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The Imperial Ministry of Adventurers - Skills

pyrak Nov '16  /  edited Nov '16
- Aether Gifted
Prerequisites: You can't have the Aura Talent or Monk Training traits.
Type: Passive
Bonus: You may learn a number of Aether spells equal to your level + your Wisdom Trait.

- Aura Talent
Prerequisites: You can't have the Aether Gifted trait.
Type: Passive
Bonus: You may learn a number of Aura spells equal to your level + your Wisdom Trait.

- Back Stab
Prerequisites: Stealth 5+
Type: Ability
Action: If you make a sneak attack against an opponent, they don't get their armor's damage reduction (magical protection may still apply).

- Trained in Armor
Prerequisites: Might 3+
Type: Passive
Bonus: Medium Armor Movement penalty is no longer applies for you.

- Two-handed Fighting Style
Prerequisites: Might 3+
Type: Passive
Bonus: While attacking with a two handed Weapon, you gain advantage against opponents in Heavy Armor.

- Dual Wielding Fighting Style
Prerequisites: Might 2+, Agility 2+
Type: Ability
Action: You may make an unblockable counter-attack (with your offhand weapon) after successfully parrying with your offhand weapon (still costs a PP and you can't parry any other attacks until your next turn)

- Shield Reflexes
Prerequisites: Agility 3+
Type: Ability
Action: You gain Advantage against Non-magical & Non-siege ranged attacks when blocking with a shield.

- Long Range Combatant
Prerequisites:
Type: Passive
Bonus: Your non-magical ranged attacks gain two extra squares of reach.

- Monk Training
Prerequisites: You can't have the Aether Gifted trait.
Type: Passive
Bonus: While not wearing armor, a weapon or an offhand, your attacks and defense count as Grade 1 and Aura Magic.

- Multilingual
Prerequisites: Wisdom 2+
Type: Passive
Bonus: You may know a number of additional languages beyond Common and your racial language equal to your wisdom.
Note: If you don't take this in character creation, then you have to learn the languages in the game.

- Skilled Haggler
Prerequisites: Wisdom 3+
Type: Passive
Bonus: You can sell items to vendors at 75% their full price price instead of 50%.

- Craftsman
Prerequisites: Wisdom 3+
Type: Passive
Bonus: You can create (potions, armor & shields, weapons, accessories) while in a town.

- Dedicated Memory
Prerequisites: Aura Talent or Aether Gifted trait.
Type: Passive
Bonus: You can learn an additional two spells for your magic type.
Note: This stacks if you take it multiple times.

Second Level and up

Aether Magic
Aura Magic
Rogue
Armour
2hand
dual wield
shield
ranged
monk
Ad hoc

- Dual Wielding Mastery
Prerequisites: Might 2+, Agility 2+
Type: Ability
Action: You may now make a second melee attack on your turn without a PP cost while wielding two Weapons.

- Shield Bash
Prerequisites: Might 2+, Agility 2+
Type: Ability
Action: You may now make a second melee attack on your turn without a PP cost while wielding two Weapons.

- Leg Shot
Prerequisites: Wisdom 2+
Cost 1PP
Action: If you succesfully hit an oppoent, their base movement is halved until your next turn.

- Fleet of foot
Prerequisites: Agility 4
Type: Passive
Bonus: You may move an additional square if you aren't wearing Medium or Heavy armor.

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