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Fae's Lists - Spells - Evocation

devilishfae Aug '17
Aggressive Thundercloud evocation Flying storm cloud deals 3d6
electricity damage.

Aggressive Thundercloud, Greater evocation Flying storm cloud
deals 6d6 electricity damage.

Agonize evocation Pain encourages an outsider to obey you.

Air Geyser evocation Blast of air deals 2d6 bludgeoning damage and
knocks opponent upward.

Arcane Concordance evocation Grants metamagic to arcane spells.

Archon's Aura evocation Aura penalizes enemy attacks and AC.

Arrow of Law evocation Harm and possibly daze chaotic creatures.

Ball Lightning evocation Flying balls of lightning deal 3d6 electricity
damage each.

Blade Barrier evocation Wall of blades deals 1d6/level damage.

Blasphemy evocation Kills, paralyzes, weakens, or dazes nonevil
subjects.

Blazing Rainbow evocation Create bow with brilliant energy arrows or a
bridge that helps allies and hinders opponents.

Blinding Ray evocation You blast your enemies with blinding rays of
sunlight.

Blistering Invective evocation Make an Intimidate check against all
foes within 30 feet; those demoralized also take fire damage.

Blood Crow Strike evocation Unarmed strikes create crows that deal
fire and negative energy damage.

Borrow Fortune evocation (Oracle only.) Retry attack or check, but do
worse on next two.

Brilliant Inspiration evocation Take best of two d20 rolls.

Burning Gaze evocation Inflict 1d6 fire damage to creature by
looking at it.

Burning Hands evocation 1d4/level fire damage (max 5d4).

Burst Bonds evocation 1d6 damage/level (max 5d6) to restraints.

Caging Bomb Admixture evocation Your bombs create a cage of force
that traps creatures inside the bomb's splash radius.

Call Lightning evocation Calls down lightning bolts (3d6 per bolt)
from sky.

Call Lightning Storm evocation As call lightning, but 5d6 damage per
bolt.

Campfire Wall evocation Creates a shelter around a campfire.

Chain Lightning evocation 1d6/level damage, 1 secondary bolt/level.

Chain of Perdition evocation Creates a floating chain of force.

Chains of Fire evocation Functions like chain lightning, except deals
fire damage.

Chaos Hammer evocation Harms and slows lawful creatures (1d8
damage/2 levels).

Chord of Shards evocation Performance deals 2d6 piercing damage.

Cleanse evocation Cures 4d8 damage +1/level (max +25) and also
removes several afflictions.

Clenched Fist evocation Large hand provides cover, pushes, or
attacks your foes.

Cold Ice Strike evocation Cone of ice slivers deals 1d6 cold/level.

Cone of Cold evocation 1d6/level cold damage.

ConsecrateM evocation Fills area with positive energy, weakening
undead.

Contagious Flame evocation Scorching rays cause 4d6 fire damage,
then move on to new targets.

ContingencyF evocation Sets trigger condition for another spell.

Contingent Action evocation Set the condition for triggering a
target's readied standard, move, or swift action.

Contingent ScrollF, M evocation Transfer a scroll's power to the
target; the scroll is then triggered as contingency.

Continual FlameM evocation Makes a permanent, heatless light.

Creeping Ice evocation Sheet of ice slowly spreads outward on a
horizontal surface.

Crushing Hand evocation Large hand provides cover, pushes, or
crushes your foes.

Dancing Lights evocation Creates torches or other lights.

Darkness evocation 20-ft. radius of supernatural shadow.

Daybreak Arrow evocation Targeted ammunition exudes radiant
energy.

Daylight evocation 60-ft. radius of bright light.

Deadly Finale evocation Deals 2d8 damage to multiple targets.

Deafening Song Bolt evocation Blast of song deals 3d10 damage and
deafens targets.

Deeper Darkness evocation Object sheds supernatural shadow in
60-ft. radius.

Defensive Shock evocation Electricity damages your attackers.

Delayed Blast Fireball evocation 1d6/level fire damage; you can
postpone blast for up to 5 rounds.

DesecrateM evocation Fills area with negative energy, making undead
stronger.

DetonateM evocation Inflicts 1d8/level energy damage to all creatures
within 15 ft.

Dictum evocation Kills, paralyzes, staggers, or deafens nonlawful
targets.

Discordant Blast evocation 3d6 sonic damage in 10-ft. burst or 30-ft.
cone can also bull rush creatures.

Discovery Torch evocation Object touched emanates bright light,
granting Perception and Sense Motive bonuses.

Distracting Cacophony evocation Noise makes it difficult to cast.

Distressing Tone evocation Sound sickens 1d4 creatures.

Divine Favor evocation You gain +1 per three levels on attack and
damage rolls.

Divine Power evocation You gain attack bonuses and 1 hp/level.

Draconic Reservoir evocation Subject can absorb energy damage and
enhance melee attacks with it.

Dragon's Breath evocation Gives you a dragon's breath weapon.

Dread Bolt evocation Harm and possibly sicken good creatures.

Ear-Piercing Scream evocation Deal sonic damage and daze target.

Earthquake evocation Intense tremor shakes 80-ft.-radius.

Ectoplasmic Eruption evocation Deal 6d6 points of damage and
entangle creatures in a 30-ft. radius, and push ethereal and incorporeal
creatures onto the Material Plane.

Ectoplasmic Snare evocation Tendril of ectoplasm grapples a
creature and tethers you to it.

Elemental Aura evocation Creates an aura of energy around you.

Elemental Touch evocation Gain energy damage touch attack.

Etheric Shards evocation Fill an area with invisible shards that slow movement and damage creatures.

Explode Head evocation Explode the head of a creature with 20 hp
or fewer and deal damage in a 10-ft. radius around it.

Faerie Fire evocation Outlines subjects with light, canceling blur,
concealment, and the like.

Fire Breath evocation Exhale a cone of flame at will.

Fire of Entanglement evocation Your ability to smite evil also entangles
your foe.

Fire of Judgment evocation Smited creature takes damage when it
attacks.

Fire of Vengeance evocation Smited creature takes 3d8 damage.

Fire Shield evocation Creatures attacking you take fire damage;
you're protected from heat or cold.

Fire Snake evocation Creates a serpentine path of fire 5 ft. long/level
that deals 1d6 fire damage/level.

Fire Storm evocation Deals 1d6/level fire damage.

Fireball evocation 1d6 damage per level, 20-ft. radius.

Firestream evocation A rushing stream of fire sprays from your
outstretched hand, dealing fire damage to every creature in the area.

Flame Blade evocation Touch attack deals 1d8 + 1/two levels damage.

Flame Strike evocation Smites foes with divine fire (1d6/level damage).

Flaming Sphere evocation Rolling ball of fire deals 3d6 fire damage.

Flaming Sphere, Greater evocation Rolling ball of fire deals 6d6 fire
damage and ignites targets.

Flare evocation Dazzles one creature (–1 on attack rolls).

Flare Burst evocation As flare, but affects all creatures in 10 ft.

Floating Disk evocation Creates 3-ft.-diameter horizontal disk that
holds 100 lbs./level.

Force Hook Charge evocation Hook of force drags you to the target.

Force Punch evocation Target takes force damage and is pushed away.

ForcecageM evocation Cube or cage of force imprisons all inside.

Forceful Hand evocation Hand pushes creatures away.

Freezing Sphere evocation Freezes water or deals cold damage.

Frigid Touch evocation Target takes cold damage and is staggered.

Frost Fall evocation The area is covered in a chilling frost.

Gentle Breeze evocation Light wind protects one target from clouds,
gases, heat, and vapors.

Ghost Whip evocation Create a ghost touch whip that passes through
objects.

Grasping Hand evocation Hand provides cover, pushes, or grapples.

Gust of Wind evocation Blows away or knocks down smaller
creatures.

Gusting Sphere evocation A swirling ball of wind rolls in whichever
direction you point, hurling those it strikes with great force.

HallowM evocation Designates location as holy.

Helping Hand evocation Ghostly hand leads subject to you.

Heroic Fortune, MassDF, M evocation As heroic fortune, but affects
multiple creatures

Heroic FortuneDF, M evocation Grant 1 hero point to the target

Holy Smite evocation Harms and possibly blinds evil creatures (1d8
damage/2 levels).

Holy Sword evocation Weapon becomes +5, deals +2d6 damage
against evil.

Holy Whisper evocation Whisper sickens evil creatures, gives good
creatures bonuses.

Holy Word evocation Kills, paralyzes, blinds, or deafens nongood
subjects.

Horn of Pursuit evocation Create three notes heard miles away.

Hydraulic Push evocation Wave of water bull rushes an enemy.

Hydraulic Torrent evocation Creates torrent of water that bull
rushes any creature in its path.

Ice Slick evocation Coat an area in ice, dealing 1d6 + 1 cold damage to
creatures in the area.

Ice Storm evocation Hail deals 5d6 damage in cylinder 40 ft. across.

Icy Prison evocation Thick ice holds and damages the target.

Icy Prison, Mass evocation As icy prison, but it affects 1 creature/level.

Imbue with Elemental Might evocation Functions like imbue with spell
ability, except you transfer the use of your elemental assault ability to the
target.

Imbue with Spell Ability evocation Transfer spells to subject.

Implosion evocation Inflict 10 damage/level to one creature/round.

Incorporeal Chains evocation Grapple incorporeal creatures and deal
damage equal to 1d8 + Wis modifier.

Interposing Hand evocation Hand provides cover against 1
opponent.

Invisibility Purge evocation Dispels invisibility within 5 ft./level.

Jolting Portent evocation You inflict a vengeful fate on a creature,
dealing electricity damage each time it attacks or casts a spell.

Judgment Light evocation You gain an additional effect while a
judgment is active.

Ki Shout evocation Target takes 1d6 sonic/level and is stunned.

Leashed Shackles evocation Create shackles of force on one
creature.

Light evocation Object shines like a torch.

Light Lance evocation Creates a soaring beacon of light.

Lightning Arc evocation Targets in a line take 1d6 electricity/level.

Lightning Bolt evocation Electricity deals 1d6/level damage.

Lightning Lash Bomb Admixture evocation Empowers bombs you
throw with a ward that deals lightning damage each time those damaged
by the bomb move more than 5 feet.

Litany of Righteousness evocation A single evil creature takes more
damage from creatures with a good aura.

Litany of Thunder evocation A single target is deafened until the
condition is removed, and is confused for 1 round.

Mage's SwordF evocation Floating magic blade strikes opponents.

Magic Missile evocation 1d4+1 damage; +1 missile per two levels
above 1st (max 5).

Meteor Swarm evocation Four exploding spheres each deal 6d6 fire
damage.

MiracleM evocation Requests a deity's intercession.

Molten Orb evocation Molten metal splash weapon deals 2d6 fire
damage plus ongoing damage.

Order's Wrath evocation Harms and dazes chaotic creatures (1d8
damage/2 levels).

Pain Strike evocation Inflicts 1d6 nonlethal damage 1 round/level.

Pain Strike, Mass evocation As pain strike, but affects multiple
creatures.

Path of the Winds evocation You call forth mighty winds to clear a
path ahead of you.

Piercing Shriek evocation Target is staggered by a painful sound.

Pilfering Hand evocation You may seize an object or manipulate it
from afar.

Polar Ray evocation Ranged touch attack deals 1d6/level cold
damage and 1d4 points of Dexterity drain.

Prismatic Spray evocation Rays hit subjects with variety of effects.

Produce Flame evocation 1d6 damage + 1/level, touch or thrown.

Protective Penumbra evocation Shadow protects the target from
light.

Ray of Frost evocation Ray deals 1d3 cold damage.

Rebuke evocation Foes take 1d8 damage/two caster levels (max 5d8).

RechargeM evocation Restore up to 1 charge/level to a battery or
technological item capable of being charged by a battery.

Resilient Sphere evocation Force globe protects but traps one subject.

Resounding Blow evocation Melee attack deals 1d6 more damage.

Ricochet Shot evocation Imbues a projectile weapon to give its
ammunition the ability to ricochet.

Ride the Lightning evocation Transform into electricity.

River of Wind evocation A stream of wind causes nonlethal damage
and can knock down or push creatures.

Sacred Space evocation Sanctifies an area with heavenly power.

Sanctify Corpse evocation Prevent a corpse from becoming an
undead.

Saving Finale evocation Subject rerolls failed saving throw.

Scorching Ray evocation Ranged touch attack deals 4d6 fire damage,
+ 1 ray/four levels (max 3).

Scouring Winds evocation Winds block vision and deal 3d6 damage
per round.

Screech evocation Foes provoke attacks of opportunity.

Searing Light evocation Ray deals 1d8/two levels damage (more
against undead).

Sending evocation Delivers short message anywhere, instantly.

Shard of Chaos evocation Harm and possibly slow lawful creatures.

Shatter evocation Sonic vibration damages objects or crystalline
creatures.

Shocking Grasp evocation Touch delivers 1d6/level electricity damage
(max 5d6).

Shout evocation Deafens all within cone and deals 5d6 sonic damage.

Shout, Greater evocation Devastating yell deals 10d6 sonic damage;
stuns creatures.

Sirocco evocation Hot wind does 4d6 damage, fatigues those
damaged, and knocks creatures prone.

Sonic Scream evocation Create a cone of damaging sound at will.

Sonic Thrust evocation Sound moves targets away from you.

Sound Burst evocation Deals 1d8 sonic damage to subjects; may stun
them.

Spark evocation Ignites flammable objects.

Spear of Purity evocation Harm and possibly blind evil creatures.

Spirit-Bound Blade evocation Give a weapon ghost touch and
another ability tied to an emotion.

Spiritual Ally evocation Creates a divine ally to aid you.

Spiritual Weapon evocation Magic weapon attacks on its own.

Spontaneous Immolation evocation Target takes 3d6 points of fire
damage and catches on fire.

Stormbolts evocation 1d8 damage/level (max 20d8) to targets.

Sunbeam evocation Beam blinds and deals 4d6 damage.

Sunburst evocation Blinds all within 10 ft., deals 6d6 damage.

Sympathetic Vibration evocation Deals 2d10 damage/round to
freestanding structure.

Talismanic Implement evocation As contingency, but invests a spell
into one of your implements.

Telekinetic Charge evocation Launches an ally through the air.

Telekinetic Projectile evocation Telekinetically hurl an object, dealing
1d6 points of damage to the target and object.

Telekinetic Sphere evocation As resilient sphere, but you move the
sphere telekinetically.

Telekinetic Storm evocation Deal 1d6 points of damage per level
plus daze and stun in a 40-ft. radius.

Thunderous Drums evocation 1d8 damage/level and knocked prone.

Thunderstomp evocation Trip one creature within range.

Thunderstomp, Greater evocation Trip multiple creatures within
range.

Tiny Hut evocation Creates shelter for 10 creatures.

Trial of Fire and Acid evocation Coat a target creature in burning acid
that deals 1d6 acid and 1d6 fire damage per round.

Twilight Knife evocation Floating knife attacks with you.

Unbearable Brightness evocation Your glowing body dazzles or blinds
others.

UnhallowM evocation Designates location as unholy.

Unholy Blight evocation Harms and sickens good creatures (1d8
damage/2 levels).

Unholy Sword evocation Weapon becomes +5, deals +2d6 damage
vs. good.

Vitriolic Mist evocation As fire shield, except acid damage.

Volcanic Storm evocation Hot rocks deal 5d6 damage.

Vortex evocation Creates a whirlpool in water.

Wake of Light evocation Magical trail aids good creatures, hinders
evil ones.

Wall of Ectoplasm evocation Wall of spirits blocks movement on
Material Plane and Ethereal Plane and causes fear.

Wall of Fire evocation Deals 2d4 fire damage out to 10 ft. and 1d4 out
to 20 ft. Passing through wall deals 2d6 damage + 1/level.

Wall of Force evocation Wall is immune to damage.

Wall of Ice evocation Ice plane creates wall or hemisphere creates
dome.

Wall of Sound evocation Sonic wall deflects and damages creatures.

Whirlwind evocation Cyclone deals damage and can pick up
creatures.

Wind Wall evocation Deflects arrows, smaller creatures, and gases.

Winds of Vengeance evocation Gives you the ability to fly and attack
with wind.

Word of Chaos evocation Kills, confuses, stuns, or deafens
nonchaotic subjects.

Wrathful Mantle evocation Subject shines and gets +1/four levels on all
saves.

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