Cushioning Bands conjuration Force bands protect against crushing.
Damnation Stride conjuration Functions like dimension door, except
you leave behind a burst of fire.
Delay Disease conjuration The target becomes temporarily immune to
disease.
Delay Poison conjuration Stops poison from harming subject for 1
hour/level.
Delay Poison, Communal conjuration As delay poison, but you may divide
the duration among creatures touched.
Dimension Door conjuration Teleports you a short distance.
Dimensional Bounce conjuration Teleport multiple times between two
designated locations.
Dream Travel conjuration Venture into the Dimension of Dreams to
enter the dreams of a designated creature, then exit near that creature's
body on the plane where it lies sleeping.
Dream Voyage conjuration As Dream Travel, but with more flexibility
and able to affect more creatures.
Dust of Twilight conjuration Black particles extinguish light sources
within area.
Sepia Snake SigilM conjuration Creates text symbol that immobilizes
reader.
Shadow Bomb Admixture conjuration Empowers bombs you throw
to cover the target with a shadowy substance that grants it concealment
and limits its vision.
Shambler conjuration Creates 1d4+2 shambling mounds to fight for
you.
Silver Darts conjuration Cone of silver darts deals 1d6 piercing
damage/level, more against unarmored targets.
Sleet Storm conjuration Hampers vision and movement.
Ablative Barrier conjuration Surrounds the target with layers of force.
Abundant Ammunition conjuration Replaces nonmagical ammunition
every round.
Acid Arrow conjuration Ranged touch attack; 2d4 damage for 1 round +
1 round/3 levels.
Acid Fog conjuration Fog deals acid damage.
Acid PitM conjuration Creates a pit with acid at the bottom.
Acid Splash conjuration Orb deals 1d3 acid damage.
Acidic Spray conjuration 1d6/level acid damage plus 1 round of acid.
Adhesive Spittle conjuration Spit a tanglefoot bag at a creature.
Air Bubble conjuration Creates a small pocket of air around your head
or an object.
Apport Animal conjuration Send or receive a Tiny or smaller animal via
teleportation.
Apport Object conjuration Send or receive a small object via
teleportation.
Aqueous Orb conjuration Creates rolling sphere of water.
Arrow Eruption conjuration Creates duplicates of an arrow used to kill a
creature in the previous round.
Ash Storm conjuration Hamper vision and movement.
Bard's Escape conjuration You and allies escape an emergency by
teleporting to safety.
Bilocation conjuration Exist in two places at once.
Black Tentacles conjuration Tentacles grapple all creatures within a 20-
ft. spread.
Blaze of Glory conjuration Last stand cures good creatures, hurts evil.
Blessing of Courage and Life conjuration +2 on saves vs. fear and death.
Blood Mist conjuration Mist causes Wisdom damage and rage.
Bow Spirit conjuration Summons an invisible spirit that fires your
arrows for you as a swift action.
Breath of Life conjuration Cures 5d8 damage + 1/level and restores
life to recently slain creatures.
Burst of Nettles conjuration Burst deals 3d6 damage and 1d6 acid.
Call Construct conjuration Summon your construct to you.
Call Spirit conjuration Make the spirit of one creature manifest.
Cape of Wasps conjuration Wasp swarm defends or carries you.
Caustic Eruption conjuration Burst deals 1d6 acid/level and lingers.
Clashing Rocks conjuration 20d6 damage to target creature.
Climbing Beanstalk conjuration Create a beanstalk that is very easy to
climb.
Cloudkill conjuration Kills 3 HD or less; 4–6 HD save or die; 6+ HD take
Con damage.
Conjure Black Pudding conjuration Summon a black pudding.
Corrosive Consumption conjuration Acidic patch damages an
opponent.
Corrosive Touch conjuration Touch attack deals 1d4 acid/level.
Create Demiplane conjuration As lesser create demiplane, but larger
and with planar traits.
Create Demiplane, Greater conjuration As create demiplane, but larger
and with more planar traits.
Create Demiplane, Lesser conjuration Create your own demiplane.
Create Food and Water conjuration Feeds three humans (or one horse)/level.
Create PitF conjuration Creates an extradimensional pit.
Create Water conjuration Creates 2 gallons/level of pure water.
Creeping Doom conjuration Swarms of centipedes attack at your
command.
Cure Critical Wounds conjuration Cures 4d8 damage + 1/level (max +20).
Cure Critical Wounds, Mass conjuration Cures 4d8 damage + 1/level for
many creatures.
Cure Light Wounds conjuration Cures 1d8 damage + 1/level (max +5).
Cure Light Wounds, Mass conjuration Cures 1d8 damage + 1/level, affects
1 subject/level.
Cure Moderate Wounds conjuration Cures 2d8 damage +1/level (max.
+10).
Cure Moderate Wounds, Mass conjuration Cures 2d8 damage +
1/level, affects 1 subject/level.
Cure Serious Wounds conjuration Cures 3d8 damage + 1/level (max
+15).
Cure Serious Wounds, Mass conjuration Cures 3d8 damage + 1/level,
affects 1 subject/level.
Cushioning Bands conjuration Force bands protect against crushing.
Damnation Stride conjuration Functions like dimension door, except
you leave behind a burst of fire.
Delay Disease conjuration The target becomes temporarily immune to
disease.
Delay Poison conjuration Stops poison from harming subject for 1
hour/level.
Delay Poison, Communal conjuration As delay poison, but you may divide
the duration among creatures touched.
Dimension Door conjuration Teleports you a short distance.
Dimensional Bounce conjuration Teleport multiple times between two
designated locations.
Dream Travel conjuration Venture into the Dimension of Dreams to
enter the dreams of a designated creature, then exit near that creature's
body on the plane where it lies sleeping.
Dream Voyage conjuration As Dream Travel, but with more flexibility
and able to affect more creatures.
Dust of Twilight conjuration Black particles extinguish light sources
within area.
Eagle Aerie conjuration Summon 1 giant eagle/3 levels.
Elemental Swarm conjuration Summons multiple elementals.
Ethereal Envelope conjuration Shroud your unconscious self in a
cocoon on the Ethereal Plane.
Ethereal Envelopment conjuration As ethereal envelope, but able to
affect an unwilling creature.
Euphoric CloudM conjuration Fog obscures vision and fascinates
living creatures.
Fairy Ring Retreat conjuration Toadstool circle leads to an
extradimensional meadow.
Fiery ShurikenM conjuration Calls forth several fiery projectiles ready to
be flung at opponents.
Fire Seeds conjuration Acorns and berries become grenades and
bombs.
Fleshworm Infestation conjuration Worms deal hp and Dex damage.
Fog Cloud conjuration Fog obscures vision.
Font of Spirit MagicM conjuration When allies cast your spirit's spells,
they gain other bonuses.
GateM conjuration Connects two planes for travel or summoning.
Getaway conjuration Teleports you and select creatures to
predetermined location.
Geyser conjuration Creates a geyser of boiling water.
Ghost Wolf conjuration Conjures a Large, quasi-real, wolflike creature
made of roiling black smoke.
Glitterdust conjuration Blinds creatures, outlines invisible things.
Gloomblind Bolts conjuration Create one or more bolts of negative
energy infused with shadow pulled from the Shadow Plane.
Glue Seal conjuration Makes one 5-ft.-square or one object sticky.
Grease conjuration Makes 10-ft. square or one object slippery.
Grove of Respite conjuration Creates trees and a small spring.
Heal conjuration Cures 10 points/level damage, all diseases and
mental conditions.
Heal Mount conjuration As heal on horse or other special mount.
Heal, Mass conjuration As heal, but affects 1 subject/level.
Hero's Defiance conjuration Allows the use of lay on hands while falling
unconscious.
Heroes' Feast conjuration Food for one creature/level cures and
grants combat bonuses.
Hostile Juxtaposition conjuration You create a dimensional link with a
targeted creature, and switch spots with it.
Hostile Juxtaposition, Greater conjuration You may target one creature
for every four of your caster levels.
Hungry Pit conjuration As create pit, but dealing 4d6 damage to those
in it as it closes.
Ice Crystal Teleport conjuration Target is frozen, then teleported.
Icicle Dagger conjuration Masterwork ice dagger deals +1 cold
damage.
Incendiary Cloud conjuration Deals 6d6 fire damage/round.
Insect Plague conjuration Wasp swarms attack creatures.
Instant Armor conjuration Summon armor temporarily replacing your
current attire.
Instant SummonsM conjuration Prepared object appears in your hand.
Interplanetary Teleport conjuration Teleport to another planet.
Jester's Jaunt conjuration Teleport target within 30 ft. of itself.
Joyful Rapture conjuration Negate harmful emotions.
Ki Arrow conjuration Arrow deals damage as your unarmed strike.
King's Castle conjuration Instantly switch places with a single ally.
Life Conduit conjuration You are bound even tighter to your eidolon
than normal, and may share hit points with it through your life link ability.
Life Conduit, Greater conjuration You transfer 3d6 hit points to your
eidolon as a swift action.
Life Conduit, Improved conjuration Transfers 2d6 hit points to your
eidolon as a swift action.
Litany of Entanglement conjuration Entangles a creature for 1 round.
Litany of Escape conjuration Teleports a friend out of a grapple.
Mad Monkeys conjuration Summon a swarm of mischievous monkeys.
Mage Armor conjuration Gives subject +4 armor bonus.
Mage's Faithful Hound conjuration Phantom dog can guard a location
and attack intruders.
Mage's Magnificent MansionF conjuration Door leads to
extradimensional mansion.
Major Creation conjuration As minor creation, plus stone and metal.
Maze conjuration Traps subject in extradimensional maze.
Mighty Fist of the Earth conjuration You create a fist-sized rock that
flies toward one enemy.
Minor Creation conjuration Creates one cloth or wood object.
Mount conjuration Summons riding horse for 2 hours/level.
Mount, Communal conjuration As mount, but you may divide the
duration among creatures touched.
Mud BuddyM conjuration Create a Small minion out of mud that
performs as unseen servant.
Mudball conjuration You conjure a single ball of sticky mud and launch it
at an enemy's face as a ranged touch attack.
Nauseating Dart conjuration Poisonous stinger deals 1d2 damage and
sickens target.
Nauseating Trail conjuration Creature leaves a trail of stinking cloud
squares.
Neutralize Poison conjuration Immunizes subject against poison,
detoxifies venom in or on subject.
Obscuring Mist conjuration Fog surrounds you.
Path of Glory conjuration Create an expanding glow that heals allies
within it of 1 hp of damage.
Path of Glory, Greater conjuration Create an expanding glow that
heals allies within it of 5 hp of damage.
Pellet BlastM conjuration Creates an explosion of conjured metal
pellets.
Phantom Chariot conjuration Conjures a quasi-real heavy chariot
pulled by four horses.
Phantom Driver conjuration Conjures a phantom to drive vehicles.
Phantom Steed conjuration Magic horse appears for 1 hour/level.
Phantom Steed, Communal conjuration As phantom steed, but you
may divide the duration among creatures touched.
Phase Door conjuration Creates an invisible passage through a barrier.
Pillar of Life conjuration Created pillar heals 2d8 + 1/level (max +20).
Planar Ally, GreaterM conjuration As lesser planar ally, but up to 18
HD.
Planar Ally, LesserM conjuration Exchange services with a 6 HD
extraplanar creature.
Planar AllyM conjuration As lesser planar ally, but up to 12 HD.
Planar Binding conjuration As lesser planar binding, but up to 12 HD.
Planar Binding, Greater conjuration As lesser planar binding, but up to
18 HD.
Planar Binding, Lesser conjuration Traps extraplanar creature of 6 HD
or less until it performs a task.
Plane ShiftF conjuration As many as eight subjects travel to another
plane.
Protective Spirit conjuration Protects from attacks of opportunity.
Purging Finale conjuration Removes one negative effect.
Purified Calling conjuration Eidolon summoned is fully healed.
Rain of Frogs conjuration Summon a swarm of poisonous frogs.
Raise Animal Companion conjuration As raise dead, but on an animal.
Raise DeadM conjuration Restores life to subject who died as long as
one day/level ago.
Rampart conjuration Creates 5-ft.-thick earthen barrier.
RefugeM conjuration Alters item to transport its possessor to your
abode.
Regenerate conjuration Subject's severed limbs grow back, cures 4d8
damage +1/level (max +35).
Rejuvenate Eidolon conjuration As lesser rejuvenate eidolon, but cures
3d10 damage +1/level (max +10).
Rejuvenate Eidolon, Greater conjuration As lesser rejuvenate eidolon,
but cures 5d10 damage +1/level (max +20).
Rejuvenate Eidolon, Lesser conjuration Eidolon cured 1d10 damage
+1/level (max +5).
Reloading Hands conjuration Loads a single shot into your weapon
every round.
Remove Blindness/Deafness conjuration Cures normal or magical
blindness or deafness.
Remove Disease conjuration Cures all diseases affecting subject.
Remove Paralysis conjuration Frees one or more creatures from
paralysis or slow effect.
Remove Radioactivity conjuration Remove all ongoing radiation
effects on a single target, restore Constitution and Strength drain caused
by radiation.
Remove Radioactivity, Greater conjuration As remove radioactivity,
but cures all ability damage and drain due to radioactivity.
Remove Sickness conjuration Suppress disease, nausea, and the
sickened condition.
Restoration, GreaterM conjuration As restoration, plus restores all
levels and ability scores.
Restoration, Lesser conjuration Dispels magical ability penalty or
repairs 1d4 ability damage.
RestorationM conjuration Restores level and ability score drains.
Restore Eidolon conjuration Restoration for an eidolon.
Restore Eidolon, Lesser conjuration Lesser restoration for an eidolon.
Resurgent TransformationM conjuration Gain second wind when close
to death.
ResurrectionM conjuration Fully restore dead subject.
Returning Weapon conjuration Grants a weapon the returning special
weapon quality.
Returning Weapon, Communal conjuration As returning weapon, but
you may divide the duration among weapons touched.
Reviving Finale conjuration Allies cured 2d6 damage.
River Whip conjuration Create a whip of water that you wield as a
weapon.
Sacred BondF conjuration Cast touch healing spells from a distance.
Seamantle conjuration Sheathes you in protective water.
Secret ChestF conjuration Hides expensive chest on Ethereal Plane;
you retrieve it at will.
Secure Shelter conjuration Creates sturdy cottage.
Sepia Snake SigilM conjuration Creates text symbol that immobilizes
reader.
Shadow Bomb Admixture conjuration Empowers bombs you throw
to cover the target with a shadowy substance that grants it concealment
and limits its vision.
Shambler conjuration Creates 1d4+2 shambling mounds to fight for
you.
Silver Darts conjuration Cone of silver darts deals 1d6 piercing
damage/level, more against unarmored targets.
Sleet Storm conjuration Hampers vision and movement.
Slipstream conjuration Wave boosts creature's speed.
Slowing Mud conjuration Targets are covered in mud that blinds
them and acts like slow.
Solid Fog conjuration Blocks vision and slows movement.
Solid Note conjuration Creates tangible music note.
Spiked Pit conjuration As create pit, but filled with spikes.
Stabilize conjuration Cause a dying creature to stabilize.
Stinking Cloud conjuration Nauseating vapors, 1 round/level.
Stone Call conjuration 2d6 damage to all creatures in area.
Stone Discus conjuration Flying discus deals bludgeoning or slashing
damage.
Stone Shield conjuration 1-inch-thick slab of stone springs up from the
ground, shielding you.
Storm of Vengeance conjuration Storm rains acid, lightning, and hail.
Stumble GapF conjuration Small hole trips creatures.
Summon Eidolon conjuration Instantly summons your eidolon for
duration of spell.
Summon Elder Worm conjuration Summon a giant purple worm.
Summon Froghemoth conjuration Summon a froghemoth.
Summon Instrument conjuration Summons one musical instrument.
Summon Minor Ally conjuration Summon 1d3 Tiny animals.
Summon Minor Monster conjuration Summon 1d3 Tiny animals.
Summon Monster I conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster I conjuration Summons extraplanar creature to fight
for you.
Summon Monster II conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster II conjuration Summons extraplanar creature to fight
for you.
Summon Monster III conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster III conjuration Summons extraplanar creature to fight
for you.
Summon Monster IV conjuration (Evil creatures only.) Summons
extraplanar creature to fight for you.
Summon Monster IV conjuration Summons extraplanar creature to fight
for you.
Summon Monster IV conjuration Summons elemental creature to fight
for you.
Summon Monster IX conjuration Summons extraplanar creature to fight
for you.
Summon Monster V conjuration Summons extraplanar creature to fight for you.
Summon Monster V conjuration Summons elemental creature to fight
for you.
Summon Monster VI conjuration Summons extraplanar creature to fight
for you.
Summon Monster VI conjuration Summons elemental creature to fight
for you.
Summon Monster VII conjuration Summons extraplanar creature to fight
for you.
Summon Monster VII conjuration Summons elemental creature to fight
for you.
Summon Monster VIII conjuration Summons extraplanar creature to
fight for you.
Summon Monster VIII conjuration Summons elemental creature to
fight for you.
Summon Nature's Ally I conjuration Summons creature to fight for you.
Summon Nature's Ally II conjuration Summons creature to fight for you.
Summon Nature's Ally III conjuration Summons creature to fight for you.
Summon Nature's Ally IV conjuration Summons creature to fight for you.
Summon Nature's Ally IX conjuration Summons creature to fight.
Summon Nature's Ally V conjuration Summons creature to fight.
Summon Nature's Ally VI conjuration Summons creature to fight.
Summon Nature's Ally VII conjuration Summons creature to fight.
Summon Nature's Ally VIII conjuration Summons creature to fight.
Summon Swarm conjuration Summons swarm of bats, rats, or spiders.
Sundered Serpent CoilM conjuration As black tentacles, except with a
Large decapitated snake that can attack different targets
Swarm of FangsM conjuration Summon a swarm of animate, flying
teeth that deals 2d6 points of damage in its area of effect.
Symbol of Healing conjuration Triggered rune heals living creatures.
Teleport conjuration Instantly transports you as far as 100 miles per
level.
Teleport Object conjuration As teleport, but affects a touched object.
Teleport, Greater conjuration As teleport, but no range limit and no
off-target arrival.
Teleportation CircleM conjuration Teleports creatures inside circle.
Thorn Javelin conjuration Wield a javelin that sickens opponents when
it strikes.
Touch of Slime conjuration Touch infests a target with green slime.
Transport via Plants conjuration Move instantly from one plant to
another of the same kind.
Trap the SoulM conjuration Imprisons subject within gem.
Tree Stride conjuration Step from one tree to another far away.
True ResurrectionM conjuration As resurrection, plus remains aren't
needed.
Tsunami conjuration Huge wave damages and sweeps up all in its
path.
Unseen Servant conjuration Invisible force obeys your commands.
Viper Bomb Admixture conjuration Empowers bombs you throw to
summon poisonous biting vipers that bite those hit or splashed by the
bomb.
Vomit Swarm conjuration Produces a spider swarm that fights for
you.
Vomit Twin conjuration You vomit forth a disgusting ooze copy of
yourself into a single adjacent square.
Walk through Space conjuration You can spend a move action to
teleport 30 feet or to stand while prone without provoking attacks of
opportunity.
Wall of IronM conjuration 30 hp/four levels; can topple onto foes.
Wall of Lava conjuration Wall damages foes that try to enter, periodically
launches lava at nearby targets.
Wall of Stone conjuration Creates a stone wall that can be shaped.
Wall of Thorns conjuration Thorns damage anyone who tries to pass.
Web conjuration Fills 20-ft.-radius spread with sticky spiderwebs that
can grapple foes and impair movement.
Web Bolt conjuration You launch a ball of webbing at a target, causes
target to be affected as if by a web spell.
Web Cloud conjuration Creates a cloud of flame-resistant strands of
adhesive webbing.
Web Shelter conjuration Create a comfortable shelter made of webbing.
Whip of Ants conjuration Create a whip made of army ants.
Whip of Centipedes conjuration Create a whip made of poisonous
centipedes.
Whip of Spiders conjuration Create a whip made of poisonous spiders.
Wooden Phalanx conjuration Creates 1d4+2 temporary wood golems
to fight for you.
Word of Recall conjuration Teleports you back to designated place.