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Icarus: Combat

frostivrus Jun '17  /  edited Jun '17
*Movement*
Each character, unless it has a trait that adds Speed, has 1 free movement tile (With speed, its two). Then the player must roll Agility + Modifiers. For each star he gets more movement tiles.

*Combat*
For Melee attacks the usual range is 1 Tile around the player. Max one tile BETWEEN both characters, if there's a tile between them the damage is reduced by 1 star.

When attacked, the player can roll to either Block or Dodge. They are free, blocking uses Might and Dodge Agility, To dodge, you must nail all the stars, unless its a fail (not fully). To block means to need half the stars, yet you need an armguard.
For Ranged Attacks, unless said otherwise, they need at least 2 tiles between the characters and a max of 5 Tiles.

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