and protected from elements and foes alike."

Whirlwind: Damage all around you, can hurt allies
OR
Stunning Whallop: Stun a single target

- Fang Repeater: "A munition chamber fashioned from an unlucky beast gives a distinct silhouette to these silent repeating rifles, once favored by Ura hunters."

Bolt Burst: Damage all around you, can hurt allies
OR
Snooze Dart: Stun a single target

- Breakers Bow: "With these durable lightweight bows, Caelondian Breaker divisions reconnoitered the farthest reaches of the land in the name of their City."

Dancing Shot: Bounce an arrow from target to target, splitting damage
OR
Breaker Volley: Roll twice, use highest roll

- War Machete: "The Ura once nearly sacked the City with these savage blades, which gave the City's missionaries a healthy respect for them."

Ghost Blade: Create a temporary doppleganger to attack
OR
Graver Slash: Attack through block/dodge

- Scrap Musket: "A mass-produced version of the very first Caelondian firearm, said to be a true terror. It belches searing clouds of jagged metal."

Scrap Salvo: Roll twice, use highest roll
OR
Final Warning: Split damage over all enemies

- Dueling Pistols: "Small enough to be used in pairs, these pistols grew in popularity beyond the Walls as Ura ambushes mounted."

Duel Decider: GM does roll21 for you and target. If you have the higher number you do 10 damage instantly.
OR
Slinger Storm: Attack a second time, but skip next turn

- Brushers Pike: "Fearless Caelondian huntsmen used the business ends of these beauties to probe the capabilities of the flora and fauna lurking beyond the City Walls."

Brusher Sweep: Split damage between nearby enemies, push them away
OR
Pike Vault: Launch into air performing sneak attack on target

- Army Carbine: "The standard-issue bolt-action rifle of the Caelondian armed forces, also known as the weapon that conquered the continent."

Breaching Bullet: Damage single target, next turn AOE split damage to enemies nearby
OR
Trigger Blitz: GM does roll21 for you and target. If you have the higher number you do 10 damage instantly.

-----

===Gods:===

Now, the gods. They're fickle things. Granting benefits and grave misfortune to their followers on a whim.

- Acobi: The Chastened Maid - The Goddess of Oath and Abandon.

Benefit: roll 10 dice for AOE attack upon reaching 0HP
Misfortune: Defeated enemies erupt into an explosion

- Garmuth: The Crippled Duke - The God of Purpose and Folly.

Benefit: Chance to deflect attacks
Misfortune: Chance for enemies to deflect attacks

- Hense: The Veiled Widow - The Goddess of Pain and Pleasure.

Benefit: Do more damage
Misfortune: Enemies do more damage

- Lemaign: The Mason King - God of Hope and Despair. He was prayed to by soldiers before battle.

Benefit: Chance to reduce defence on enemy upon strike
Misfortune: Chance for enemies to reduce your defence upon strike

- Micia: The Lorn Mother - The Goddess of Loss and Longing. She's described as the Mother who apparently gives birth to all, and awaits to greet the dead.

Benefit: Slight healing after battle
Misfortune: Enemies start to regenerate from your attacks

- Olak: The Carefree Son - The God of Chance and Whim. He was worshipped by gamblers, risk takers, and those seeking good luck.

Benefit: Chance to turn to air and evade attack
Misfortune: Chance for enemy to turn to air and evade attack

- Jevel: The Tower Keeper - The God of Health and Atrophy. Was known to give his worshippers longer lifespans, though he sometimes struck them down with atrophy and disease.

Benefit: Gain more defence
Misfortune: Enemies gain more defence

- Pyth: The Wakeful Bull - The God of Commotion and Order. He was known to grant greater strength to his followers, his worshippers normally consisted of warriors and soldiers

Benefit: Better speed/movement and dodge
Misfortune: Enemies that will attack you, do so before all else

- Roathus: The Gorging Host - The God of Thirst and Plenty.

Benefit: Chance for health/black tonics to be twice as effective
Misfortune: Chance for health/black tonics to do nothing

- Yudrig: The Morning Stallion - The God of Impulse and Bravery.

Benefit: Chance for enemies to take damage when attacking you
Misfortune: Chance to take damage when attacking enemies

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