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The God Experiment

pyrak Aug '17  /  edited Feb '18
Introduction
Originally there was The One. The One existed since before time space or anything else. During its existence before anything else existed, it developed self awareness. In its self awareness if realized it could create, and created it did. What it created is beyond comprehension of many, but eventually it did create time and space. Even with the creation of time and space, it was outside of such restrictions though, and often didn't use them with many of its creations.

However The One found it to be boring to simply create for itself and move on, thus it discovered destruction. It tore down many of its creations, some even as they were created, and sometimes reconstructing them as it tore them down. None the less it eventually got an idea that seemed interesting and likely prove entertaining and thus keep it occupied. Upon it idea's formation, it made an area where time and space flowed according to strict rules, and set within it several lesser beings that could modify things within that given area.

With this new dimension, a bound off portion of the infinite which adhered to strict rules and settings, and its multitude of beings of power, The One now would have something else do all the work while it observed. While it didn't necessarily expect to much initially, for it had already created, and destroyed, countless similar places, it would toss in some random elements on the occasion to see how these entities, as they self-develop, react and respond.
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The Origin Deities suddenly were existing, they new nothing of before the beginning of their existence, and were hardwired not to ask that question, nor a many other questions. They stood in middle of a vast open plane, a quick check would show that it was barren and massive, each of them already imagining what they could fill it with.

Character Creation
Initial Character Stats
- 10 combined Life Points and Power Points
- 2 Bonus Trait points
- 7 Main Trait points
- 1 main Aspect
- Up to 5 secondary Aspects

Description should have their name and what they appear like (or a best you can of a description as to what they may look like), and a section for Legends and Titles

Aspects:
Aspects are what makes up a deity, and what they domain over. They can use powers outside of their aspects, however the results will be substantially smaller. Many deities will have overlapped aspects, but they always have one main aspect which they are most powerful with. A Deity's main aspect can't be the same as another deity's main aspect.

Aspects should be pretty specific and non-umbrella if they're covering to many things then I will ask that they be shrunk down. Example aspects would be water (this covers water explicitly, not things in water), plants, machines, a specific emotion, souls, light. Secondary aspects can be a little more ambiguous but if so should be tied to their primary in some way, such as destruction being tied to fire.

If another being is directly meddling with your main aspect (non-water god causing a tsunami) then you may choose to roll to Suppress that action (god of seas could say no to a god trying that).

If you attempt to do something outside of your aspects, the result will be halved and rounded down.

Playing The Game
Might effects non-living physical things (earth, energy, water, etc.)
- Creating floating land masses, making storms, dropping meteorites (for smiting), making items of power (ones which don't change universal rules or anything like that).
Agility effects living things (making living stuff, bestowing powers/mutating, demigod godliness, anything to do directly with living things).
- Creating life, bestowing powers/knowledge upon individuals, controlling lifeforms, causing death and decay, etc.
Wisdom effects metaphysical things (universal rules, magic)
- Changing a law of physics (or making new ones?), changing the properties of one particular element, creating or changing the way magic works.


Other Possible Godegame variant: Age of Gods
Each player starts with maximum Life and Power and can never gain any of either. 10 Power = 1 Life, when you run out of power you loose a life and recover 10 Power. When you die you die.
Each player starts with 6 Bonus Trait points, each bonus trait is only one thing (aka Water means manipulating water only, doesn't include lifeforms in water).

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