==The Giant Kingdoms==
These are the Kingdoms for which 2 seed races began. The Ogres who Appeared in the mountainous region to the north, large and brutally durable but lacking in cunning. The Trolls who appeared in the Swamps of the West, large yet cunning and deceitful. These two races were the first to appear but only one spread, the Ogres Spread forming their first empire giving the lands the Title of the Giant Kingdoms. But now Many Millennia later other races have popped into the Giant Lands forming their own conclaves and culture, yet all are aligned in a new threat.
The Giant Lands are split into 4 areas
North: The Great Mountains
West: The Treacherous Swamps
South: The Southern Plains
East: The Twilight Lands
==The Races==
--Ogres--
Ogres are large muscular behemoths with prestigious guts. they have relatively long lifespans as they mature at a slower rate than humans, around 1 year for every 3 human years, though there is not confirmed venerable age as they are mostly killed at a young age due to their harsh environment and the danger of the north. The most notable feature apart from their physical size is the mental limitation of the ogres, for when they first appeared, smarts was not necessary but great strength in order to survive. Ogres Quickly spread to the east and south in order to feast further and at an easier state of life, though in time they regressed back into the mountains as time made a change in the south.
Appearance: Ogres are at a minimum 8 feet tall but mostly 10-12 feet, they are incredibly wide, easily 2 men. Their hair is always either black or dark brown but they often put their hair into topknots and their mustaches often never meet and extend around the edges of the mouth.
Stats: Ogres must have a minimum strength of 3 and a max wisdom and agility of 2 to represent their large physics and limited mental capacaty, the only exception to this are the Ogre Magic users refered to as Ogre Magi who can have a wisdom of 3. Ogres have a minimum health of 5
Trait: Ogre: 1 - Strength, Tougness, Iron Stomach
--Trolls--
The Trolls are an odd Mystical and cunning yet deceitful race, while being one of the seed races of the Giant Kingdoms they were contempt to live in the swamp as they had much more issues with each other rather then those outside of their lands. The Trolls are very deep in Mysticism and worship spirits, or occasionally manipulate them for their own ends. Trolls are well known for their ability to regenerate. whole limbs if necessary, this often helps as once they have rested and calmed their regeneration acts quicker.
Appearance: Trolls are generally around 10 feet tall but are lanky in an almost simian fashion, though there is no hair on their bodies though they seem to have rubbery textures to their skin. a single pair of Tusks sprout from their mouths that come in multiple shapes, finally their ears are incredibly long.
Stats: The only restriction for trolls is their strength must be a minimum of 2 and most have 2 or more wisdom. Trolls have a minimum health of 4
Trait: Troll: 1 - Regenerate, Cunning, Strength
--Humans--
Humans now reside within the Savannah's and deserts of the south holding and having improved on the remnants of the ogre empire. The Humans are the descended of ogres who later evolved to be smaller yet more flexible and intelligent for the different dangers of the Southern area. now they are remarkably smaller then ogres and nowhere as durable.
Appearance: Humans come in all sorts of colours and variations, often coming in with brown hair and slightly tanned skin.
Stats: Humans are not limited in terms of their base traits or health.
Trait: Human: 1 - Cunning, Mercentile, Jack of all Trades
--Sangunians--
Sangunians are a rather unusual race, having much in common with humans in general appearance yet the differences are in the details. Sangunians come in two variations, Pure Sangunians; those who have been born naturally, and Half Sangunians, those who have been made from human stock. the only differences between the two is their social standing within society, those who are Pure bread are considered nobility especially as their conception time is much longer in comparison to human pregnancy and Half Sangunians can be easily made and so consist a large amount of the population, the largest drawback that the Half Sangunians have is that they are sterile as soon as they are made. Sangunians are well known for their skilled practice of magic. Sangunians are currently residing in the east.
Appearance: Sangunuans are all as proportions as humans, though that is where differences tend to end, they are all very pale and have pointed ears and red eyes like ruby's.
Stats: Sangunians have no stat limits, though they often have high wisdom and power.
--Ratfolk--
The Ratfolk Live underground all across the Giant Kingdoms though their capital is set in the Twilight lands. Ratfolk have Several nests each led by a Verminlord who all in turn are aligned to the Verminking in the Capital. Ratfolk are a Relatively religious race worshiping the Rodent Cerberus, a god that is often depicted as a three headed rat with the middle one having horns. Each Head represents different things, the left represents Fear; Fear that either the Ratfolk feel or instill, the head on the right represents cunning; being clever and deceitful or being decieved, the final horned head represents one of three thing depending on interpretation; Sorcery, Power or Devotion.
Appearance: Ratfolk have a lot of characteristics in comparison with rats, they tend to be short, most oftenly 4 feet tall having hairless tails and large incisiors.
Stats: Ratfolk are small and weak and so cannot have a strength higher than 2. Ratfolk cannot have a health higher than 5 though there are very few who are that durable.
==The Threat of the North==
Recently The Ogre Territories have been raided from an unknown enemy from the north, Reports state that there are tusked humanoids, many riding upon large predatory animals.
==Character Classes==
Characters have three options for classes
(magic users gain a different trait. Check out the combat mechanics and magic forum)
==Trait Rules==
Strength: Trolls and Ogres are well known for being far stronger than the other races. Trolls and Ogres can roll their race trait when making a melee attack
Toughness: Ogres are well known for their durability. ogres can roll their race trait when soaking damage
Iron Stomach: Ogres are ravenous eaters and often eat poisonous without noticing, their guts have powerful acids that counteract dangerous material. Ogres may roll their race trait when resisting poison or dangerous materials.
Regenerate: Trolls are capable of great natural healing, whenever a day has passed trolls would have regenerated any lost limbs. after each combat a troll may roll their race trait and if they roll a star they regenerate 1 health or if moon 2 health, if they roll anything else than they do not regain health.
Cunning: Humans and trolls are capable of great Cunning Deciet, Whenever trying to decieve someone trolls and humans can roll their race trait
Mercentile: Humans are very skilled at bartering and merchandising. Humans may roll their race trait whenever they are bartering or similar.
Jack of all Trades: Humans are very varied in their skills and capabilities. humans can roll their race trait with any roll as long they spend a power point to do so, in terms of magic humans must spend 2 power points.
Magical Potency: Sangunians are well known to be skilled magic users. Sangunians can roll their race trait whenever they cast a spell
Disease Resistant: The Sangunians have potent immune systems very rarely ever falling ill
Devices: Ratfolk are naturally apt in using technology or mechanical devices. Ratfolk can roll their race trait when interacting with anything mechanical.
Scent: Ratfolk have Keen noses compared to the rest of races. Ratfolk can roll their race traits when dealing with perception
These are the Kingdoms for which 2 seed races began. The Ogres who Appeared in the mountainous region to the north, large and brutally durable but lacking in cunning. The Trolls who appeared in the Swamps of the West, large yet cunning and deceitful. These two races were the first to appear but only one spread, the Ogres Spread forming their first empire giving the lands the Title of the Giant Kingdoms. But now Many Millennia later other races have popped into the Giant Lands forming their own conclaves and culture, yet all are aligned in a new threat.
The Giant Lands are split into 4 areas
North: The Great Mountains
West: The Treacherous Swamps
South: The Southern Plains
East: The Twilight Lands
==The Races==
--Ogres--
Ogres are large muscular behemoths with prestigious guts. they have relatively long lifespans as they mature at a slower rate than humans, around 1 year for every 3 human years, though there is not confirmed venerable age as they are mostly killed at a young age due to their harsh environment and the danger of the north. The most notable feature apart from their physical size is the mental limitation of the ogres, for when they first appeared, smarts was not necessary but great strength in order to survive. Ogres Quickly spread to the east and south in order to feast further and at an easier state of life, though in time they regressed back into the mountains as time made a change in the south.
Appearance: Ogres are at a minimum 8 feet tall but mostly 10-12 feet, they are incredibly wide, easily 2 men. Their hair is always either black or dark brown but they often put their hair into topknots and their mustaches often never meet and extend around the edges of the mouth.
Stats: Ogres must have a minimum strength of 3 and a max wisdom and agility of 2 to represent their large physics and limited mental capacaty, the only exception to this are the Ogre Magic users refered to as Ogre Magi who can have a wisdom of 3. Ogres have a minimum health of 5
Trait: Ogre: 1 - Strength, Tougness, Iron Stomach
--Trolls--
The Trolls are an odd Mystical and cunning yet deceitful race, while being one of the seed races of the Giant Kingdoms they were contempt to live in the swamp as they had much more issues with each other rather then those outside of their lands. The Trolls are very deep in Mysticism and worship spirits, or occasionally manipulate them for their own ends. Trolls are well known for their ability to regenerate. whole limbs if necessary, this often helps as once they have rested and calmed their regeneration acts quicker.
Appearance: Trolls are generally around 10 feet tall but are lanky in an almost simian fashion, though there is no hair on their bodies though they seem to have rubbery textures to their skin. a single pair of Tusks sprout from their mouths that come in multiple shapes, finally their ears are incredibly long.
Stats: The only restriction for trolls is their strength must be a minimum of 2 and most have 2 or more wisdom. Trolls have a minimum health of 4
Trait: Troll: 1 - Regenerate, Cunning, Strength
--Humans--
Humans now reside within the Savannah's and deserts of the south holding and having improved on the remnants of the ogre empire. The Humans are the descended of ogres who later evolved to be smaller yet more flexible and intelligent for the different dangers of the Southern area. now they are remarkably smaller then ogres and nowhere as durable.
Appearance: Humans come in all sorts of colours and variations, often coming in with brown hair and slightly tanned skin.
Stats: Humans are not limited in terms of their base traits or health.
Trait: Human: 1 - Cunning, Mercentile, Jack of all Trades
--Sangunians--
Sangunians are a rather unusual race, having much in common with humans in general appearance yet the differences are in the details. Sangunians come in two variations, Pure Sangunians; those who have been born naturally, and Half Sangunians, those who have been made from human stock. the only differences between the two is their social standing within society, those who are Pure bread are considered nobility especially as their conception time is much longer in comparison to human pregnancy and Half Sangunians can be easily made and so consist a large amount of the population, the largest drawback that the Half Sangunians have is that they are sterile as soon as they are made. Sangunians are well known for their skilled practice of magic. Sangunians are currently residing in the east.
Appearance: Sangunuans are all as proportions as humans, though that is where differences tend to end, they are all very pale and have pointed ears and red eyes like ruby's.
Stats: Sangunians have no stat limits, though they often have high wisdom and power.
Trait: Sangunian: 1 - Magical Potency, Disease Resistant
--Ratfolk--
The Ratfolk Live underground all across the Giant Kingdoms though their capital is set in the Twilight lands. Ratfolk have Several nests each led by a Verminlord who all in turn are aligned to the Verminking in the Capital. Ratfolk are a Relatively religious race worshiping the Rodent Cerberus, a god that is often depicted as a three headed rat with the middle one having horns. Each Head represents different things, the left represents Fear; Fear that either the Ratfolk feel or instill, the head on the right represents cunning; being clever and deceitful or being decieved, the final horned head represents one of three thing depending on interpretation; Sorcery, Power or Devotion.
Appearance: Ratfolk have a lot of characteristics in comparison with rats, they tend to be short, most oftenly 4 feet tall having hairless tails and large incisiors.
Stats: Ratfolk are small and weak and so cannot have a strength higher than 2. Ratfolk cannot have a health higher than 5 though there are very few who are that durable.
Trait: Ratfolk: 1 - Stealth, Devices, Scent, sprint
==The Threat of the North==
Recently The Ogre Territories have been raided from an unknown enemy from the north, Reports state that there are tusked humanoids, many riding upon large predatory animals.
==Character Classes==
Characters have three options for classes
Warrior: 1 - Skilled in Combat
Rogue: 1 - Stealth, Perception, mobility, Locks/traps
(magic users gain a different trait. Check out the combat mechanics and magic forum)
==Trait Rules==
Strength: Trolls and Ogres are well known for being far stronger than the other races. Trolls and Ogres can roll their race trait when making a melee attack
Toughness: Ogres are well known for their durability. ogres can roll their race trait when soaking damage
Iron Stomach: Ogres are ravenous eaters and often eat poisonous without noticing, their guts have powerful acids that counteract dangerous material. Ogres may roll their race trait when resisting poison or dangerous materials.
Regenerate: Trolls are capable of great natural healing, whenever a day has passed trolls would have regenerated any lost limbs. after each combat a troll may roll their race trait and if they roll a star they regenerate 1 health or if moon 2 health, if they roll anything else than they do not regain health.
Cunning: Humans and trolls are capable of great Cunning Deciet, Whenever trying to decieve someone trolls and humans can roll their race trait
Mercentile: Humans are very skilled at bartering and merchandising. Humans may roll their race trait whenever they are bartering or similar.
Jack of all Trades: Humans are very varied in their skills and capabilities. humans can roll their race trait with any roll as long they spend a power point to do so, in terms of magic humans must spend 2 power points.
Magical Potency: Sangunians are well known to be skilled magic users. Sangunians can roll their race trait whenever they cast a spell
Disease Resistant: The Sangunians have potent immune systems very rarely ever falling ill
Devices: Ratfolk are naturally apt in using technology or mechanical devices. Ratfolk can roll their race trait when interacting with anything mechanical.
Scent: Ratfolk have Keen noses compared to the rest of races. Ratfolk can roll their race traits when dealing with perception