Throughout the game you can find enemies with special capabilites to weaken you even more (just as if the massive horde wasn't enough...) These are and cause the next effects:
Bleed: Bleed does 1 HP damage per turn. Stars rolled make it last more turns. Can't be applied while its active, AKA no refresh.
Burn: Burn does X HP damage per turn. Stars rolled split the duration and damage. I.E: 4 Stars= 2 HP damage, 2 Turns. 3 stars= 2 Damage, 1 turn. Can be refreshed while active.
Poison: Poison does 1 PP and 1 HP damage per turn. Stars rolled make it last more turns. Can be refreshed while active.
Stun: Stun doesn't do damage, it makes you lose turns. You miss turns x the number of stars the enemy rolled against you. It can't be refreshed.
Freeze: Freeze makes you unable to move for 2 turns, it does 1 PP damage per turn if the enemy scores 3 or more stars against you. It can't be refreshed.
=== B-B-BUT HOW DO I DEFEND?!1111ONE ===
Simple. Just roll your Might.
Bleed: Bleed does 1 HP damage per turn. Stars rolled make it last more turns. Can't be applied while its active, AKA no refresh.
Burn: Burn does X HP damage per turn. Stars rolled split the duration and damage. I.E: 4 Stars= 2 HP damage, 2 Turns. 3 stars= 2 Damage, 1 turn. Can be refreshed while active.
Poison: Poison does 1 PP and 1 HP damage per turn. Stars rolled make it last more turns. Can be refreshed while active.
Stun: Stun doesn't do damage, it makes you lose turns. You miss turns x the number of stars the enemy rolled against you. It can't be refreshed.
Freeze: Freeze makes you unable to move for 2 turns, it does 1 PP damage per turn if the enemy scores 3 or more stars against you. It can't be refreshed.
=== B-B-BUT HOW DO I DEFEND?!1111ONE ===
Simple. Just roll your Might.