Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Discharge abjuration Dissipate charges from one technological object.
Discharge, Greater abjuration Dissipate charges from multiple technological objects.
Dismissal abjuration Forces a creature to return to its native plane.
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration As dispel magic, but with multiple targets.
Dust WardM abjuration Destroy a magic item if another creature tries to use it or copy it.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you
may divide the duration among creatures touched.
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Erase Impressions abjuration Erase psychic impressions from an object.
Escaping Ward abjuration Grants extra maneuverability when you avoid attacks against larger foes.
Expend abjuration Wastes creatures' limited use magical ability.
Explosive Runes abjuration Deals 6d6 damage when read.
Fire TrapM abjuration Opened object deals 1d4 damage + 1/level.
Fool's Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
ForbiddanceM abjuration Blocks planar travel, damages creatures of different alignment.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite
impediments to movement.
Globe of Invulnerability abjuration As lesser globe of invulnerability,
plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd-
level spell effects.
Glyph of Warding, GreaterM abjuration As glyph of warding, but up to
10d8 damage or 6th-level spell.
Glyph of WardingM abjuration Inscription harms those who pass it.
Grace abjuration Movement doesn't provoke attacks of opportunity.
Guardian of Faith abjuration Target is protected by shield of faith
and a protection spell, and can transfer the effects to another creature.
Guards and Wards abjuration Array of magic effects protect area.
Healing Warmth abjuration Temporary immunity to fire damage as
protection from energy.
Hex Glyph, GreaterM abjuration Inscription casts your hex or major hex
on those who pass it.
Hex GlyphM abjuration Inscription casts your hex on those who pass it.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hide from Animals abjuration Animals can't perceive one subject/level.
Hide from Undead abjuration Undead can't perceive one
subject/level.
Hold Portal abjuration Holds door shut.
Holy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against evil
spells.
Holy Shield abjuration Lend your shield's protection to another.
Imprisonment abjuration Entombs subject beneath the earth.
Intellect Fortress I abjuration Suppress emotion and fear effects in a
20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the
damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove
partial effects of fear and emotion effects.
Invisibility Alarm abjuration As alarm, but reacting only to invisible
creatures.
Life Bubble abjuration Protects creatures from sustained
environmental effects.
Line in the Sand abjuration Increase your attacks of opportunity per
round.
Shield Companion abjuration As shield other, but affecting your
companion creature.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat
critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance
to treat critical hits and sneak attacks as normal hits.
Shield of LawF abjuration +4 to AC, +4 resistance, and SR 25 against
chaotic spells.
Shield OtherF abjuration You take half of subject's damage.
Shock Shield abjuration A shield of force protects you until you dismiss
it in an explosion of electricity.
Soothe Construct abjuration Reduce the berserk chance of a
construct.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may
divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-
level spells.
Spell Immunity, Greater Communal abjuration As greater spell
immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spell TurningM abjuration Reflect 1d4+6 spell levels back at caster.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell
slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell
or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell
or spell slot.
Spellsteal abjuration Transfer spell knowledge from target to you.
SpiteM abjuration Inflict touch spell upon creature that attacks you.
Stoneskin, CommunalM abjuration As stoneskin, but you may divide
the duration among creatures touched.
StoneskinM abjuration Grants DR 10/adamantine.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and
on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus
to AC and on saves, and stuns multiple creatures attacking you.
Sunder Breaker abjuration The next weapon that sunders an item
belonging to the target takes damage.
Surmount Affliction abjuration Temporarily suppress one condition.
Symbol of Sealing abjuration Create triggered wall of force.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-
alignment subtype or outsider race.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on
Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves
and stun creatures that read your thoughts for 1 round.
Thought Shield V abjuration As thought shield IV, but lasts 1 round
per level.
Touch of Combustion abjuration Causes the target to ignite in a violent burst of flame.
Tower of Iron Will I abjuration As an immediate action, gives creatures
in a 10-ft. radius spell resistance against psychic magic and mind-affecting
effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2
rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3
rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4
rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5
rounds.
True Form abjuration Removes polymorph effects.
Unbreakable Construct abjuration Increase construct hardness or DR.
Undetectable Alignment abjuration Conceals alignment from magical
detection for 24 hours.
Unholy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against
good spells.
Veil of Heaven abjuration You surround yourself with a veil of positive
energy, making it harder for evil outsiders to harm you.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vestment of the Champion abjuration Armor or shield gains a +1
enhancement per four levels.
Wall of SuppressionM abjuration Creates wall that disables magic.
Ward of the Season abjuration Harnesses the power of the seasons to
protect the target and grant a number of bonuses.
Ward the Faithful abjuration Creatures of same faith gain bonuses
to AC and on saving throws.
Warding WeaponF abjuration The weapon you use for the focus of
this spell defends you, allowing you to cast spells without provoking
attacks of opportunity.
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Winter Feathers abjuration Target's feathers thicken and fluff up to
ward against winter's chill.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
Wreath of BladesF abjuration Four mithral daggers speed around
you, attacking nearby creatures and protecting your spellcasting from
attacks of opportunity.
Irradiate conjuraiton Flood an area with radiation.
Ablative Barrier conjuration Surrounds the target with layers of force.
Abundant Ammunition conjuration Replaces nonmagical ammunition
every round.
Cushioning Bands conjuration Force bands protect against crushing.
Damnation Stride conjuration Functions like dimension door, except
you leave behind a burst of fire.
Delay Disease conjuration The target becomes temporarily immune to
disease.
Delay Poison conjuration Stops poison from harming subject for 1
hour/level.
Delay Poison, Communal conjuration As delay poison, but you may divide
the duration among creatures touched.
Dimension Door conjuration Teleports you a short distance.
Dimensional Bounce conjuration Teleport multiple times between two
designated locations.
Dream Travel conjuration Venture into the Dimension of Dreams to
enter the dreams of a designated creature, then exit near that creature's
body on the plane where it lies sleeping.
Dream Voyage conjuration As Dream Travel, but with more flexibility
and able to affect more creatures.
Dust of Twilight conjuration Black particles extinguish light sources
within area.
Sepia Snake SigilM conjuration Creates text symbol that immobilizes
reader.
Shadow Bomb Admixture conjuration Empowers bombs you throw
to cover the target with a shadowy substance that grants it concealment
and limits its vision.
Shambler conjuration Creates 1d4+2 shambling mounds to fight for
you.
Silver Darts conjuration Cone of silver darts deals 1d6 piercing
damage/level, more against unarmored targets.
Sleet Storm conjuration Hampers vision and movement.
Timely Inspiration divination Gives bonus on failed check/attack.
Tongues divination Speak and understand any language.
Tongues, Communal divination As tongues, but you may divide the
duration among creatures touched.
True SeeingM divination Lets you see all things as they really are.
True Strike divination +20 on your next attack roll.
Truespeak divination You can communicate with any creature that is
not mindless.
Unravel Destiny divination Target takes a cumulative -2 penalty on
ability checks, attack rolls, saving throws, and skill checks for every hero
point it has
VisionM divination As legend lore, but quicker.
Whispering Lore divination You are able to gain knowledge from the
land itself.
Witness divination See through the target's eyes and ears.
Adoration enchantment You gain a bonus on Diplomacy checks and
performance combat checks.
Aid enchantment +1 on attack rolls and saves against fear, 1d8
temporary hp +1/level (max +10).
Animal Messenger enchantment Sends a Tiny animal to a specific
place.
Animal Purpose Training enchantment Animal gains a new general
purpose.
Animal Trance enchantment Fascinates 2d6 HD of animals.
Anonymous Interaction enchantment Creatures forget details about
you and conversations with you.
Antipathy enchantment Object or location affected by spell repels
certain creatures.
Aversion enchantment Cause the target to avoid an object or
location.
Babble enchantment Target becomes nauseated and causes nearby
creatures to become fascinated.
Bane enchantment Enemies take –1 on attack rolls and saves
against fear.
Battle Trance enchantment You are transformed into a single-
minded force of destruction.
Beguiling Gift enchantment Subject immediately accepts an offered
item and uses it.
Bestow Insight enchantment Target gains a +2 insight bonus and is
considered trained in one single ranked skill.
Bestow Weapon Proficiency enchantment Grants a creature
proficiency in a single weapon for short period of time.
BindingM enchantment Utilizes an array of techniques to imprison a
creature.
Bless enchantment Allies gain +1 on attack rolls and saves against
fear.
Blessing of Luck and Resolve enchantment Grants target a +2 morale
bonus on saving throws against fear effects.
Blessing of Luck and Resolve, Mass enchantment Functions like
blessing of luck and resolve, except that it affects multiple creatures.
Bungle enchantment Target takes a –20 penalty on its next attack roll
or check.
Cacophonous Call enchantment Nauseates target.
Cacophonous Call, Mass enchantment Nauseates multiple targets.
Call Animal enchantment Makes an animal come to you.
Calm Animals enchantment Calms 2d4 + level HD of animals.
Geas, Lesser enchantment Commands subject of 7 HD or less.
Geas/Quest enchantment As lesser geas, but affects any creature.
Good Hope enchantment Subjects gain +2 on attack rolls, damage
rolls, saves, and checks.
Heroic Finale enchantment Subject within range of your bardic
performance can take an action.
Heroic Invocation enchantment Grants a number of creatures
bonuses on attacks and damage, temporary hit points, and immunity to
fear and charm effects.
Instant Enemy enchantment Target is treated as a favored enemy
type of your choice.
Investigative Mind enchantment Roll twice and take the higher roll
when using certain mental skills.
Irresistible Dance enchantment Forces subject to dance.
Knight's Calling enchantment Forces target to move toward you and
fight you.
Languid Bomb Admixture enchantment Empowers bombs you
throw to cause fatigue in those directly hit or splashed by the bomb.
Litany of Eloquence enchantment Fascinates a single creature for 1
round.
Litany of Madness enchantment A single target is confused for at
least 1 round.
Litany of Sloth enchantment Single target cannot make attacks of
opportunity for 1 round.
Lock Gaze enchantment Compels the target to look only at you for
the duration of the spell.
Lullaby enchantment Makes subject drowsy
Malicious Spite enchantment Target is compelled to plot against
another.
Mantle of Calm enchantment Neutralize the rage effects of those who
have attacked you.
Memorize PageF enchantment Target perfectly memorizes one page of
information.
Memory Lapse enchantment Subject forgets events back to last turn.
Mind Fog enchantment Subjects in fog get –10 to Wis and Will
checks.
Mind Swap enchantment Switch minds with another creature for 1
hour per level.
Mind Swap, MajorM enchantment Swap minds with another creature
forever.
Mindlocked Messenger enchantment Target gains a message that
can be given only to its intended recipient.
Mindwipe enchantment Erase a portion of the target's mind and
experiences, inflicting negative levels.
Modify Memory enchantment Changes 5 minutes of subject's
memories.
Moment of Greatness enchantment Doubles a morale bonus.
Moonstruck enchantment Subject is enraged and confused.
Murderous Command enchantment Target is compelled to kill its ally.
Nereid's Grace enchantment You radiate the unearthly grace of a
nereid.
Nixie's Lure enchantment Creates an unearthly and infectious song
that seductively summons all who hear it.
Oppressive Boredom enchantment Target loses its next action.
Overwhelming Grief enchantment Grieving target can take no actions
and is denied its Dex bonus.
Overwhelming Presence enchantment Creatures bow before you as if
you were divine.
Pied Piping enchantment Compel similar creatures to follow you.
Planeslayer's Call enchantment Allies gain benefits against
outsiders of an alignment you choose.
Power Word Blind enchantment Blinds creature with 200 hp or less.
Power Word Kill enchantment Kills one creature with 100 hp or less.
Power Word Stun enchantment Stuns creature with 150 hp or less.
Prayer enchantment Allies get +1 bonus on most rolls, enemies –1
penalty.
Primal Regression enchantment Make a creature become bestial
and unintelligent.
Psychic SurgeryM enchantment Cure all Int, Wis, and Cha damage
and drain, plus remove other mental afflictions and conditions.
Qualm enchantment Target gains penalties on ability checks, skill
checks, and concentration checks until it spends an entire round doing
nothing.
Rage enchantment Gives +2 to Str and Con, +1 on Will saves, –2 to
AC.
Rally Point enchantment Square gives good creatures bonuses.
Reckless Infatuation enchantment Target is compelled to stay near
another.
Repress Memory enchantment Remove a piece of knowledge from
your mind.
Righteous Vigor enchantment Boosts attack bonus with each hit.
Serenity enchantment Peaceful feelings harm those attempting
violence.
Severed Fate enchantment Target cannot use hero points for the
duration of the spell
Shared Wrath enchantment As wrath, but affects multiple
creatures.
Sleep enchantment Puts 4 HD of creatures into magical slumber.
SleepwalkM enchantment Causes creature to move while asleep.
Smug Narcissism enchantment Target is distracted by its sense of
self.
Song of Discord enchantment Forces targets to attack each other.
Sow Thought enchantment Plant an idea, concept, or suspicion in
the mind of the subject.
Stay the Hand enchantment Subject cannot attack with melee
weapon.
Stunning Finale enchantment Stuns 3 creatures for 1 round.
Suggestion enchantment Compels a subject to follow stated course
of action.
Suggestion, Mass enchantment As suggestion, affects 1
subject/level.
Symbol of InsanityM enchantment Triggered rune renders nearby
creatures insane.
Symbol of LaughterM enchantment Triggered rune makes nearby
creatures lose actions for 1 round/level.
Symbol of PersuasionM enchantment Triggered rune charms
creatures.
Symbol of SleepM enchantment Triggered rune puts nearby
creatures into catatonic slumber.
Symbol of Strife enchantment Triggered rune makes creatures attack.
Symbol of StunningM enchantment Triggered rune stuns
creatures.
SympathyM enchantment Object or location attracts certain
creatures.
Synaptic Pulse enchantment Stun creatures in a 30-ft. radius.
Synaptic Pulse, Greater enchantment As synaptic pulse, but for 1d4
rounds.
Synaptic Scramble enchantment Prevent the target from
communicating and cause it to act randomly.
Tactical Acumen enchantment You gain an additional +1 on attack rolls
or to AC due to battlefield positioning.
Telempathic Projection enchantment Alter the target's attitude or
give bonuses to those interacting with the target.
Terrain Bond enchantment Treat the terrain you are in as a favored
terrain for the spell's duration.
Terrible Remorse enchantment Creature is compelled to harm
itself.
Toilsome Chant enchantment You begin an inspire competence
bardic performance.
Touch of Idiocy enchantment Subject takes 1d6 penalty to Int, Wis,
and Cha.
Triggered Suggestion enchantment As suggestion, but triggered
only and target doesn't remember the suggestion.
Unadulterated Loathing enchantment Target is compelled to avoid
another creature.
Unnatural Lust enchantment Target is compelled to kiss or caress
another creature.
Unprepared Combatant enchantment Target takes –4 on initiative
and Reflex saves.
Unshakable Zeal enchantment Grant benefits on future attempts after
failed checks, and protect against fear and emotion effects.
Unwitting Ally enchantment Subject is considered ally for 1 round.
Utter Contempt enchantment Target's attitude worsens by two
categories.
Vengeful Outrage enchantment Target is compelled to destroy one
enemy.
Wartrain Mount enchantment Animal gains the combat training
general purpose.
Waves of Ecstasy enchantment Pleasure stuns and staggers
creatures.
Wrath enchantment +1 attack and damage against target creature.
Zone of Truth enchantment Subjects within range cannot lie.
Alarm abjuration Wards an area for 2 hours/level.
Anti-Incorporeal Shell abjuration Incorporeal creatures stay 10 ft. away from you.
Antilife Shell abjuration 10-ft.-radius field hedges out living creatures.
Antimagic Field abjuration Negates magic within 10 ft.
Antiplant Shell abjuration Keeps animated plants at bay.
Antitech FieldM/DF abjuration 10-ft.-radius field prevents technological objects, signals, and creatures from entering.
Arcana Theft abjuration Targeted dispel transfers an effect to you.
Arcane LockM abjuration Magically locks a portal or chest.
AtonementF, M abjuration Removes burden of misdeeds from subject and reverses magical alignment change.
Aura of Greater Courage abjuration Increases strength of a paladin's aura of courage.
Banish Seeming abjuration Dispels touched illusion or a creature's change in form.
Banishment abjuration Banishes 2 HD/level of extraplanar creatures.
Bestow Auras abjuration Transfer your paladin or antipaladin auras to another creature.
Bestow Grace abjuration Subject gains bonus on saving throws equal to Cha modifier.
Break Enchantment abjuration Frees subjects from enchantments, transmutations, and curses.
Bullet Shield abjuration You gain a +4 deflection bonus to AC against firearm attacks.
Bullet WardF, M abjuration Adamantine bullets intercept firearm attacks.
Cast Out abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Circle of Clarity abjuration Emanation hampers illusions and stealth.
Cloak of ChaosF abjuration +4 to AC, +4 resistance, and SR 25 against lawful spells.
Cloak of Shade abjuration Reduces effects of intense sun exposure and environmental heat.
Cloak of Winds abjuration Creates a whirling screen of strong wind around you.
Corruption Resistance abjuration Protects creature against damage from alignment-based attacks.
Crimson Confession abjuration Touching the marked object or area turns one's skin red.
Curse of Magic Negation abjuration Target gains the negated spellblight.
Death from Below abjuration Grant the target a dodge bonus to its AC against attacks from larger creatures.
Defile Armor abjuration As sanctify armor, but gain DR 5/good when using judgment or smite.
Deflection abjuration Attacks that miss are redirected back to the source of the attack.
Dimensional Anchor abjuration Bars extradimensional movement.
Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Discharge abjuration Dissipate charges from one technological object.
Discharge, Greater abjuration Dissipate charges from multiple technological objects.
Dismissal abjuration Forces a creature to return to its native plane.
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration As dispel magic, but with multiple targets.
Dust WardM abjuration Destroy a magic item if another creature tries to use it or copy it.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you
may divide the duration among creatures touched.
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Erase Impressions abjuration Erase psychic impressions from an object.
Escaping Ward abjuration Grants extra maneuverability when you avoid attacks against larger foes.
Expend abjuration Wastes creatures' limited use magical ability.
Explosive Runes abjuration Deals 6d6 damage when read.
Fire TrapM abjuration Opened object deals 1d4 damage + 1/level.
Fool's Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
ForbiddanceM abjuration Blocks planar travel, damages creatures of different alignment.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite
impediments to movement.
Globe of Invulnerability abjuration As lesser globe of invulnerability,
plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd-
level spell effects.
Glyph of Warding, GreaterM abjuration As glyph of warding, but up to
10d8 damage or 6th-level spell.
Glyph of WardingM abjuration Inscription harms those who pass it.
Grace abjuration Movement doesn't provoke attacks of opportunity.
Guardian of Faith abjuration Target is protected by shield of faith
and a protection spell, and can transfer the effects to another creature.
Guards and Wards abjuration Array of magic effects protect area.
Healing Warmth abjuration Temporary immunity to fire damage as
protection from energy.
Hex Glyph, GreaterM abjuration Inscription casts your hex or major hex
on those who pass it.
Hex GlyphM abjuration Inscription casts your hex on those who pass it.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hide from Animals abjuration Animals can't perceive one subject/level.
Hide from Undead abjuration Undead can't perceive one
subject/level.
Hold Portal abjuration Holds door shut.
Holy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against evil
spells.
Holy Shield abjuration Lend your shield's protection to another.
Imprisonment abjuration Entombs subject beneath the earth.
Intellect Fortress I abjuration Suppress emotion and fear effects in a
20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the
damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove
partial effects of fear and emotion effects.
Invisibility Alarm abjuration As alarm, but reacting only to invisible
creatures.
Life Bubble abjuration Protects creatures from sustained
environmental effects.
Line in the Sand abjuration Increase your attacks of opportunity per
round.
Mage's Disjunction abjuration Dispels magic, disenchants magic
items.
Mage's Private Sanctum abjuration Prevents anyone from viewing or
scrying an area for 24 hours.
Magic Circle against Chaos abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle against Evil abjuration As protection from chaos, but 10-ft.
radius and 10 min./level.
Magic Circle against Good abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle against Law abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle Against TechnologyM/DF abjuration Creatures in area of
effect gain protection from technology.
Marks of Forbiddance abjuration Makes 2 creatures pass Will saves
in order to attack each other.
Mental Barrier I abjuration Gain a +4 shield bonus to AC and resist
mind thrust for 1 round as an immediate action.
Mental Barrier II abjuration As mental barrier I, but +6 to AC.
Mental Barrier III abjuration As mental barrier I, but +8 to AC.
Mental Barrier IV abjuration As mental barrier III, plus 25% chance to
prevent critical hits and sneak attacks.
Mental Barrier V abjuration As mental barrier III, plus 50% chance to
prevent critical hits and sneak attacks.
Mind Blank abjuration Subject is protected from mental/emotional
magic and scrying.
Mind Blank, Communal abjuration As mind blank, but you may divide
the duration among creatures touched.
Miserable Pity abjuration Opponents cannot attack a pathetic
creature.
Nine Lives abjuration Gives the target the ability to get out of trouble
and relieves harmful effects and conditions.
Node of Blasting abjuration Place a trap on an object to mentally
damage a creature that touches it.
Nondetection, CommunalM abjuration As nondetection, but you may
divide the duration among creatures touched.
NondetectionM abjuration Hides subject from divination, scrying.
Oath of Peace abjuration Grants +5 AC and DR 10/evil, can't attack.
Obscure Object abjuration Masks object against scrying.
Paladin's Sacrifice abjuration Take the damage and effects for
another creature.
Peacebond abjuration Locks a weapon in place on the target's body.
Primal Scream abjuration Free yourself from enchantments and
paralysis effects.
Prismatic Sphere abjuration As prismatic wall, but surrounds on all
sides.
Prismatic Wall abjuration Wall's colors have array of effects.
Protection from Arrows abjuration Subject gains DR 10/magic against
ranged attacks.
Protection from Arrows, Communal abjuration As protection from
arrows, but you may divide the duration among creatures touched.
Protection from Chaos abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Chaos, Communal abjuration As protection from
chaos, but you may divide the duration among creatures touched.
Protection from Energy abjuration Absorbs 12 points/level of damage
from one kind of energy.
Protection from Energy, Communal abjuration As protection from
energy, but you may divide the duration among creatures touched.
Protection from Evil abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Evil, Communal abjuration As protection from evil,
but you may divide the duration among creatures touched.
Protection from Good abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Good, Communal abjuration As protection from
good, but you may divide the duration among creatures touched.
Protection from Law abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Law, Communal abjuration As protection from law,
but you may divide the duration among creatures touched.
Protection from SpellsMF abjuration Confers +8 resistance bonus.
Protection from TechnologyM/DF abjuration Wards a creature from
attacks by technological items and robots, mental control from
technological sources.
Rebuke TechnologyF/DF abjuration Render a technological object or
creature inert for 1 round/level.
Remove Curse abjuration Frees object or person from curse.
Remove Fear abjuration Suppresses fear or gives +4 on saves
against fear for one subject + one per four levels.
Repel Metal or Stone abjuration Pushes away metal and stone.
Repel Vermin abjuration Insects, spiders, and other vermin stay 10 ft.
away.
Repulsion abjuration Creatures can't approach you.
RepulsionF abjuration Creatures can't approach you.
Resist Energy abjuration Ignores first 10 (or more) points of damage
per attack from specified energy type.
Resist Energy, Communal abjuration As resist energy, but you may
divide the duration among creatures touched.
Resistance abjuration Subject gains +1 on saving throws.
Sacrificial Oath abjuration Take damage for an ally for many rounds.
Sanctify Armor abjuration +1 AC/four levels (max +5).
Sanctuary abjuration Opponents can't attack you, and you can't
attack.
Sealed Life abjuration Prevent a creature from transferring life force
to or from others.
Sealed Life, Greater abjuration As sealed life, plus death ward and
immunity to soul transference.
Sequester abjuration Subject is invisible to sight and scrying; renders
creature comatose.
Shield abjuration Invisible disc gives +4 to AC, blocks magic missiles.
Shield Companion abjuration As shield other, but affecting your
companion creature.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat
critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance
to treat critical hits and sneak attacks as normal hits.
Shield of LawF abjuration +4 to AC, +4 resistance, and SR 25 against
chaotic spells.
Shield OtherF abjuration You take half of subject's damage.
Shock Shield abjuration A shield of force protects you until you dismiss
it in an explosion of electricity.
Soothe Construct abjuration Reduce the berserk chance of a
construct.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may
divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-
level spells.
Spell Immunity, Greater Communal abjuration As greater spell
immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spell TurningM abjuration Reflect 1d4+6 spell levels back at caster.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell
slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell
or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell
or spell slot.
Spellsteal abjuration Transfer spell knowledge from target to you.
SpiteM abjuration Inflict touch spell upon creature that attacks you.
Stoneskin, CommunalM abjuration As stoneskin, but you may divide
the duration among creatures touched.
StoneskinM abjuration Grants DR 10/adamantine.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and
on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus
to AC and on saves, and stuns multiple creatures attacking you.
Sunder Breaker abjuration The next weapon that sunders an item
belonging to the target takes damage.
Surmount Affliction abjuration Temporarily suppress one condition.
Symbol of Sealing abjuration Create triggered wall of force.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-
alignment subtype or outsider race.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on
Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves
and stun creatures that read your thoughts for 1 round.
Thought Shield V abjuration As thought shield IV, but lasts 1 round
per level.
Touch of Combustion abjuration Causes the target to ignite in a violent burst of flame.
Tower of Iron Will I abjuration As an immediate action, gives creatures
in a 10-ft. radius spell resistance against psychic magic and mind-affecting
effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2
rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3
rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4
rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5
rounds.
True Form abjuration Removes polymorph effects.
Unbreakable Construct abjuration Increase construct hardness or DR.
Undetectable Alignment abjuration Conceals alignment from magical
detection for 24 hours.
Unholy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against
good spells.
Veil of Heaven abjuration You surround yourself with a veil of positive
energy, making it harder for evil outsiders to harm you.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vestment of the Champion abjuration Armor or shield gains a +1
enhancement per four levels.
Wall of SuppressionM abjuration Creates wall that disables magic.
Ward of the Season abjuration Harnesses the power of the seasons to
protect the target and grant a number of bonuses.
Ward the Faithful abjuration Creatures of same faith gain bonuses
to AC and on saving throws.
Warding WeaponF abjuration The weapon you use for the focus of
this spell defends you, allowing you to cast spells without provoking
attacks of opportunity.
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Winter Feathers abjuration Target's feathers thicken and fluff up to
ward against winter's chill.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
Wreath of BladesF abjuration Four mithral daggers speed around
you, attacking nearby creatures and protecting your spellcasting from
attacks of opportunity.
Irradiate conjuraiton Flood an area with radiation.
Ablative Barrier conjuration Surrounds the target with layers of force.
Abundant Ammunition conjuration Replaces nonmagical ammunition
every round.
Acid Arrow conjuration Ranged touch attack; 2d4 damage for 1 round +
1 round/3 levels.
Acid Fog conjuration Fog deals acid damage.
Acid PitM conjuration Creates a pit with acid at the bottom.
Acid Splash conjuration Orb deals 1d3 acid damage.
Acidic Spray conjuration 1d6/level acid damage plus 1 round of acid.
Adhesive Spittle conjuration Spit a tanglefoot bag at a creature.
Air Bubble conjuration Creates a small pocket of air around your head
or an object.
Apport Animal conjuration Send or receive a Tiny or smaller animal via
teleportation.
Apport Object conjuration Send or receive a small object via
teleportation.
Aqueous Orb conjuration Creates rolling sphere of water.
Arrow Eruption conjuration Creates duplicates of an arrow used to kill a
creature in the previous round.
Ash Storm conjuration Hamper vision and movement.
Bard's Escape conjuration You and allies escape an emergency by
teleporting to safety.
Bilocation conjuration Exist in two places at once.
Black Tentacles conjuration Tentacles grapple all creatures within a 20-
ft. spread.
Blaze of Glory conjuration Last stand cures good creatures, hurts evil.
Blessing of Courage and Life conjuration +2 on saves vs. fear and death.
Blood Mist conjuration Mist causes Wisdom damage and rage.
Bow Spirit conjuration Summons an invisible spirit that fires your
arrows for you as a swift action.
Breath of Life conjuration Cures 5d8 damage + 1/level and restores
life to recently slain creatures.
Burst of Nettles conjuration Burst deals 3d6 damage and 1d6 acid.
Call Construct conjuration Summon your construct to you.
Call Spirit conjuration Make the spirit of one creature manifest.
Cape of Wasps conjuration Wasp swarm defends or carries you.
Caustic Eruption conjuration Burst deals 1d6 acid/level and lingers.
Clashing Rocks conjuration 20d6 damage to target creature.
Climbing Beanstalk conjuration Create a beanstalk that is very easy to
climb.
Cloudkill conjuration Kills 3 HD or less; 4–6 HD save or die; 6+ HD take
Con damage.
Conjure Black Pudding conjuration Summon a black pudding.
Corrosive Consumption conjuration Acidic patch damages an
opponent.
Corrosive Touch conjuration Touch attack deals 1d4 acid/level.
Create Demiplane conjuration As lesser create demiplane, but larger
and with planar traits.
Create Demiplane, Greater conjuration As create demiplane, but larger
and with more planar traits.
Create Demiplane, Lesser conjuration Create your own demiplane.
Create Food and Water conjuration Feeds three humans (or one horse)/level.
Create PitF conjuration Creates an extradimensional pit.
Create Water conjuration Creates 2 gallons/level of pure water.
Creeping Doom conjuration Swarms of centipedes attack at your
command.
Cure Critical Wounds conjuration Cures 4d8 damage + 1/level (max +20).
Cure Critical Wounds, Mass conjuration Cures 4d8 damage + 1/level for
many creatures.
Cure Light Wounds conjuration Cures 1d8 damage + 1/level (max +5).
Cure Light Wounds, Mass conjuration Cures 1d8 damage + 1/level, affects
1 subject/level.
Cure Moderate Wounds conjuration Cures 2d8 damage +1/level (max.
+10).
Cure Moderate Wounds, Mass conjuration Cures 2d8 damage +
1/level, affects 1 subject/level.
Cure Serious Wounds conjuration Cures 3d8 damage + 1/level (max
+15).
Cure Serious Wounds, Mass conjuration Cures 3d8 damage + 1/level,
affects 1 subject/level.
Cushioning Bands conjuration Force bands protect against crushing.
Damnation Stride conjuration Functions like dimension door, except
you leave behind a burst of fire.
Delay Disease conjuration The target becomes temporarily immune to
disease.
Delay Poison conjuration Stops poison from harming subject for 1
hour/level.
Delay Poison, Communal conjuration As delay poison, but you may divide
the duration among creatures touched.
Dimension Door conjuration Teleports you a short distance.
Dimensional Bounce conjuration Teleport multiple times between two
designated locations.
Dream Travel conjuration Venture into the Dimension of Dreams to
enter the dreams of a designated creature, then exit near that creature's
body on the plane where it lies sleeping.
Dream Voyage conjuration As Dream Travel, but with more flexibility
and able to affect more creatures.
Dust of Twilight conjuration Black particles extinguish light sources
within area.
Eagle Aerie conjuration Summon 1 giant eagle/3 levels.
Elemental Swarm conjuration Summons multiple elementals.
Ethereal Envelope conjuration Shroud your unconscious self in a
cocoon on the Ethereal Plane.
Ethereal Envelopment conjuration As ethereal envelope, but able to
affect an unwilling creature.
Euphoric CloudM conjuration Fog obscures vision and fascinates
living creatures.
Fairy Ring Retreat conjuration Toadstool circle leads to an
extradimensional meadow.
Fiery ShurikenM conjuration Calls forth several fiery projectiles ready to
be flung at opponents.
Fire Seeds conjuration Acorns and berries become grenades and
bombs.
Fleshworm Infestation conjuration Worms deal hp and Dex damage.
Fog Cloud conjuration Fog obscures vision.
Font of Spirit MagicM conjuration When allies cast your spirit's spells,
they gain other bonuses.
GateM conjuration Connects two planes for travel or summoning.
Getaway conjuration Teleports you and select creatures to
predetermined location.
Geyser conjuration Creates a geyser of boiling water.
Ghost Wolf conjuration Conjures a Large, quasi-real, wolflike creature
made of roiling black smoke.
Glitterdust conjuration Blinds creatures, outlines invisible things.
Gloomblind Bolts conjuration Create one or more bolts of negative
energy infused with shadow pulled from the Shadow Plane.
Glue Seal conjuration Makes one 5-ft.-square or one object sticky.
Grease conjuration Makes 10-ft. square or one object slippery.
Grove of Respite conjuration Creates trees and a small spring.
Heal conjuration Cures 10 points/level damage, all diseases and
mental conditions.
Heal Mount conjuration As heal on horse or other special mount.
Heal, Mass conjuration As heal, but affects 1 subject/level.
Hero's Defiance conjuration Allows the use of lay on hands while falling
unconscious.
Heroes' Feast conjuration Food for one creature/level cures and
grants combat bonuses.
Hostile Juxtaposition conjuration You create a dimensional link with a
targeted creature, and switch spots with it.
Hostile Juxtaposition, Greater conjuration You may target one creature
for every four of your caster levels.
Hungry Pit conjuration As create pit, but dealing 4d6 damage to those
in it as it closes.
Ice Crystal Teleport conjuration Target is frozen, then teleported.
Icicle Dagger conjuration Masterwork ice dagger deals +1 cold
damage.
Incendiary Cloud conjuration Deals 6d6 fire damage/round.
Insect Plague conjuration Wasp swarms attack creatures.
Instant Armor conjuration Summon armor temporarily replacing your
current attire.
Instant SummonsM conjuration Prepared object appears in your hand.
Interplanetary Teleport conjuration Teleport to another planet.
Jester's Jaunt conjuration Teleport target within 30 ft. of itself.
Joyful Rapture conjuration Negate harmful emotions.
Ki Arrow conjuration Arrow deals damage as your unarmed strike.
King's Castle conjuration Instantly switch places with a single ally.
Life Conduit conjuration You are bound even tighter to your eidolon
than normal, and may share hit points with it through your life link ability.
Life Conduit, Greater conjuration You transfer 3d6 hit points to your
eidolon as a swift action.
Life Conduit, Improved conjuration Transfers 2d6 hit points to your
eidolon as a swift action.
Litany of Entanglement conjuration Entangles a creature for 1 round.
Litany of Escape conjuration Teleports a friend out of a grapple.
Mad Monkeys conjuration Summon a swarm of mischievous monkeys.
Mage Armor conjuration Gives subject +4 armor bonus.
Mage's Faithful Hound conjuration Phantom dog can guard a location
and attack intruders.
Mage's Magnificent MansionF conjuration Door leads to
extradimensional mansion.
Major Creation conjuration As minor creation, plus stone and metal.
Maze conjuration Traps subject in extradimensional maze.
Mighty Fist of the Earth conjuration You create a fist-sized rock that
flies toward one enemy.
Minor Creation conjuration Creates one cloth or wood object.
Mount conjuration Summons riding horse for 2 hours/level.
Mount, Communal conjuration As mount, but you may divide the
duration among creatures touched.
Mud BuddyM conjuration Create a Small minion out of mud that
performs as unseen servant.
Mudball conjuration You conjure a single ball of sticky mud and launch it
at an enemy's face as a ranged touch attack.
Nauseating Dart conjuration Poisonous stinger deals 1d2 damage and
sickens target.
Nauseating Trail conjuration Creature leaves a trail of stinking cloud
squares.
Neutralize Poison conjuration Immunizes subject against poison,
detoxifies venom in or on subject.
Obscuring Mist conjuration Fog surrounds you.
Path of Glory conjuration Create an expanding glow that heals allies
within it of 1 hp of damage.
Path of Glory, Greater conjuration Create an expanding glow that
heals allies within it of 5 hp of damage.
Pellet BlastM conjuration Creates an explosion of conjured metal
pellets.
Phantom Chariot conjuration Conjures a quasi-real heavy chariot
pulled by four horses.
Phantom Driver conjuration Conjures a phantom to drive vehicles.
Phantom Steed conjuration Magic horse appears for 1 hour/level.
Phantom Steed, Communal conjuration As phantom steed, but you
may divide the duration among creatures touched.
Phase Door conjuration Creates an invisible passage through a barrier.
Pillar of Life conjuration Created pillar heals 2d8 + 1/level (max +20).
Planar Ally, GreaterM conjuration As lesser planar ally, but up to 18
HD.
Planar Ally, LesserM conjuration Exchange services with a 6 HD
extraplanar creature.
Planar AllyM conjuration As lesser planar ally, but up to 12 HD.
Planar Binding conjuration As lesser planar binding, but up to 12 HD.
Planar Binding, Greater conjuration As lesser planar binding, but up to
18 HD.
Planar Binding, Lesser conjuration Traps extraplanar creature of 6 HD
or less until it performs a task.
Plane ShiftF conjuration As many as eight subjects travel to another
plane.
Protective Spirit conjuration Protects from attacks of opportunity.
Purging Finale conjuration Removes one negative effect.
Purified Calling conjuration Eidolon summoned is fully healed.
Rain of Frogs conjuration Summon a swarm of poisonous frogs.
Raise Animal Companion conjuration As raise dead, but on an animal.
Raise DeadM conjuration Restores life to subject who died as long as
one day/level ago.
Rampart conjuration Creates 5-ft.-thick earthen barrier.
RefugeM conjuration Alters item to transport its possessor to your
abode.
Regenerate conjuration Subject's severed limbs grow back, cures 4d8
damage +1/level (max +35).
Rejuvenate Eidolon conjuration As lesser rejuvenate eidolon, but cures
3d10 damage +1/level (max +10).
Rejuvenate Eidolon, Greater conjuration As lesser rejuvenate eidolon,
but cures 5d10 damage +1/level (max +20).
Rejuvenate Eidolon, Lesser conjuration Eidolon cured 1d10 damage
+1/level (max +5).
Reloading Hands conjuration Loads a single shot into your weapon
every round.
Remove Blindness/Deafness conjuration Cures normal or magical
blindness or deafness.
Remove Disease conjuration Cures all diseases affecting subject.
Remove Paralysis conjuration Frees one or more creatures from
paralysis or slow effect.
Remove Radioactivity conjuration Remove all ongoing radiation
effects on a single target, restore Constitution and Strength drain caused
by radiation.
Remove Radioactivity, Greater conjuration As remove radioactivity,
but cures all ability damage and drain due to radioactivity.
Remove Sickness conjuration Suppress disease, nausea, and the
sickened condition.
Restoration, GreaterM conjuration As restoration, plus restores all
levels and ability scores.
Restoration, Lesser conjuration Dispels magical ability penalty or
repairs 1d4 ability damage.
RestorationM conjuration Restores level and ability score drains.
Restore Eidolon conjuration Restoration for an eidolon.
Restore Eidolon, Lesser conjuration Lesser restoration for an eidolon.
Resurgent TransformationM conjuration Gain second wind when close
to death.
ResurrectionM conjuration Fully restore dead subject.
Returning Weapon conjuration Grants a weapon the returning special
weapon quality.
Returning Weapon, Communal conjuration As returning weapon, but
you may divide the duration among weapons touched.
Reviving Finale conjuration Allies cured 2d6 damage.
River Whip conjuration Create a whip of water that you wield as a
weapon.
Sacred BondF conjuration Cast touch healing spells from a distance.
Seamantle conjuration Sheathes you in protective water.
Secret ChestF conjuration Hides expensive chest on Ethereal Plane;
you retrieve it at will.
Secure Shelter conjuration Creates sturdy cottage.
Sepia Snake SigilM conjuration Creates text symbol that immobilizes
reader.
Shadow Bomb Admixture conjuration Empowers bombs you throw
to cover the target with a shadowy substance that grants it concealment
and limits its vision.
Shambler conjuration Creates 1d4+2 shambling mounds to fight for
you.
Silver Darts conjuration Cone of silver darts deals 1d6 piercing
damage/level, more against unarmored targets.
Sleet Storm conjuration Hampers vision and movement.
Slipstream conjuration Wave boosts creature's speed.
Slowing Mud conjuration Targets are covered in mud that blinds
them and acts like slow.
Solid Fog conjuration Blocks vision and slows movement.
Solid Note conjuration Creates tangible music note.
Spiked Pit conjuration As create pit, but filled with spikes.
Stabilize conjuration Cause a dying creature to stabilize.
Stinking Cloud conjuration Nauseating vapors, 1 round/level.
Stone Call conjuration 2d6 damage to all creatures in area.
Stone Discus conjuration Flying discus deals bludgeoning or slashing
damage.
Stone Shield conjuration 1-inch-thick slab of stone springs up from the
ground, shielding you.
Storm of Vengeance conjuration Storm rains acid, lightning, and hail.
Stumble GapF conjuration Small hole trips creatures.
Summon Eidolon conjuration Instantly summons your eidolon for
duration of spell.
Summon Elder Worm conjuration Summon a giant purple worm.
Summon Froghemoth conjuration Summon a froghemoth.
Summon Instrument conjuration Summons one musical instrument.
Summon Minor Ally conjuration Summon 1d3 Tiny animals.
Summon Minor Monster conjuration Summon 1d3 Tiny animals.
Summon Monster I conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster I conjuration Summons extraplanar creature to fight
for you.
Summon Monster II conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster II conjuration Summons extraplanar creature to fight
for you.
Summon Monster III conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster III conjuration Summons extraplanar creature to fight
for you.
Summon Monster IV conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster IV conjuration Summons extraplanar creature to fight
for you.
Summon Monster IV conjuration Summons elemental creature to fight
for you.
Summon Monster IX conjuration Summons extraplanar creature to fight
for you.
Summon Monster V conjuration Summons extraplanar creature to fight for you.
Summon Monster V conjuration Summons elemental creature to fight
for you.
Summon Monster VI conjuration Summons extraplanar creature to fight
for you.
Summon Monster VI conjuration Summons elemental creature to fight
for you.
Summon Monster VII conjuration Summons extraplanar creature to fight
for you.
Summon Monster VII conjuration Summons elemental creature to fight
for you.
Summon Monster VIII conjuration Summons extraplanar creature to
fight for you.
Summon Monster VIII conjuration Summons elemental creature to
fight for you.
Summon Nature's Ally I conjuration Summons creature to fight for you.
Summon Nature's Ally II conjuration Summons creature to fight for you.
Summon Nature's Ally III conjuration Summons creature to fight for you.
Summon Nature's Ally IV conjuration Summons creature to fight for you.
Summon Nature's Ally IX conjuration Summons creature to fight.
Summon Nature's Ally V conjuration Summons creature to fight.
Summon Nature's Ally VI conjuration Summons creature to fight.
Summon Nature's Ally VII conjuration Summons creature to fight.
Summon Nature's Ally VIII conjuration Summons creature to fight.
Summon Swarm conjuration Summons swarm of bats, rats, or spiders.
Sundered Serpent CoilM conjuration As black tentacles, except with a
Large decapitated snake that can attack different targets
Swarm of FangsM conjuration Summon a swarm of animate, flying
teeth that deals 2d6 points of damage in its area of effect.
Symbol of Healing conjuration Triggered rune heals living creatures.
Teleport conjuration Instantly transports you as far as 100 miles per
level.
Teleport Object conjuration As teleport, but affects a touched object.
Teleport, Greater conjuration As teleport, but no range limit and no
off-target arrival.
Teleportation CircleM conjuration Teleports creatures inside circle.
Thorn Javelin conjuration Wield a javelin that sickens opponents when
it strikes.
Touch of Slime conjuration Touch infests a target with green slime.
Transport via Plants conjuration Move instantly from one plant to
another of the same kind.
Trap the SoulM conjuration Imprisons subject within gem.
Tree Stride conjuration Step from one tree to another far away.
True ResurrectionM conjuration As resurrection, plus remains aren't
needed.
Tsunami conjuration Huge wave damages and sweeps up all in its
path.
Unseen Servant conjuration Invisible force obeys your commands.
Viper Bomb Admixture conjuration Empowers bombs you throw to
summon poisonous biting vipers that bite those hit or splashed by the
bomb.
Vomit Swarm conjuration Produces a spider swarm that fights for
you.
Vomit Twin conjuration You vomit forth a disgusting ooze copy of
yourself into a single adjacent square.
Walk through Space conjuration You can spend a move action to
teleport 30 feet or to stand while prone without provoking attacks of
opportunity.
Wall of IronM conjuration 30 hp/four levels; can topple onto foes.
Wall of Lava conjuration Wall damages foes that try to enter, periodically
launches lava at nearby targets.
Wall of Stone conjuration Creates a stone wall that can be shaped.
Wall of Thorns conjuration Thorns damage anyone who tries to pass.
Web conjuration Fills 20-ft.-radius spread with sticky spiderwebs that
can grapple foes and impair movement.
Web Bolt conjuration You launch a ball of webbing at a target, causes
target to be affected as if by a web spell.
Web Cloud conjuration Creates a cloud of flame-resistant strands of
adhesive webbing.
Web Shelter conjuration Create a comfortable shelter made of webbing.
Whip of Ants conjuration Create a whip made of army ants.
Whip of Centipedes conjuration Create a whip made of poisonous
centipedes.
Whip of Spiders conjuration Create a whip made of poisonous spiders.
Wooden Phalanx conjuration Creates 1d4+2 temporary wood golems
to fight for you.
Word of Recall conjuration Teleports you back to designated place.
Analyze Aura divination Read a creature's or an object's alignment,
emotion, health, and magic auras.
Analyze DweomerF divination Reveals magical aspects of subject.
Anticipate Peril divination Target gains a bonus on one initiative
check.
Anticipate Thoughts divination Gain increasing bonuses to AC and on
attack rolls and damage rolls against one creature.
Arcane Eye divination Invisible floating eye moves 30 ft./round.
Arcane Sight divination Magical auras become visible to you.
Arcane Sight, Greater divination As arcane sight, but also reveals
magic effects on creatures and objects.
AuguryF, M divination Learns whether an action will be good or bad.
Aura Sight divination Alignment auras become visible to you.
Battlemind Link divination You and an ally gain attack and AC bonuses.
Beastspeak divination Speak normally while in animal form.
Blood Biography divination Learn about a creature with its blood.
Blood Transcription divination Learn a spell from the target's blood.
Clairaudience/Clairvoyance divination Hear or see at a distance for 1
min./level.
Commune with Birds divination You can understand the responses
given by birds.
Commune with Nature divination Learn about terrain for 1 mile/level.
CommuneM divination Deity answers one yes-or-no question/level.
Comprehend Languages divination You understand all spoken and
written languages.
Contact Other Plane divination Lets you ask question of extraplanar
entity.
Coordinated Effort divination Grants allies a teamwork feat.
Create Treasure MapM divination Creates treasure map out of a
creature's corpse.
Deadeye's Lore divination Gain a +4 bonus on Survival and move full
speed while tracking.
Detect Aberration divination Reveals presence of aberrations.
Detect Animals or Plants divination Detects kinds of animals or plants.
Detect Chaos/Evil/Good/Law divination Reveals creatures, spells, or
objects of selected alignment.
Detect Magic divination Detects all spells and magic items within 60
ft.
Detect Mindscape divination Sense the presence and attributes of
mindscapes.
Detect Poison divination Detects poison in a creature or object.
Detect Psychic Significance divination Find psychically charged items.
Detect Radiation divination Detect radiation in the surrounding area.
Detect Scrying divination Alerts you to magical eavesdropping
Detect Secret Doors divination Reveals hidden doors within 60 ft.
Detect Snares and Pits divination Reveals natural or primitive traps.
Detect Thoughts divination Allows "listening" to surface thoughts.
Detect Undead divination Reveals undead within 60 ft.
Diagnose Disease divination Detect and identify diseases.
Discern Lies divination Reveals deliberate falsehoods.
Discern Location divination Reveals exact location of creature or object.
Discern Next of Kin divination Read the target's mind to learn about
its family.
DivinationM divination Provides useful advice for specific proposed
actions.
Dream Scan divination Read a dreaming creature's thoughts.
Eagle Eye divination Creates a magical sensor high above you.
Elemental Speech divination Enables you to speak to elementals and
some creatures.
Enemy Insight divination Grant others a bonus against your favored
enemies.
Find Quarry divination You can sense whether a particular creature is
within 20 miles of your location.
Find the Path divination Shows most direct way to a location.
Find Traps divination Notice traps as a rogue does.
Focused Scrutiny divination Gain skill bonuses when interacting
with the target.
Follow Aura divination Gain ability to follow the trail of the aura of an
alignment.
Foresight divination "Sixth sense" warns of impending danger.
Gallant Inspiration divination +2d4 bonus on failed attack roll or skill
check.
Guidance divination +1 on one attack roll, saving throw, or skill
check.
Guiding Star divination Know approximate distance from where you
cast this spell.
Heightened Awareness divination Your recall and ability to process
information improve.
Hunter's Eye divination +20 on Perception checks to locate a target.
Hypercognition divination Rapidly recall everything you know about a
subject.
Identify divination Gives +10 bonus to identify magic items.
Karmic Blessing divination The target treats one skill of your choice as
a class skill.
Know Direction divination You discern north.
Know the Enemy divination Gain +10 on a monster Knowledge check.
Legend LoreMF divination Lets you learn tales about a person, place,
or thing.
Lend Judgment divination Ally gains the benefit of one judgment.
Lend Judgment divination Ally receives all your judgments.
Litany of Sight divination You can see invisible creatures and objects
within 30 feet of you.
Locate Creature divination Indicates direction to familiar creature.
Locate Object divination Senses direction toward object (specific or
type).
Locate Weakness divination You roll damage twice when you roll
damage for a critical hit and take the best damage.
Mark of Obvious Ethics divination Other creatures can determine the
target's alignment.
Mental Block divination Prevent the target from using its skill ranks,
spells, feats, and abilities.
Mind Probe divination Learn answers from a subject's memories.
Mind Thrust I divination Mentally deal 1d6 points of damage per
level.
Mind Thrust II divination As mind thrust I, but deal 1d8 points of
damage per level (maximum 5d8).
Mind Thrust III divination As mind thrust II, but deal a maximum of
10d8 points of damage.
Mind Thrust IV divination As mind thrust II, but a maximum of 15d8
points of damage and target is fatigued for 1 round.
Mind Thrust V divination As mind thrust IV, but target is exhausted
or fatigued for 1 round.
Mind Thrust VI divination As mind thrust IV, but maximum 20d8
points of damage and target is exhausted and stunned for 1 round.
Mindlink divination Communicate a great deal of information in an
instant.
Moment of Prescience divination You gain +1/level insight bonus on
single attack roll, check, or save.
Named Bullet divination Imbues ammunition with accuracy against a
specific creature type.
Named Bullet, Greater divination As named bullet, but deals 2 points
of damage for every caster level.
Object Reading divination Read psychic impressions left on an object.
Pierce Disguise divination See through low-level magical disguises.
Play Instrument divination Play instrument as if you were skilled.
Prediction of Failure divination Target is permanently shaken and
sickened, and may gain a spellblight.
Prying Eyes divination 1d4 + 1/level floating eyes scout for you.
Prying Eyes, Greater divination As prying eyes, but eyes have true
seeing.
Psychic Reading divination Read surface thoughts to learn information
about a subject.
Read Magic divination Read scrolls and spellbooks.
Remote Viewing divination Gain psychic impressions from a distant
location.
Residual Tracking divination Tell creature's appearance by footprint.
Retrocognition divination Gain psychic impressions from past events
in a location.
Scrying, Greater divination As scrying, but faster and longer.
ScryingF divination Spies on subject from a distance.
See Alignment divination Pick an alignment; in your sight, creatures
and items with that alignment emit a ghostly radiance.
See Invisibility divination Reveals invisible creatures or objects.
Seek Thoughts divination Detects thinking creatures' thoughts.
Sense Spirit Magic divination Gain bonuses on identifying and
resisting spells associated with your spirits.
Share Language divination Subject understands chosen language.
Share Language, Communal divination As share language, but you
may divide the duration among creatures touched.
Share Memory divination Share one memory with the target.
Share Senses divination Perceive the world around your familiar.
Sift divination See area as though examining it.
Speak with Animals divination You can communicate with animals.
Speak with Plants divination You can talk to plants and plant creatures.
Status divination Monitors condition, position of allies.
Stone Tell divination Talk to natural or worked stone.
Symbol of Revelation divination Triggered symbol reveals illusions.
Symbol of Scrying divination Triggered rune activates scrying
sensor.
Synapse Overload divination Deal 1d6 points of damage per level
and stagger target for 1 minute.
TechnomancyM divination As detect magic, but detects presence of
technological objects instead of magical objects.
Telepathic Bond divination Link lets allies communicate.
Telepathy divination Communicate mentally with creatures within
100 ft.
Thoughtsense divination Automatically detect nearby conscious
creatures.
Timely Inspiration divination Gives bonus on failed check/attack.
Tongues divination Speak and understand any language.
Tongues, Communal divination As tongues, but you may divide the
duration among creatures touched.
True SeeingM divination Lets you see all things as they really are.
True Strike divination +20 on your next attack roll.
Truespeak divination You can communicate with any creature that is
not mindless.
Unravel Destiny divination Target takes a cumulative -2 penalty on
ability checks, attack rolls, saving throws, and skill checks for every hero
point it has
VisionM divination As legend lore, but quicker.
Whispering Lore divination You are able to gain knowledge from the
land itself.
Witness divination See through the target's eyes and ears.
Adoration enchantment You gain a bonus on Diplomacy checks and
performance combat checks.
Aid enchantment +1 on attack rolls and saves against fear, 1d8
temporary hp +1/level (max +10).
Animal Messenger enchantment Sends a Tiny animal to a specific
place.
Animal Purpose Training enchantment Animal gains a new general
purpose.
Animal Trance enchantment Fascinates 2d6 HD of animals.
Anonymous Interaction enchantment Creatures forget details about
you and conversations with you.
Antipathy enchantment Object or location affected by spell repels
certain creatures.
Aversion enchantment Cause the target to avoid an object or
location.
Babble enchantment Target becomes nauseated and causes nearby
creatures to become fascinated.
Bane enchantment Enemies take –1 on attack rolls and saves
against fear.
Battle Trance enchantment You are transformed into a single-
minded force of destruction.
Beguiling Gift enchantment Subject immediately accepts an offered
item and uses it.
Bestow Insight enchantment Target gains a +2 insight bonus and is
considered trained in one single ranked skill.
Bestow Weapon Proficiency enchantment Grants a creature
proficiency in a single weapon for short period of time.
BindingM enchantment Utilizes an array of techniques to imprison a
creature.
Bless enchantment Allies gain +1 on attack rolls and saves against
fear.
Blessing of Luck and Resolve enchantment Grants target a +2 morale
bonus on saving throws against fear effects.
Blessing of Luck and Resolve, Mass enchantment Functions like
blessing of luck and resolve, except that it affects multiple creatures.
Bungle enchantment Target takes a –20 penalty on its next attack roll
or check.
Cacophonous Call enchantment Nauseates target.
Cacophonous Call, Mass enchantment Nauseates multiple targets.
Call Animal enchantment Makes an animal come to you.
Calm Animals enchantment Calms 2d4 + level HD of animals.
Calm Emotions enchantment Calms creatures, negating emotion
effects.
Castigate enchantment Causes target to be shaken and cower.
Castigate, Mass enchantment As castigate, but affects multiple
creatures.
Challenge Evil enchantment Sickens creature if it refuses to fight
you.
Charm Animal enchantment Makes one animal your friend.
Charm Monster enchantment Makes monster believe it is your ally.
Charm Monster, Mass enchantment As charm monster, but all
within 30 ft.
Charm Person enchantment Makes one person your friend.
Cloak of Dreams enchantment Causes living creatures within 5 ft. to
fall asleep.
Cognitive Block enchantment Add a thought component to all of the
target's spells.
Command enchantment One subject obeys selected command for 1
round.
Command, Greater enchantment As command, but affects one
subject/level.
Companion Mind Link enchantment You can talk with your animal
companion, and can handle it with supernatural ease.
Compassionate Ally enchantment Target is compelled to help injured
ally.
Compel Hostility enchantment Compels opponents to attack you
instead of your allies.
Confess enchantment Creature answers question truthfully or takes
1d6 damage/two levels (max 5d6).
Confusion enchantment Subjects behave oddly for 1 round/level.
Confusion, Lesser enchantment One creature is confused for 1
round.
Contagious Zeal enchantment Grant bonuses and temporary hit
points that spread from creature to creature.
Control Summoned Creature enchantment Direct a summoned
monster as if you had summoned it.
Coward's Lament enchantment If subject doesn't attack you it
receives a penalty.
Crushing Despair enchantment Subjects take –2 on attack rolls,
damage rolls, saves, and checks.
Curse of Disgust enchantment Target is sickened while viewing trigger.
Daze enchantment A single humanoid creature with 4 HD or less
loses its next action.
Daze Monster enchantment Living creature of 6 HD or less loses its
next action.
Daze, Mass enchantment As daze, but affecting multiple creatures.
Debilitating Portent enchantment Inflicts an ill fate on a creature,
halving its damage when it attacks or casts a spell
Deep Slumber enchantment Puts 10 HD of creatures to sleep.
Deja Vu enchantment Make a creature repeat its actions.
Delay Pain enchantment Ignore pain for 1 hour/level.
Delusional Pride enchantment Target is penalized on attacks and
checks but gains bonus against charms and compulsions.
Demand enchantment As sending, plus you can send suggestion.
Demand Offering enchantment Make a creature give you an object
it's holding.
Denounce enchantment Worsens creatures' attitudes.
Divide Mind enchantment Partition your mind, allowing you to roll
twice on Will saves and Int checks, and to take extra mental actions.
Dominate Animal enchantment One animal obeys your silent
mental commands and orders.
Dominate Monster enchantment As dominate person, but any
creature.
Dominate Person enchantment Controls humanoid telepathically.
Ego Whip I enchantment Cause a creature to take a –2 penalty to Int,
Wis, or Cha and be staggered for 1 round.
Ego Whip II enchantment As ego whip I, but a –4 penalty and
staggered for 1d4 rounds.
Ego Whip III enchantment As ego whip I, but a –6 penalty and
staggered for 1d6 rounds.
Ego Whip IV enchantment As ego whip I, but a –8 penalty and
staggered for 1d8 rounds.
Ego Whip V enchantment As ego whip I, but a –10 penalty and
staggered for 1d10 rounds.
Emotive Block enchantment Add an emotion component to all of
the target's spells.
Enthrall enchantment Captivates all within 100 ft. + 10 ft./level.
Envious Urge enchantment Targets steal from or disarm others.
Euphoric Tranquility enchantment Makes a creature friendly.
Feeblemind enchantment Subject's Int and Cha drop to 1.
Foe to Friend enchantment Redirect an enemy creature's attack.
Forbid Action enchantment Target obeys command to not do
something.
Forbid Action, Greater enchantment As forbid action, but 1
creature/level.
Forced Repentance enchantment Target falls prone and confesses
sins.
Forgetful Slumber enchantment Acts as the deeper slumber spell,
but only affects one creature of 10 Hit Dice or fewer.
Foster Hatred enchantment Cause creatures to hate one type of
creature.
Frozen Note enchantment Paralyzes creatures listening to your song.
Fumbletongue enchantment Target cannot speak intelligently.
Geas, Lesser enchantment Commands subject of 7 HD or less.
Geas/Quest enchantment As lesser geas, but affects any creature.
Good Hope enchantment Subjects gain +2 on attack rolls, damage
rolls, saves, and checks.
Heroic Finale enchantment Subject within range of your bardic
performance can take an action.
Heroic Invocation enchantment Grants a number of creatures
bonuses on attacks and damage, temporary hit points, and immunity to
fear and charm effects.
Heroism enchantment Gives +2 bonus on attack rolls, saves, skill
checks.
Heroism, Greater enchantment Gives +4 bonus on attack rolls,
saves, skill checks; immunity to fear; temporary hp.
Hideous Laughter enchantment Subject loses actions for 1
round/level.
Hold Animal enchantment Paralyzes one animal for 1 round/level.
Hold Monster enchantment As hold person, but any creature.
Hold Monster, Mass enchantment As hold monster, but all within 30
ft.
Hold Person enchantment Paralyzes one humanoid for 1 round/level.
Hold Person, Mass enchantment As hold person, but all within 30 ft.
Hypnotism enchantment Fascinates 2d4 HD of creatures.
Id Insinuation I enchantment Confuse one creature for the duration
of your concentration + 1 round.
Id Insinuation II enchantment As id insinuation I, but affects two
creatures and has a stronger confusion effect.
Id Insinuation III enchantment As id insinuation I, but affects three
creatures and has a stronger confusion effect.
Id Insinuation IV enchantment As id insinuation I, but affects four
creatures and you select the confusion effect.
Ill Omen enchantment Target rolls twice for checks and attacks and
uses worst roll.
Inflict Pain enchantment Target takes a –4 penalty on attack rolls,
skill checks, and ability checks.
Inflict Pain, Mass enchantment As inflict pain, but affecting one
creature per level.
Insanity enchantment Subject suffers continuous confusion.
Instant Enemy enchantment Target is treated as a favored enemy
type of your choice.
Investigative Mind enchantment Roll twice and take the higher roll
when using certain mental skills.
Irresistible Dance enchantment Forces subject to dance.
Knight's Calling enchantment Forces target to move toward you and
fight you.
Languid Bomb Admixture enchantment Empowers bombs you
throw to cause fatigue in those directly hit or splashed by the bomb.
Litany of Eloquence enchantment Fascinates a single creature for 1
round.
Litany of Madness enchantment A single target is confused for at
least 1 round.
Litany of Sloth enchantment Single target cannot make attacks of
opportunity for 1 round.
Lock Gaze enchantment Compels the target to look only at you for
the duration of the spell.
Lullaby enchantment Makes subject drowsy
Malicious Spite enchantment Target is compelled to plot against
another.
Mantle of Calm enchantment Neutralize the rage effects of those who
have attacked you.
Memorize PageF enchantment Target perfectly memorizes one page of
information.
Memory Lapse enchantment Subject forgets events back to last turn.
Mind Fog enchantment Subjects in fog get –10 to Wis and Will
checks.
Mind Swap enchantment Switch minds with another creature for 1
hour per level.
Mind Swap, MajorM enchantment Swap minds with another creature
forever.
Mindlocked Messenger enchantment Target gains a message that
can be given only to its intended recipient.
Mindwipe enchantment Erase a portion of the target's mind and
experiences, inflicting negative levels.
Modify Memory enchantment Changes 5 minutes of subject's
memories.
Moment of Greatness enchantment Doubles a morale bonus.
Moonstruck enchantment Subject is enraged and confused.
Murderous Command enchantment Target is compelled to kill its ally.
Nereid's Grace enchantment You radiate the unearthly grace of a
nereid.
Nixie's Lure enchantment Creates an unearthly and infectious song
that seductively summons all who hear it.
Oppressive Boredom enchantment Target loses its next action.
Overwhelming Grief enchantment Grieving target can take no actions
and is denied its Dex bonus.
Overwhelming Presence enchantment Creatures bow before you as if
you were divine.
Pied Piping enchantment Compel similar creatures to follow you.
Planeslayer's Call enchantment Allies gain benefits against
outsiders of an alignment you choose.
Power Word Blind enchantment Blinds creature with 200 hp or less.
Power Word Kill enchantment Kills one creature with 100 hp or less.
Power Word Stun enchantment Stuns creature with 150 hp or less.
Prayer enchantment Allies get +1 bonus on most rolls, enemies –1
penalty.
Primal Regression enchantment Make a creature become bestial
and unintelligent.
Psychic SurgeryM enchantment Cure all Int, Wis, and Cha damage
and drain, plus remove other mental afflictions and conditions.
Qualm enchantment Target gains penalties on ability checks, skill
checks, and concentration checks until it spends an entire round doing
nothing.
Rage enchantment Gives +2 to Str and Con, +1 on Will saves, –2 to
AC.
Rally Point enchantment Square gives good creatures bonuses.
Reckless Infatuation enchantment Target is compelled to stay near
another.
Repress Memory enchantment Remove a piece of knowledge from
your mind.
Righteous Vigor enchantment Boosts attack bonus with each hit.
Serenity enchantment Peaceful feelings harm those attempting
violence.
Severed Fate enchantment Target cannot use hero points for the
duration of the spell
Shared Wrath enchantment As wrath, but affects multiple
creatures.
Sleep enchantment Puts 4 HD of creatures into magical slumber.
SleepwalkM enchantment Causes creature to move while asleep.
Smug Narcissism enchantment Target is distracted by its sense of
self.
Song of Discord enchantment Forces targets to attack each other.
Sow Thought enchantment Plant an idea, concept, or suspicion in
the mind of the subject.
Stay the Hand enchantment Subject cannot attack with melee
weapon.
Stunning Finale enchantment Stuns 3 creatures for 1 round.
Suggestion enchantment Compels a subject to follow stated course
of action.
Suggestion, Mass enchantment As suggestion, affects 1
subject/level.
Symbol of InsanityM enchantment Triggered rune renders nearby
creatures insane.
Symbol of LaughterM enchantment Triggered rune makes nearby
creatures lose actions for 1 round/level.
Symbol of PersuasionM enchantment Triggered rune charms
creatures.
Symbol of SleepM enchantment Triggered rune puts nearby
creatures into catatonic slumber.
Symbol of Strife enchantment Triggered rune makes creatures attack.
Symbol of StunningM enchantment Triggered rune stuns
creatures.
SympathyM enchantment Object or location attracts certain
creatures.
Synaptic Pulse enchantment Stun creatures in a 30-ft. radius.
Synaptic Pulse, Greater enchantment As synaptic pulse, but for 1d4
rounds.
Synaptic Scramble enchantment Prevent the target from
communicating and cause it to act randomly.
Tactical Acumen enchantment You gain an additional +1 on attack rolls
or to AC due to battlefield positioning.
Telempathic Projection enchantment Alter the target's attitude or
give bonuses to those interacting with the target.
Terrain Bond enchantment Treat the terrain you are in as a favored
terrain for the spell's duration.
Terrible Remorse enchantment Creature is compelled to harm
itself.
Toilsome Chant enchantment You begin an inspire competence
bardic performance.
Touch of Idiocy enchantment Subject takes 1d6 penalty to Int, Wis,
and Cha.
Triggered Suggestion enchantment As suggestion, but triggered
only and target doesn't remember the suggestion.
Unadulterated Loathing enchantment Target is compelled to avoid
another creature.
Unnatural Lust enchantment Target is compelled to kiss or caress
another creature.
Unprepared Combatant enchantment Target takes –4 on initiative
and Reflex saves.
Unshakable Zeal enchantment Grant benefits on future attempts after
failed checks, and protect against fear and emotion effects.
Unwitting Ally enchantment Subject is considered ally for 1 round.
Utter Contempt enchantment Target's attitude worsens by two
categories.
Vengeful Outrage enchantment Target is compelled to destroy one
enemy.
Wartrain Mount enchantment Animal gains the combat training
general purpose.
Waves of Ecstasy enchantment Pleasure stuns and staggers
creatures.
Wrath enchantment +1 attack and damage against target creature.
Zone of Truth enchantment Subjects within range cannot lie.
Aggressive Thundercloud evocation Flying storm cloud deals 3d6
electricity damage.
Aggressive Thundercloud, Greater evocation Flying storm cloud
deals 6d6 electricity damage.
Agonize evocation Pain encourages an outsider to obey you.
Air Geyser evocation Blast of air deals 2d6 bludgeoning damage and
knocks opponent upward.
Arcane Concordance evocation Grants metamagic to arcane spells.
Archon's Aura evocation Aura penalizes enemy attacks and AC.
Arrow of Law evocation Harm and possibly daze chaotic creatures.
Ball Lightning evocation Flying balls of lightning deal 3d6 electricity
damage each.
Blade Barrier evocation Wall of blades deals 1d6/level damage.
Blasphemy evocation Kills, paralyzes, weakens, or dazes nonevil
subjects.
Blazing Rainbow evocation Create bow with brilliant energy arrows or a
bridge that helps allies and hinders opponents.
Blinding Ray evocation You blast your enemies with blinding rays of
sunlight.
Blistering Invective evocation Make an Intimidate check against all
foes within 30 feet; those demoralized also take fire damage.
Blood Crow Strike evocation Unarmed strikes create crows that deal
fire and negative energy damage.
Borrow Fortune evocation (Oracle only.) Retry attack or check, but do
worse on next two.
Brilliant Inspiration evocation Take best of two d20 rolls.
Burning Gaze evocation Inflict 1d6 fire damage to creature by
looking at it.
Burning Hands evocation 1d4/level fire damage (max 5d4).
Burst Bonds evocation 1d6 damage/level (max 5d6) to restraints.
Caging Bomb Admixture evocation Your bombs create a cage of force
that traps creatures inside the bomb's splash radius.
Call Lightning evocation Calls down lightning bolts (3d6 per bolt)
from sky.
Call Lightning Storm evocation As call lightning, but 5d6 damage per
bolt.
Campfire Wall evocation Creates a shelter around a campfire.
Chain Lightning evocation 1d6/level damage, 1 secondary bolt/level.
Chain of Perdition evocation Creates a floating chain of force.
Chains of Fire evocation Functions like chain lightning, except deals
fire damage.
Chaos Hammer evocation Harms and slows lawful creatures (1d8
damage/2 levels).
Chord of Shards evocation Performance deals 2d6 piercing damage.
Cleanse evocation Cures 4d8 damage +1/level (max +25) and also