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The Imperial Ministry of Adventurers - Magic

pyrak Nov '16  /  edited Dec '16
Yeah. Working on it.

Aura Magic: Aura magic is the manipulation of the energy connected to living creatures, and more importantly people. If one is able to manipulate it they can nearly instantly heal deep wounds, shield themselves and strengthen their own body, or even turn to the sinister art of necromancy.

Aether Magic: Aether magic is the manipulation of the energy of the cosmos, and substantially much more dangerous than Aura magic.There are multiple dangers to the user of Aether magic, including but not limited to physical backlash and incurring Gaea's wrath. Even still, it is extremely powerful if properly channels.

Aura Spell List
- Healing Hands [1] (Soul) CR: [0] PP: [1] Range: Touch
Heals target for 1/2 of the stars rolled.

Soul (healing/animals), Corruption (undead, necrotic damage), Plants

Aether Spell List

- Aether Attack [1] (None) CR: [1] PP: [0] Range: Casting
Pick one type (Fire, Lightning, or Ice) when casting, chance of inflicting status effect based on type (Burn, Stun or Freeze)

- Burning Pillar [1] (Fire) CR: [2] PP: [1] Range: Casting, AoE [1]
Deals damage and inflicts burn on the targets.

- Freezing Breath [1] (Ice) CR: [1] PP: [1] Range: 1/2 Casting
You may make an attack against up to (Wisdom Stat) targets in a cone (1 quadrant), if CR roll is 3+ then it also inflicts Freeze.

- Thunder Pulse [1] (Lightning) CR: [1] PP: [2] Range: CR Roll
Ignores Armor, can't block, deals damage to everybody except for caster inside the range's radius (which is equal to the stars on the CR Roll)

- Quicksand Trap [1] (Earth) CR: [0] PP: [1] Range Casting
Immobilizes target for X rounds, contested by strength roll.

- Chain Lightning [2] (Lightning) CR: [3] PP: [1] Range: Casting
This spell ignores Armor. Any amount of blocked damage from this spell travels to another nearby opponent who hasn't been hit by it yet. Small chance of stunning the first target.

Fire (additional damage), Ice (slowing/freezing), Air (speed, evasion), Lightning (stun/ignore armor), Earth (defense/blocking)

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