Latest Posts | Crafting
=Runic Enchantment=
Layers of different runes are inscribed into weapons or armor and then mana is channeled into the runes to activate the enchantment. - Inscribing and Activation To enchant weapons and armor with runes, it requires a Crafting stat equal to the level of the rune you want to inscribe, and a Magic Effect stat equal to the level of the inscribed rune to activate the runic enchantment. Inscribing runes into weapons and armor takes 1PP per level of each rune inscribed, and 1PP per level of each rune to activate the enchantment. - A complete runic enchantment requires at least an action rune, and an element rune. Any enchantment with a duration rune less than Eternal will only last for a relatively short period of time. - Weapons and armor enchanted with runes can only hold as many runic enchantments as equal to the number of the items quality. Elemental Enchantments • Fire - Deals Fire damage upon activation • Fire Resistance - Reduces Fire damage received • Air - Deals Air damage upon activation • Air Resistance - Reduces Air damage received • Water - Deals Water damage upon activation • Water Resistance - Reduces Water damage received • Earth - Deals Earth damage upon activation • Earth Resistance - Reduces Earth damage received • Ice - Deals Ice damage upon activation • Ice Resistance - Reduces Ice damage received • Electricity - Deals Electricity damage upon activation • Electricity Resistance - Reduces Electric damage received • Poison - Deals Poison damage upon activation • Poison Resistance - Reduces Poison damage received • Life - Restores health upon activation Please log in to add a comment. |
=Crafting=
Clothing, armor, weapons, machinery, potions, and more can be created through crafting. There are two basic types of items you can craft, consumables, and equipment. While Equipment can be used indefinitely, Consumables can only be used once. A crafting roll is made to determine your progress, and the quality of the item is determined by the crafter's skill. The materials from which the item was made and the quality of the item determine its functionality (tier) and value.
- Material Quality Requirement
Items made from certain materials have a specific range of quality from which they need to be made. If a character's Crafting stat does not meet the item's minimum quality requirement, that item cannot be made with those materials, until your character's Crafting stat levels up.
Crafting Progress
Every item has a difficulty score which needs to be met by an equal number of Stars. Some items are harder to craft then others, and if you do not roll the minimum amount of Stars to craft the item then that item is not fully crafted and is marked as a "WIP" item. WIP Items are stored in a character's inventory like any other item.
Consumable Base Costs
Grade 1 Market Price: 8 GP
Grade 2 Market Price: 40 GP
Grade 3 Market Price: 200 GP
Grade 4 Market Price: 800 GP
Grade 5 Market Price: 4,000 GP
Grade 6 Market Price: 20,000 GP
Grade 7 Market Price: 100,000 GP
Grade 8 Market Price: 500,000 GP
Equipment Base Costs
Tier F Market Price: 200 GP
Tier D Market Price: 800 GP
Tier C Market Price: 4,000 GP
Tier B Market Price: 20,000 GP
Tier A Market Price: 100,000 GP
Tier S Market Price: 500,000 GP
For crafting equipment
Grade 1: 25 resources
Grade 2: 100 resources
Grade 3: 500 Resources
Grade 4: 2,500 Resources
Grade 5: 12,500 Resources
Grade 6: 62,500 Resources
resources are a numerical value attached to ingredients, so a pig ingot iron might have a resource value of 5
Ramshackle = skull
Failed = 0
Amateur = 1
Inferior = 2
Undistinguished = 3
Superior = 4
Master = 5
Ascendant = moon