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Tips for making an modern xcom game?

daveslasher Jul '17
Hello everyone, i want to make a game session with the style similar to Xcom: Enemy unknown or modern xcom. Basically the game is much more simplier than the original games, regardless of the class (assault, heavy, sniper or support) they mostly have 2 actions per turn wich can be used as only atacking, moving and atacking, moving and taking cover (if possible), and moving and sprinting (moving again), being steady for enemy aproaching etc. But i would like to hear some suggestions before rushing into making something withouth beig 100% ready.

Ps. I'll be making a similar post but for wrestling roleplay, maybe not many will be insterested but still i want to see if i can get some more tips.

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