Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Discharge abjuration Dissipate charges from one technological object.
Discharge, Greater abjuration Dissipate charges from multiple technological objects.
Dismissal abjuration Forces a creature to return to its native plane.
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration As dispel magic, but with multiple targets.
Dust WardM abjuration Destroy a magic item if another creature tries to use it or copy it.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you
may divide the duration among creatures touched.
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Erase Impressions abjuration Erase psychic impressions from an object.
Escaping Ward abjuration Grants extra maneuverability when you avoid attacks against larger foes.
Expend abjuration Wastes creatures' limited use magical ability.
Explosive Runes abjuration Deals 6d6 damage when read.
Fire TrapM abjuration Opened object deals 1d4 damage + 1/level.
Fool's Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
ForbiddanceM abjuration Blocks planar travel, damages creatures of different alignment.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite
impediments to movement.
Globe of Invulnerability abjuration As lesser globe of invulnerability,
plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd-
level spell effects.
Glyph of Warding, GreaterM abjuration As glyph of warding, but up to
10d8 damage or 6th-level spell.
Glyph of WardingM abjuration Inscription harms those who pass it.
Grace abjuration Movement doesn't provoke attacks of opportunity.
Guardian of Faith abjuration Target is protected by shield of faith
and a protection spell, and can transfer the effects to another creature.
Guards and Wards abjuration Array of magic effects protect area.
Healing Warmth abjuration Temporary immunity to fire damage as
protection from energy.
Hex Glyph, GreaterM abjuration Inscription casts your hex or major hex
on those who pass it.
Hex GlyphM abjuration Inscription casts your hex on those who pass it.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hide from Animals abjuration Animals can't perceive one subject/level.
Hide from Undead abjuration Undead can't perceive one
subject/level.
Hold Portal abjuration Holds door shut.
Holy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against evil
spells.
Holy Shield abjuration Lend your shield's protection to another.
Imprisonment abjuration Entombs subject beneath the earth.
Intellect Fortress I abjuration Suppress emotion and fear effects in a
20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the
damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove
partial effects of fear and emotion effects.
Invisibility Alarm abjuration As alarm, but reacting only to invisible
creatures.
Life Bubble abjuration Protects creatures from sustained
environmental effects.
Line in the Sand abjuration Increase your attacks of opportunity per
round.
Shield Companion abjuration As shield other, but affecting your
companion creature.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat
critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance
to treat critical hits and sneak attacks as normal hits.
Shield of LawF abjuration +4 to AC, +4 resistance, and SR 25 against
chaotic spells.
Shield OtherF abjuration You take half of subject's damage.
Shock Shield abjuration A shield of force protects you until you dismiss
it in an explosion of electricity.
Soothe Construct abjuration Reduce the berserk chance of a
construct.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may
divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-
level spells.
Spell Immunity, Greater Communal abjuration As greater spell
immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spell TurningM abjuration Reflect 1d4+6 spell levels back at caster.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell
slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell
or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell
or spell slot.
Spellsteal abjuration Transfer spell knowledge from target to you.
SpiteM abjuration Inflict touch spell upon creature that attacks you.
Stoneskin, CommunalM abjuration As stoneskin, but you may divide
the duration among creatures touched.
StoneskinM abjuration Grants DR 10/adamantine.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and
on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus
to AC and on saves, and stuns multiple creatures attacking you.
Sunder Breaker abjuration The next weapon that sunders an item
belonging to the target takes damage.
Surmount Affliction abjuration Temporarily suppress one condition.
Symbol of Sealing abjuration Create triggered wall of force.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-
alignment subtype or outsider race.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on
Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves
and stun creatures that read your thoughts for 1 round.
Thought Shield V abjuration As thought shield IV, but lasts 1 round
per level.
Touch of Combustion abjuration Causes the target to ignite in a violent burst of flame.
Tower of Iron Will I abjuration As an immediate action, gives creatures
in a 10-ft. radius spell resistance against psychic magic and mind-affecting
effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2
rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3
rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4
rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5
rounds.
True Form abjuration Removes polymorph effects.
Unbreakable Construct abjuration Increase construct hardness or DR.
Undetectable Alignment abjuration Conceals alignment from magical
detection for 24 hours.
Unholy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against
good spells.
Veil of Heaven abjuration You surround yourself with a veil of positive
energy, making it harder for evil outsiders to harm you.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vestment of the Champion abjuration Armor or shield gains a +1
enhancement per four levels.
Wall of SuppressionM abjuration Creates wall that disables magic.
Ward of the Season abjuration Harnesses the power of the seasons to
protect the target and grant a number of bonuses.
Ward the Faithful abjuration Creatures of same faith gain bonuses
to AC and on saving throws.
Warding WeaponF abjuration The weapon you use for the focus of
this spell defends you, allowing you to cast spells without provoking
attacks of opportunity.
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Winter Feathers abjuration Target's feathers thicken and fluff up to
ward against winter's chill.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
Wreath of BladesF abjuration Four mithral daggers speed around
you, attacking nearby creatures and protecting your spellcasting from
attacks of opportunity.
Alarm abjuration Wards an area for 2 hours/level.
Anti-Incorporeal Shell abjuration Incorporeal creatures stay 10 ft. away from you.
Antilife Shell abjuration 10-ft.-radius field hedges out living creatures.
Antimagic Field abjuration Negates magic within 10 ft.
Antiplant Shell abjuration Keeps animated plants at bay.
Antitech FieldM/DF abjuration 10-ft.-radius field prevents technological objects, signals, and creatures from entering.
Arcana Theft abjuration Targeted dispel transfers an effect to you.
Arcane LockM abjuration Magically locks a portal or chest.
AtonementF, M abjuration Removes burden of misdeeds from subject and reverses magical alignment change.
Aura of Greater Courage abjuration Increases strength of a paladin's aura of courage.
Banish Seeming abjuration Dispels touched illusion or a creature's change in form.
Banishment abjuration Banishes 2 HD/level of extraplanar creatures.
Bestow Auras abjuration Transfer your paladin or antipaladin auras to another creature.
Bestow Grace abjuration Subject gains bonus on saving throws equal to Cha modifier.
Break Enchantment abjuration Frees subjects from enchantments, transmutations, and curses.
Bullet Shield abjuration You gain a +4 deflection bonus to AC against firearm attacks.
Bullet WardF, M abjuration Adamantine bullets intercept firearm attacks.
Cast Out abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Circle of Clarity abjuration Emanation hampers illusions and stealth.
Cloak of ChaosF abjuration +4 to AC, +4 resistance, and SR 25 against lawful spells.
Cloak of Shade abjuration Reduces effects of intense sun exposure and environmental heat.
Cloak of Winds abjuration Creates a whirling screen of strong wind around you.
Corruption Resistance abjuration Protects creature against damage from alignment-based attacks.
Crimson Confession abjuration Touching the marked object or area turns one's skin red.
Curse of Magic Negation abjuration Target gains the negated spellblight.
Death from Below abjuration Grant the target a dodge bonus to its AC against attacks from larger creatures.
Defile Armor abjuration As sanctify armor, but gain DR 5/good when using judgment or smite.
Deflection abjuration Attacks that miss are redirected back to the source of the attack.
Dimensional Anchor abjuration Bars extradimensional movement.
Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Discharge abjuration Dissipate charges from one technological object.
Discharge, Greater abjuration Dissipate charges from multiple technological objects.
Dismissal abjuration Forces a creature to return to its native plane.
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration As dispel magic, but with multiple targets.
Dust WardM abjuration Destroy a magic item if another creature tries to use it or copy it.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you
may divide the duration among creatures touched.
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Erase Impressions abjuration Erase psychic impressions from an object.
Escaping Ward abjuration Grants extra maneuverability when you avoid attacks against larger foes.
Expend abjuration Wastes creatures' limited use magical ability.
Explosive Runes abjuration Deals 6d6 damage when read.
Fire TrapM abjuration Opened object deals 1d4 damage + 1/level.
Fool's Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
ForbiddanceM abjuration Blocks planar travel, damages creatures of different alignment.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite
impediments to movement.
Globe of Invulnerability abjuration As lesser globe of invulnerability,
plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd-
level spell effects.
Glyph of Warding, GreaterM abjuration As glyph of warding, but up to
10d8 damage or 6th-level spell.
Glyph of WardingM abjuration Inscription harms those who pass it.
Grace abjuration Movement doesn't provoke attacks of opportunity.
Guardian of Faith abjuration Target is protected by shield of faith
and a protection spell, and can transfer the effects to another creature.
Guards and Wards abjuration Array of magic effects protect area.
Healing Warmth abjuration Temporary immunity to fire damage as
protection from energy.
Hex Glyph, GreaterM abjuration Inscription casts your hex or major hex
on those who pass it.
Hex GlyphM abjuration Inscription casts your hex on those who pass it.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hide from Animals abjuration Animals can't perceive one subject/level.
Hide from Undead abjuration Undead can't perceive one
subject/level.
Hold Portal abjuration Holds door shut.
Holy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against evil
spells.
Holy Shield abjuration Lend your shield's protection to another.
Imprisonment abjuration Entombs subject beneath the earth.
Intellect Fortress I abjuration Suppress emotion and fear effects in a
20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the
damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove
partial effects of fear and emotion effects.
Invisibility Alarm abjuration As alarm, but reacting only to invisible
creatures.
Life Bubble abjuration Protects creatures from sustained
environmental effects.
Line in the Sand abjuration Increase your attacks of opportunity per
round.
Mage's Disjunction abjuration Dispels magic, disenchants magic
items.
Mage's Private Sanctum abjuration Prevents anyone from viewing or
scrying an area for 24 hours.
Magic Circle against Chaos abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle against Evil abjuration As protection from chaos, but 10-ft.
radius and 10 min./level.
Magic Circle against Good abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle against Law abjuration As protection spells, but 10-ft.
radius and 10 min./level.
Magic Circle Against TechnologyM/DF abjuration Creatures in area of
effect gain protection from technology.
Marks of Forbiddance abjuration Makes 2 creatures pass Will saves
in order to attack each other.
Mental Barrier I abjuration Gain a +4 shield bonus to AC and resist
mind thrust for 1 round as an immediate action.
Mental Barrier II abjuration As mental barrier I, but +6 to AC.
Mental Barrier III abjuration As mental barrier I, but +8 to AC.
Mental Barrier IV abjuration As mental barrier III, plus 25% chance to
prevent critical hits and sneak attacks.
Mental Barrier V abjuration As mental barrier III, plus 50% chance to
prevent critical hits and sneak attacks.
Mind Blank abjuration Subject is protected from mental/emotional
magic and scrying.
Mind Blank, Communal abjuration As mind blank, but you may divide
the duration among creatures touched.
Miserable Pity abjuration Opponents cannot attack a pathetic
creature.
Nine Lives abjuration Gives the target the ability to get out of trouble
and relieves harmful effects and conditions.
Node of Blasting abjuration Place a trap on an object to mentally
damage a creature that touches it.
Nondetection, CommunalM abjuration As nondetection, but you may
divide the duration among creatures touched.
NondetectionM abjuration Hides subject from divination, scrying.
Oath of Peace abjuration Grants +5 AC and DR 10/evil, can't attack.
Obscure Object abjuration Masks object against scrying.
Paladin's Sacrifice abjuration Take the damage and effects for
another creature.
Peacebond abjuration Locks a weapon in place on the target's body.
Primal Scream abjuration Free yourself from enchantments and
paralysis effects.
Prismatic Sphere abjuration As prismatic wall, but surrounds on all
sides.
Prismatic Wall abjuration Wall's colors have array of effects.
Protection from Arrows abjuration Subject gains DR 10/magic against
ranged attacks.
Protection from Arrows, Communal abjuration As protection from
arrows, but you may divide the duration among creatures touched.
Protection from Chaos abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Chaos, Communal abjuration As protection from
chaos, but you may divide the duration among creatures touched.
Protection from Energy abjuration Absorbs 12 points/level of damage
from one kind of energy.
Protection from Energy, Communal abjuration As protection from
energy, but you may divide the duration among creatures touched.
Protection from Evil abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Evil, Communal abjuration As protection from evil,
but you may divide the duration among creatures touched.
Protection from Good abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Good, Communal abjuration As protection from
good, but you may divide the duration among creatures touched.
Protection from Law abjuration +2 to AC and saves, plus additional
protection against selected alignment.
Protection from Law, Communal abjuration As protection from law,
but you may divide the duration among creatures touched.
Protection from SpellsMF abjuration Confers +8 resistance bonus.
Protection from TechnologyM/DF abjuration Wards a creature from
attacks by technological items and robots, mental control from
technological sources.
Rebuke TechnologyF/DF abjuration Render a technological object or
creature inert for 1 round/level.
Remove Curse abjuration Frees object or person from curse.
Remove Fear abjuration Suppresses fear or gives +4 on saves
against fear for one subject + one per four levels.
Repel Metal or Stone abjuration Pushes away metal and stone.
Repel Vermin abjuration Insects, spiders, and other vermin stay 10 ft.
away.
Repulsion abjuration Creatures can't approach you.
RepulsionF abjuration Creatures can't approach you.
Resist Energy abjuration Ignores first 10 (or more) points of damage
per attack from specified energy type.
Resist Energy, Communal abjuration As resist energy, but you may
divide the duration among creatures touched.
Resistance abjuration Subject gains +1 on saving throws.
Sacrificial Oath abjuration Take damage for an ally for many rounds.
Sanctify Armor abjuration +1 AC/four levels (max +5).
Sanctuary abjuration Opponents can't attack you, and you can't
attack.
Sealed Life abjuration Prevent a creature from transferring life force
to or from others.
Sealed Life, Greater abjuration As sealed life, plus death ward and
immunity to soul transference.
Sequester abjuration Subject is invisible to sight and scrying; renders
creature comatose.
Shield abjuration Invisible disc gives +4 to AC, blocks magic missiles.
Shield Companion abjuration As shield other, but affecting your
companion creature.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat
critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance
to treat critical hits and sneak attacks as normal hits.
Shield of LawF abjuration +4 to AC, +4 resistance, and SR 25 against
chaotic spells.
Shield OtherF abjuration You take half of subject's damage.
Shock Shield abjuration A shield of force protects you until you dismiss
it in an explosion of electricity.
Soothe Construct abjuration Reduce the berserk chance of a
construct.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may
divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-
level spells.
Spell Immunity, Greater Communal abjuration As greater spell
immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spell TurningM abjuration Reflect 1d4+6 spell levels back at caster.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell
slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell
or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell
or spell slot.
Spellsteal abjuration Transfer spell knowledge from target to you.
SpiteM abjuration Inflict touch spell upon creature that attacks you.
Stoneskin, CommunalM abjuration As stoneskin, but you may divide
the duration among creatures touched.
StoneskinM abjuration Grants DR 10/adamantine.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and
on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus
to AC and on saves, and stuns multiple creatures attacking you.
Sunder Breaker abjuration The next weapon that sunders an item
belonging to the target takes damage.
Surmount Affliction abjuration Temporarily suppress one condition.
Symbol of Sealing abjuration Create triggered wall of force.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-
alignment subtype or outsider race.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on
Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves
and stun creatures that read your thoughts for 1 round.
Thought Shield V abjuration As thought shield IV, but lasts 1 round
per level.
Touch of Combustion abjuration Causes the target to ignite in a violent burst of flame.
Tower of Iron Will I abjuration As an immediate action, gives creatures
in a 10-ft. radius spell resistance against psychic magic and mind-affecting
effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2
rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3
rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4
rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5
rounds.
True Form abjuration Removes polymorph effects.
Unbreakable Construct abjuration Increase construct hardness or DR.
Undetectable Alignment abjuration Conceals alignment from magical
detection for 24 hours.
Unholy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against
good spells.
Veil of Heaven abjuration You surround yourself with a veil of positive
energy, making it harder for evil outsiders to harm you.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vestment of the Champion abjuration Armor or shield gains a +1
enhancement per four levels.
Wall of SuppressionM abjuration Creates wall that disables magic.
Ward of the Season abjuration Harnesses the power of the seasons to
protect the target and grant a number of bonuses.
Ward the Faithful abjuration Creatures of same faith gain bonuses
to AC and on saving throws.
Warding WeaponF abjuration The weapon you use for the focus of
this spell defends you, allowing you to cast spells without provoking
attacks of opportunity.
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Winter Feathers abjuration Target's feathers thicken and fluff up to
ward against winter's chill.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
Wreath of BladesF abjuration Four mithral daggers speed around
you, attacking nearby creatures and protecting your spellcasting from
attacks of opportunity.