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Fae's Lists - Spells - Necromancy

devilishfae Aug '17
Akashic Form necromancy Store a copy of your body in the Akashic
Record, and restore yourself to that form upon your death.

Animate Dead, Lesser necromancy Create one skeleton or zombie.

Animate DeadM necromancy Creates undead skeletons and zombies out
of corpses.

Astral Projection, Lesser necromancy Limited astral travel.

Astral ProjectionM necromancy Projects you and others onto Astral Plane.

Aura of CannibalismM necromancy Gain temporary hp from creatures
of the same creature type and at least one subtype as you.

Aura of Doom necromancy Creatures in your aura become shaken.

Banshee Blast necromancy Cone deals 1d4 per level and panics
creatures.

Barrow Haze necromancy Fog obscures the vision of others and
extends the range of your hexes.

Bestow Curse necromancy –6 to an ability score; –4 on attack rolls,
saves, and checks; or 50% chance of losing each action.

Black Mark necromancy Functions as a mark of justice

Bleed necromancy Cause a stabilized creature to resume dying.

Bleed Glory necromancy Increase mythic power cost for all path abilities,
feats, spells and other effects used by the target by 1.

Blight necromancy Withers one plant or deals 1d6/level damage to
plant creature.

Blindness/Deafness necromancy Makes subject blinded or deafened.

Bloatbomb necromancy Kill a weak creature and turn its corpse into an
explosive trap.

Blood in the WaterDF necromancy Creatures with blood frenzy gain a
+2 bonus to Strength and Constitution, -2 penalty to AC.

Bloody Claws necromancy Gives creature the ability to deal bleed
damage with natural attacks.

Brow Gasher necromancy Slashing weapon deals bleed damage to an
opponent's head.

Calm Spirit necromancy Postpone hostile action by a haunt or
incorporeal undead.

Catatonia necromancy Make a willing target appear to be dead.

Cause Fear necromancy One creature of 5 HD or less flees for 1d4
rounds.

Chill Touch necromancy One touch/level deals 1d6 damage and possibly
1 Str damage.

Circle of DeathM necromancy Kills 1d4/level HD of creatures.

CloneMF necromancy Duplicate awakens when original dies.

Command Undead necromancy Undead creature obeys your
commands.

Companion Life Link necromancy Sense whenever your companion is
wounded and call out to it in a time of need.

Contagion necromancy Infects subject with chosen disease.

Contagion, Greater necromancy Infect a subject with a magical disease.

Control Undead necromancy Undead don't attack you while under your
command.

Create Greater UndeadM necromancy Creates shadows, wraiths,
spectres, or devourers.

Create UndeadM necromancy Raises ghasts, ghouls, mohrgs, or
mummies from physical remains.

Curse WaterM necromancy Makes unholy water.

Curse, Major necromancy As bestow curse, but harder to remove.

Cursed Earth necromancy Plants die, living creatures catch diseases,
or dead creatures rise as zombies.

Deadly Juggernaut necromancy Your might increases with every kill you
make.

Death Candle necromancy Functions like death knell, except you
summon a Small fire elemental resembling the slain creature.

Death Knell necromancy Kills dying creature; you gain 1d8 temporary hp,
+2 to Str, and +1 caster level.

Death Ward necromancy Grants bonuses against death spells and
negative energy.

DeathlessA, My necromancy Living creature cannot die from hit point
damage.

Deathwatch necromancy Reveals how near death subjects within 30 ft.
are.

Decompose Corpse necromancy Turn corpse into clean skeleton.

DestructionF necromancy Kills subject and destroys remains.

Disrupt Undead necromancy Deals 1d6 damage to one undead.

Divine Transfer necromancy Transfer hit points and give DR/evil to
target creature.

Doom necromancy One subject takes –2 on attack rolls, damage rolls,
saves, and checks.

Eldritch Fever necromancy Target gains the eldritch ague spellblight.

Enemy's Heart necromancy Cut out an enemy's heart and consume it,
absorbing that enemy's power as your own.

Energy Drain necromancy Subject gains 2d4 negative levels.

Enervation necromancy Subject gains 1d4 negative levels.

Entrap Spirit necromancy Trap an incorporeal creature or a haunt in a
mirror.

Epidemic necromancy Infect a subject with a highly contagious disease.

Eyebite necromancy Target becomes panicked, sickened, and comatose.

False Life necromancy Gain 1d10 temporary hp + 1/level (max +10).

False Life, Greater necromancy Gain 2d10 temporary hp + 1/level.

Familiar Melding necromancy Possess your familiar.

Fear necromancy Subjects within cone flee for 1 round/level.

Feast on Fear necromancy Targets are panicked, and you gain
temporary hit points.

Fester necromancy Gives subject SR 12 + your level vs. healing effects.

Fester, Mass necromancy As fester, but affecting multiple targets.

Finger of Death necromancy Deals 10 damage/level to one subject.

Fungal Infestation necromancy Target takes bleed from attacks.

Gentle Repose necromancy Preserves one corpse.

Ghoul Touch necromancy Paralyzes one subject, which exudes stench
that makes those nearby sickened.

Grave Words necromancy Force a corpse to Babble.

Halt Undead necromancy Immobilizes undead for 1 round/level.

Harm necromancy Deals 10 points/level damage to target.

Healing Thief necromancy You siphon half of all magical healing that
the targeted creature receives.

Hex Vulnerability necromancy Reuse a hex on a specific target.

Horrid Wilting necromancy Deals 1d6/level damage within 30 ft.

Howling Agony necromancy Screaming pain limits the target's actions.

Hunter's Howl necromancy Treat enemies as favored for 1 round/level.

Inflict Critical Wounds necromancy Touch attack, 4d8 damage + 1/level
(max +20).

Inflict Critical Wounds, Mass necromancy Deals 4d8 damage + 1/level,
affects 1 subject/level.

Inflict Light Wounds necromancy Touch deals 1d8 damage +1/level (max
+5).

Inflict Light Wounds, Mass necromancy Deals 1d8 damage + 1/level,
affects 1 subject/level.

Inflict Moderate Wounds necromancy Touch attack, 2d8 damage +1/level
(max +10).

Inflict Moderate Wounds, Mass necromancy Deals 2d8 damage +
1/level, affects 1 subject/level.

Inflict Serious Wounds necromancy Touch attack, 3d8 damage +1/level
(max +15).

Inflict Serious Wounds, Mass necromancy Deals 3d8 damage + 1/level,
affects 1 subject/level.

Interrogation necromancy Target answers questions or suffers pain.

Interrogation, Greater necromancy As interrogation, except with more
pain and more questions.

Ki Leech necromancy Add to your ki pool when you critically hit.

Life Pact necromancy Affected creatures automatically donate hp to
stabilize fallen ally.

Litany of Weakness necromancy Single target is fatigued for 1 round.

Magic JarF necromancy Enables possession of another creature.

MaledictionF necromancy Gain hero points from a dying creature

Marionette Possession necromancy As magic jar, but limited to line of
sight.

Mark of Justice necromancy Designates action that triggers curse on
subject.

Mythic Severance necromancy Restrict target's access to mythic
power.

Nap StackM necromancy Subjects only need 2 hours for a night's sleep,
and can sleep even longer for more benefits.

Object Possession necromancy As lesser object possession, but with a
larger object.

Object Possession, Greater necromancy As possess object, but the
object is more powerful and you can possess a construct.

Object Possession, Lesser necromancy Project your soul into an
object, animating it.

Old Salt's Curse necromancy Inflict a curse of the roiling sea upon the
target, making it permanently sickened.

Oracle's Burden necromancy (Oracle only.) Creature is affected by
negative oracle's curse effects.

Orb of the Void necromancy Sphere inflicts negative levels.

Pernicious Poison necromancy Target takes a –4 penalty against
poison.

Persuasive Goad necromancy Target takes 1d6 nonlethal damage; you
gain an Intimidate bonus.

Phantom Blood necromancy Gain temporary hp if Con loss would knock
you out or kill you.

Plague Carrier necromancy Target's attacks carry filth fever.

Plague Storm necromancy Cloud infects creatures like contagion.

Poison necromancy Touch deals 1d3 Con damage 1/round for 6 rounds.

Possess Object necromancy Possess and animate one object.

Possession necromancy Project your soul into a creature's body.

Possession, Greater necromancy As possession, but your body vanishes.

Pox Pustules necromancy Subject is sickened and has –4 Dex.

Psychic Crush I necromancy Sicken a target and cause it to start dying,
or deal 3d6 + 1 points of damage per level on a save.

Psychic Crush II necromancy As psychic crush I, but deal 5d6 + 1 points of
damage per level on a save and harder to resist.

Psychic Crush III necromancy As psychic crush I, but deal 7d6 + 1 points of
damage per level on a save and harder to resist.

Psychic Crush IV necromancy As psychic crush I, but deal 9d6 + 1 points of
damage per level on a save and no Fort save at 1/2 hp or fewer.

Psychic Crush V necromancy As psychic crush IV, but deal 11d6 + 1 points
of damage per level on a save.

Purge Spirit necromancy Deal 1d6 points of damage per level to one
haunt or spirit creature and stagger it.

Ray of Enfeeblement necromancy Ray causes 1d6 Str penalty + 1 per 2
levels.

Ray of Exhaustion necromancy Ray makes subject exhausted.

Ray of Sickening necromancy Ray makes the subject sickened.

Repair Undead necromancy Heals one undead of 1d8 hp + 1/level (max
+5).

Repair Undead, Mass necromancy Heals undead of 1d8 hp + 1/level;
affects 1 undead/level.

Rest EternalM necromancy Dead creature cannot be revived.

Restful Sleep necromancy Gain more hit points while sleeping.

Restore Corpse necromancy Skeletal corpse grows flesh.

Retribution necromancy Recent attacker is afflicted with penalties.

Riding Possession necromancy As Possession, but you observe instead
of control the subject.

Sands of Time necromancy Target temporarily ages.

Scare necromancy Frightens creature of less than 6 HD.

Sculpt Corpse necromancy Makes corpse look like another creature.

Sentry Skull necromancy Restore the senses to the severed head of a
humanoid or monstrous humanoid killed within the past 24 hours,
creating a grisly sentinel.

Sessile Spirit necromancy Cause a spirit inhabiting a creature or an object
to go dormant.

Shadow Projection necromancy Temporarily become a shadow.

Skinsend necromancy Animate and possess your own skin as if it were
a separate creature.

Slay Living necromancy Touch attack deals 12d6 +1 per level.

Soul BindF necromancy Traps newly dead soul to prevent resurrection.

Spawn Ward necromancy Target becomes resistant to the effects of
energy drain and blood drain attacks made by undead creatures.

Speak with Dead necromancy Corpse answers one question/two levels.

Speak with Haunt necromancy Haunt answers one question/2 levels.

Spectral Hand necromancy Creates disembodied glowing hand to
deliver touch attacks.

Steal Power necromancy Steal 1d4 uses of mythic power from a mythic
target.

Steal Voice necromancy Target gains the croaking spellblight.

Stricken Heart necromancy Touch attack deals 2d6 damage and
staggers target.

Suffocation necromancy Target quickly suffocates to death.

Suffocation, Mass necromancy One creature/level suffocates to death.

Summoner Conduit necromancy The target takes damage whenever its
summoned creature does.

Symbol of DeathM necromancy Triggered rune kills nearby creatures.

Symbol of FearM necromancy Triggered rune panics nearby creatures.

Symbol of PainM necromancy Triggered rune wracks nearby creatures
with pain.

Symbol of WeaknessM necromancy Triggered rune weakens creatures.

Temporary Resurrection necromancy Bring a creature to life for 24 hours.

Thought Shield IV necromancy As thought shield III, but stun for 1d4
rounds and resist Psychic Crush spells.

Touch of Fatigue necromancy Touch attack fatigues target.

Toxic Gift necromancy Target suffers the effect of the poison in you.

Undeath to DeathM necromancy Destroys 1d4/level HD of undead (max.
20d4).

Undine's Curse necromancy Target loses its body's natural ability to
breathe automatically.

Unliving Rage necromancy As rage, except affecting only undead.
Unshakable Chill necromancy Target is afflicted with severe cold.

Unwilling ShieldM necromancy Subject shares wounds you receive.

Vampiric Shadow Shield necromancy As fire shield, except attackers take
negative energy damage and attacks heal you.

Vampiric Touch necromancy Touch deals 1d6 damage/2 levels; caster
gains damage as temporary hp.

Venomous Bolt necromancy Arrow or bolt poisons target.

Wail of the Banshee necromancy Deals 10 damage/level to 1
creature/level.

Wall of Blindness/Deafness necromancy Creatures that pass through a
translucent wall are blinded or deafened.

Waves of Exhaustion necromancy Several targets become exhausted.

Waves of Fatigue necromancy Several targets become fatigued.

Withdraw Affliction necromancy Remove an affliction and inflict it on
another creature.

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