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Persona: Awakening - Skills

bomberman101 Jul '14
All the skills in the game. You may choose a Tier 1 skill for your Starter Persona, it must make sense to your Arcana. (Magician Personas use Fire, Chariots use Physical, etc.)

Elemental Skills: (Use Wisdom for these, plus any relevant traits. Also when I say "inflicts x dice" I mean dice rolls not single die.)

Fire Skills

Skill | Effect | Cost | Tier

Agi | Inflict two dice rolls of fire damage on one enemy. | 1 PP | Tier 1

Maragi | Inflict two dice rolls of fire damage at all enemies. | 2 PP | Tier 1

Agilao | Inflict three dice rolls of fire damage at an enemy. | 2 PP | Tier 2

Maragion | Inflicts three dice rolls of Fire damage to all enemies. | 4 PP | Tier 2

Agidyne | Inflicts four dice rolls of Fire damage to one enemy. | 4 PP | Tier 3

Maragidyne | Inflicts four dice rolls of Fire damage to all enemies. | 8 PP | Tier 3

Ragnarok | Inflicts five dice rolls of Fire damage to one enemy. | 10 PP | Tier 4

** Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Effects do not stack | Passive | Tier 1

Wind Skills

Skill | Effect | Cost | Tier

Garu | Inflicts two dice of Wind damage to one enemy. | 1 PP | Tier 1

Magaru | Inflicts two dice of Wind damage to all enemies. | 2 PP| Tier 1

Garula | Inflicts three dice of Wind damage to one enemy. | 2 PP | Tier 2

Magarula | Inflicts three dice of Wind damage to all enemies. | 4 PP | Tier 2

Garudyne | Inflicts four dice of Wind damage to one enemy. | 4 PP | Tier 3

Magarudyne | Inflicts four dice of Wind damage to all enemies. | 8 PP | Tier 3

Panta Rhei | Inflicts five dice of Wind damage to one enemy. | 10 PP | Tier 4

** Hindering Gust | 10% (20% with single target skills) chance of inflicting a blind ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Effects do not stack. | Passive | Tier 1

Ice Skills

Skill | Effect | Cost | Tier

Bufu | Inflicts two dice of Ice damage to one enemy. | 1 PP | Tier 1

Mabufu | Inflicts two dice of Ice damage to all enemies. | 2 PP | Tier 1

Bufula | Inflicts three dice of Ice damage to one enemy. | 2 PP | Tier 2

Mabufula | Inflicts three dice of Ice damage to all enemies. | 4 PP | Tier 2

Bufudyne | Inflicts four dice of Ice damage to one enemy. | 4 PP | Tier 3

Mabufudyne | Inflicts four dice of Ice damage to all enemies. | 8 PP | Tier 3

Niflheim | Inflicts five dice of Ice damage to one enemy. | 10 PP | Tier 4

**Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. Effects do not stack. | Passive | Tier 1

Electricity Skills

Skill | Effect | Cost | Tier

Zio | Inflicts two dice of Electricity damage to one enemy. | 1 PP | Tier 1

Mazio | Inflicts two dice of Electricity damage to all enemies. | 2 PP | Tier 1

Zionga | Inflicts three dice of Electricity damage to one enemy. | 2 PP | Tier 2

Mazionga | Inflicts three dice of Electrical damage to all enemies. | 4 PP | Tier 2

Ziodyne | Inflicts four dice of Electrical damage to one enemy. | 8 PP | Tier 3

Maziodyne | Inflicts four dice of Electrical damage to all enemies. | 8 PP | Tier 3

Thunder Reign | Inflicts five dice of Electrical damage to one enemy. |10 PP | Tier 4

**Static Shock | 10% (20% with single target skills) chance of inflicting a stun ailment with each zio skill used. Effects do not stack. | Passive | Tier 1

Earth Skills

Skill | Effect | Cost | Tier

Tera | Inflicts two dice of Earth damage to one enemy. | 1 PP | Tier 1

Matera | Inflicts two dice of Earth damage to all enemies. | 2 PP | Tier 1

Terazi | Inflicts three dice of Earth damage to one enemy. | 2 PP | Tier 2

Materazi | Inflicts three dice of Earth damage to all enemies. | 4 PP | Tier 2

Teradyne | Inflicts four dice of Earth damage to one enemy. | 4 PP | Tier 3

Materadyne | Inflicts four dice of Earth damage to all enemies. | 8 PP | Tier 3

Titanomachia | Inflicts five dice of Earth damage to one enemy. | 10 PP | Tier 4

** Debilitating Spike | 10% (20% with single target skills) chance of inflicting a stun based ailment with each Tera skill used. Effects do not stack. | Passive | Tier 1

Light Skills

Skill | Effect | Cost | Tier

Hama | 25% chance of instant death from the power of Light to one enemy. | 2 PP | Tier 1

Mahama | 20% chance of instant death from the power of Light to all enemies. | 4 PP | Tier 1

Hamaon | 50% chance of instant death from the power of Light to one enemy. | 4 PP | Tier 2

Mahamaon | 40% chance of instant death from the power of Light to all enemies. | 8 PP | Tier 2

Samsara | 80% chance of instant death from the power of Light to all enemies. | 10 PP | Tier 3

Dark Skills

Skill | Effect | Cost | Tier

Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 2 PP | Tier 1

Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 4 PP | Tier 1

Mudoon | 50% chance of instant death from the power of Darkness to one enemy. | 4 PP | Tier 2

Mamudoon | 40% chance of instant death from the power of Darkness to all enemies. | 8 PP | Tier 2

Die for Me! | 80% chance of instant death from the power of Darkness to all enemies. | 10 PP | Tier 3

Almighty Skills

Skill | Effect | Cost | Tier

** Ultimate Persona Exclusive

Life Drain | Drains 3 HP from one enemy. | 1 PP | Tier 2

Spirit Drain | Drains 3 PP from one enemy. | 1 PP | Tier 2

Almighty Attack | Inflicts five dice of Physical Almighty damage on all enemies. (Might)| 5 HP | Tier 3

Megido | Inflicts four dice of Almighty damage on all enemies. | 5 PP | Tier 2

Megidola | Inflicts a five dice of Almighty damage on all enemies.| 10 PP | Tier 3

Megidolaon | Inflicts a SIX dice of Almighty damage on all enemies. (Perhaps the strongest skill out there...)| 10 PP AND 5 HP| Tier 4

Judgement | Decreases one enemy's HP by 50% from the power of Almighty. Bosses may be immune. | 10 PP | Tier 4
bomberman101 Jul '14  /  edited Jul '14
Physical Skills (They use Might and relevant Bonus Traits.)

Slash Skills

Skill | Effect | Cost | Tier

Cleave | Inflicts two dice of Slash damage to one enemy. | 1 HP | Tier 1

Fatal End | Inflicts three dice of Slash damage to one enemy. | 2 HP | Tier 2

Deathbound | Inflicts four dice of Slash damage with 40% odds of Daze to all enemies. | 4 HP | Tier 3

Heaven's Blade | Inflicts five dice of Slash damage with a 40% odds of Daze to one enemy | 5 HP | Tier 4

Strike Skills

Skill | Effect | Cost | Tier

Bash | Inflicts two dice of Strike damage to one enemy. | 1 HP | Tier 1

Heat Wave | Inflicts three dice of Strike damage to all enemies. | 3 HP | Tier 2

Gigantic Fist | Inflicts four of Strike damage to one enemy. | 3 HP | Tier 3

God's Hand | Inflicts five dice of Strike damage to one enemy. | 4 HP | Tier 4

Pierce Skills

Skill | Effect | Cost | Tier

Holy Arrow | Inflicts two dice of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 2 HP | Tier 1

Cruel Attack | Inflicts two dice of Pierce damage to one enemy. Three dice if the target is Dazed. | 3 HP | Tier 2

Vile Assault | Inflicts four dice of Pierce damage to one enemy. Five dice if the target is dazed.| 4 HP | Tier 3

Pralaya | Inflicts Five dice of Pierce damage to all enemies with a 10% chance of inflicting the Fear ailment. | 5 HP | Tier 4
bomberman101 Jul '14
Recovery Skills

Skill | Effect | Cost | Tier

Dia | Recovers 3 HP to one ally. | 2 PP | Tier 1

Media | Recovers 3 HP to allies. | 4 PP | Tier 1

Diarama | Recovers 6 HP to one ally. | 4 PP | Tier 2

Mediarama | Recovers 6 HP to all allies. | 6 PP | Tier 2

Diarahan | Recovers all HP to one ally. | 6 PP | Tier 3

Mediarahan | Recovers all HP to all allies. | 10 PP | Tier 3

Patra | Removes Fear/Panic from one ally. | 1 PP | Tier 1

Charmdi | Removes Charm from one ally. | 2 PP | Tier 1

Posumudi | Removes Poison from one ally. | 2 PP | Tier 1

Re Patra | Recovers one ally from Daze status. | 1 PP | Tier 1

Me Patra | Removes Fear/Panic from all allies | 2 PP | Tier 1

Amrita | Removes all status ailments from one ally. | 6 PP | Tier 2

Recarm | Revives one fallen ally with 50% HP. | 6 PP | Tier 2

Samarecarm | Revives one fallen ally with full HP. | 8 PP | Tier 3

Salvation | Recovers all HP to all allies and removes all status ailments from all allies. | 10 PP | Tier 4

Bad Status Skills

Skill | Effect | Cost | Tier

Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 2 PP | Tier 1

Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 30%. | 4 PP | Tier 2

Evil Touch | 50% chance of inflicting the Fear ailment to one enemy. | 2 PP | Tier 1

Evil Smile | 50% chance of inflicting the Fear ailment to all enemies. | 4 PP | Tier 2

Ghastly Wail | Instantly kills all NPC (Generic Shadows/Sub Cons) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 5 PP | Tier 2

Pulinpa | 50% chance of inflicting the Panic ailment to one enemy. | 2 PP | Tier 1

Tentarafoo | 50% chance of inflicting the Panic ailment to all enemies.| 3 PP | Tier 2

Poisma | 50% chance of inflicting the Poison ailment to one enemy. | 2 PP | Tier 1

Poison Mist | 50% chance of inflicting the Poison ailment to all enemies. | 4 PP | Tier 2

Virus Breath | Inflicts damage equal to 50% of the target's current HP with a 50% chance of inflicting Poison. | 10 PP | Tier 3

Marin Karin | 50% chance of inflicting the Charm ailment to one enemy. | 2 PP | Tier 1

Sexy Dance | 50% chance of inflicting the Charm ailment to all enemies. | 4 PP | Tier 2
bomberman101 Jul '14
Tactical Skills

Skill | Effect | Cost | Tier

Dungeon Scan | Allows users to sense Shadows/Sub Cons/Persona-Users (anyone with a Persona) around the area. | 2 PP | Tier 2

Treasure Radar | Reveals location of treasure chests in current dungeon | 3 PP | Tier 1

Analysis | Used to detect an enemy's stats and weak points | 1 PP | Cynthia Only

Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 3 PP| Cynthia Only

Escape Route | Automatically exit or enter next dream no matter where you are.| 10 PP| Tier 3

Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies [5] All allies poisoned, [6] All enemies poisoned | 5 PP| Tier 2

Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 3 PP | Tier 1

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