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Fae's Lists - Spells - Transmutation

devilishfae Aug '17
Aboleth's Lung transmutation Targets are able to breathe water, freely.

Absorbing Inhalation transmutation Harmlessly and completely inhale
one gas, fog, smoke, mist, or similar cloud-like effect.

Absorbing Touch transmutation Caster absorbs an item for 1
day/level.

Accelerate Poison transmutation Hastens targeted poison's onset.

Acute Senses transmutation Subject gains a bonus on Perception
checks.

Adhesive Blood transmutation Attackers' weapons stick to your gluey
blood.

Adjustable Polymorph transmutation As alter self, but you can
change the shape as a swift action.

Age Resistance transmutation Ignore penalties from old age.

Age Resistance, Greater transmutation Ignore any penalties from
venerable age.

Age Resistance, Lesser transmutation Ignore penalties from middle
age.

Air BreathingM/DF transmutation Breathe air freely.

Air Step transmutation Tread unsteadily on air, with limitations.

Air Walk transmutation Subject treads on air as if solid (climb or
descend at 45-degree angle).

Air Walk, Communal transmutation As air walk, but you may divide the
duration among creatures touched.

Alchemical Allocation transmutation Gain potion's benefits without
consuming it.

Alchemical Tinkering transmutation Transform one alchemical item or
firearm into another alchemical item or firearm of the same or lesser
cost.

Align Weapon transmutation Weapon becomes good, evil, lawful, or
chaotic.

Align Weapon, Communal transmutation As align weapon, but you
can divide the duration among weapons touched.

Allegro transmutation Gain haste while maintaining bardic
performance.

Allfood transmutation Turns item up to 5 lbs./level into food.

Alter Self transmutation Assume form of a Small or Medium
humanoid.

Alter Winds transmutation Increase/decrease strength of natural
winds.

Amplify Elixir transmutation Empowers or extends the effects of any
potion or elixir.

Amplify Stench transmutation Increase your stench DC by 2.

Ancestral Regression transmutation The target drow transforms into a
surface elf.

Anchored Step transmutation Vines beneath your feet stabilize you
but slow you down.

Animal Aspect transmutation You gain some of the beneficial
qualities of an animal.

Animal Aspect, Greater transmutation As animal aspect, but you gain
two animal qualities.

Animal Growth transmutation One animal doubles in size.

Animal Shapes transmutation One ally/level polymorphs into chosen
animal.

Animate Objects transmutation Objects attack your foes.

Animate Plants transmutation One or more plants animate and fight
for you.

Animate Rope transmutation Makes a rope move at your command.

Ant Haul transmutation Triples carrying capacity of a creature.

Ant Haul, Communal transmutation As ant haul, but you may divide the
duration among creatures touched.

Anthropomorphic Animal transmutation Animal becomes bipedal.

Arboreal Hammer transmutation Tree branches attack opponents.

Arcane CannonF transmutation Your focus becomes a magical cannon
that fires on its own.

Aspect of the Bear transmutation +2 AC and combat maneuver rolls.

Aspect of the Falcon transmutation Gives bonuses on Perception
checks and ranged attacks.

Aspect of the Stag transmutation +2 AC against attacks of
opportunity and increases speed.

Aspect of the Wolf transmutation +4 Str and Dex, +2 bonus on trip
attacks.

Atavism transmutation Animal gains advanced creature simple
template.

Atavism, Mass transmutation One animal/level gains advanced
template.

Awaken ConstructM transmutation Grant a construct humanlike
sentience.

AwakenM transmutation Animal or tree gains human intellect.

Badger's Ferocity transmutation Weapons are keen while you
concentrate.

Baleful Polymorph transmutation Turns subject into harmless
animal.

Barkskin transmutation Grants +2 (or higher) enhancement to
natural armor.

Bear's Endurance transmutation Subject gains +4 to Con for 1
min./level.

Bear's Endurance, Mass transmutation As bear's endurance, affects
one subject/level.

Beast Shape I transmutation You take the form and some of the
powers of a Small or Medium animal.

Beast Shape II transmutation You take the form and some of the
powers of a Tiny or Large animal.

Beast Shape III transmutation You take the form of a Diminutive or
Huge animal, or Small or Medium magical beast.

Beast Shape IV transmutation You take the form of a Diminutive to
Huge animal or a Tiny to Large magical beast.

Bestow Grace of the Champion transmutation Target gains paladin
abilities for 1 round/level.

Binding Earth transmutation Areas of earth and stone floor act as a
snapping quagmire that pulls the target down and damages it if it
attempts to move through such terrain.

Binding Earth, Mass transmutation Functions as binding earth, mass.

Blade Lash transmutation Use your weapon like a whip to trip an
opponent.

Blade of Bright Victory transmutation Bonded weapon gains ghost
touch.

Blade of Dark Triumph transmutation Bonded weapon gains ghost
touch.

Bless WaterM transmutation Makes holy water.

Bless Weapon transmutation Weapon strikes true against evil foes.

Blessed Fist transmutation Target doesn't provoke attacks of
opportunity with unarmed strikes.

Blessing of Fervor transmutation Gives allies a choice of benefits.

Blessing of the Mole transmutation 1 ally/level gains darkvision and a

+2 Stealth bonus.

Blessing of the Salamander transmutation Subject gets fast healing 2,
fire resistance 10, and +2 to its CMD.

Blink transmutation You randomly vanish and reappear for 1 round
per level.

Blood Armor transmutation Your blood hardens when you are
wounded, increasing your AC.

Blood Blaze transmutation 5-foot-radius aura that causes the blood of
creatures in that area to ignite upon contact with air.

Blood Scent transmutation You greatly magnify the target's ability to
smell the presence of blood.

Blood SentinelM transmutation Animate an animal sculpture to be your
temporary familiar.

Bloodhound transmutation Enhances sense of smell and grants the
caster the scent special ability.

Body Capacitance transmutation Store electricity attacks used
against you and release the energy as a touch attack.

Boiling Blood transmutation Targets take fire damage; orcs get +2
Strength.

Bomber's Eye transmutation Increases thrown weapon range; +1
attack.

Borrow Skill transmutation Make a skill check using another's ranks.

Bouncy Body transmutation Gain a +2 circumstance bonus on
grapples and Escape Artist checks, and a bonus to CMD against grapples,
and reduce falling damage by 20 feet.

Bowstaff transmutation A shortbow may double as a club, or a
longbow as a quarterstaff.

Brand transmutation Creates permanent brand on target creature.

Brand, Greater transmutation As brand, but brand glows when near
your holy symbol.

Break transmutation Gives an object the broken condition.

Bristle transmutation Trade natural armor bonus for a bonus on
attacks with natural weapons.

Bull's Strength transmutation Subject gains +4 to Str for 1 min./level.

Bull's Strength, Mass transmutation As bull's strength, affects 1 subject
per level.

Buoyancy transmutation Targets easily float on water.

Burrow transmutation Target gains a burrow speed of 15.

Burst of Adrenaline transmutation Gain a +8 bonus to Str, Dex, or Con
for one roll, then be fatigued for 1 round.

Burst of Insight transmutation Gain a +8 bonus to Int, Wis, or Cha for
one roll, then be dazed for 1 round.

Burst of Speed transmutation You gain increased speed, and your
movement ignores attacks of opportunity and allows you to move
through the space of creatures larger than you are.

Calcific Touch transmutation Touch attack slows target, 1d4 Dex
damage.

Cat's Grace transmutation Subject gains +4 to Dex for 1 min./level.

Cat's Grace, Mass transmutation As cat's grace, affects 1
subject/level.

Certain Grip transmutation You gain a +4 competence bonus on
Acrobatics and Climb checks and to CMD.

Changestaff transmutation Your staff becomes a treant on command.

Charge Object transmutation Infuse psychic energy and ownership
history into an item.

Chill Metal transmutation Cold metal damages those who touch it.

Cloud Shape transmutation Functions like gaseous form, except you
assume the shape of a Colossal cloud.

Command Plants transmutation Sway the actions of plant creatures.

Condensed Ether transmutation Create a planar conjunction that
slows movement, penalizes AC and Reflex saves, and imposes a miss
chance on ranged attacks.

Control Construct transmutation Take control of a construct.

Control Plants transmutation Controls actions of one or more plant
creatures.

Control VerminDF/M transmutation Treat vermin as animals for Handle
Animal and Ride checks.

Control Water transmutation Raises or lowers bodies of water.

Control Weather transmutation Changes weather in local area.

Control Winds transmutation Changes wind direction and speed.

Countless Eyes transmutation Extra eyes give all-around vision.

Crafter's Curse transmutation Subject takes –5 on Craft skill checks.

Crafter's Fortune transmutation Subject gains +5 on next Craft
check.

Cup of Dust transmutation Causes a creature to become dehydrated.

Curse of Burning Sleep transmutation Creature catches fire the next
time it sleeps for an hour.

Damp Powder transmutation Ruins ammunition loaded in the
targeted firearm.

Dance of a Hundred Cuts transmutation Gain +1 combat bonus/3 levels.

Dance of a Thousand Cuts transmutation As dance of a hundred
cuts, plus the benefits of haste.

Dancing Lantern transmutation Animates a lantern that follows you.

Darkvision transmutation See 60 ft. in total darkness.

Darkvision, Communal transmutation As darkvision, but you may
divide the duration among creatures touched.

Darkvision, Greater transmutation See 120 ft. in total darkness.

Delayed Consumption transmutation Extract doesn't come into
effect until you want it to.

Destabilize Powder transmutation Ammunition in the targeted
firearm is prone to misfire.

Destroy RobotF/DF transmutation Deal 12d6 + 1 point of damage
against a robot, or half damage agsint a cyborg or android.

Devolution transmutation Target eidolon temporarily loses 1
evolution +1/five levels.

Diminish Plants transmutation Reduces size or blights the growth of
normal plants.

Disable Construct transmutation Touch attack makes a construct
helpless for 1 round/level.

Disfiguring Touch transmutation Target becomes disfigured.

Disintegrate transmutation Reduces one creature or object to dust.

Disrupting Weapon transmutation Melee weapon destroys undead.

Divine Arrow transmutation Imbues a projectile with holy energy.

Divine Pursuit transmutation Gain a movement type of your prey.

Divine Vessel transmutation (Oracle only.) Change into a huge,
otherworldly creature.

Dust Form transmutation You become an incorporeal creature of
dust for a short period of time.

Eagle's Splendor transmutation Subject gains +4 to Cha for 1 min./level.

Eagle's Splendor, Mass transmutation As eagle's splendor, 1
subject/level.

Earth Glide transmutation The target can pass through stone, dirt, or
almost any other sort of earth except metal.

Echolocation transmutation Sonic sense gives you blindsight 40 ft.

Effortless Armor transmutation Armor you wear no longer slows your
speed.

Elemental Body I transmutation Turns you into a Small elemental.

Elemental Body II transmutation You become a Medium elemental.

Elemental Body II transmutation Turns you into a Medium
elemental.

Elemental Body III transmutation Turns you into a Large elemental.

Elemental Body IV transmutation Turns you into a Huge elemental.

Elude TimeM transmutation Puts you in temporary suspended
animation.

Endothermic TouchM/DF transmutation Stagger a target and cause it to
move at half speed, but hold breath twice as long.

Enemy Hammer transmutation Allows you to telekinetically use a
creature as a weapon.

Energy Siege Shot transmutation A Large siege engine deals energy
damage that you designate with other effects depending on the type of
energy you choose.

Energy Siege Shot, Greater transmutation As energy siege shot, but
you can affect any size siege engine.

Enlarge Person transmutation Humanoid creature doubles in size.

Enlarge Person, Mass transmutation 1 humanoid creature/level
doubles in size.

Entangle transmutation Plants entangle everyone in 40-ft. radius.

Enter Image transmutation Transfers your consciousness to an object
bearing your likeness.

Erase transmutation Mundane or magical writing vanishes.

Eruptive Pustules transmutation Acid boils burst when you are
attacked.

Ethereal Fists transmutation Your claws, unarmed strikes, and touch
spells affect ethereal creatures.

Ethereal Jaunt transmutation You become ethereal for 1 round/level.

Etherealness transmutation Travel to Ethereal Plane with
companions.

Evolution Surge transmutation Grants eidolon an evolution with 4
evolution points.

Evolution Surge, Greater transmutation Grants eidolon two evolutions
with a total of 6 evolution points.

Evolution Surge, Lesser transmutation Grants eidolon an evolution
with 2 evolution points.

Excruciating Deformation transmutation Target takes Dex and Con
damage.

Expeditious Excavation transmutation Moves 5-ft. cubes of earth.

Expeditious Retreat transmutation Your base speed increases by 30 ft.

Extreme Flexibility transmutation Gain a bonus to AC, on Escape
Artist checks, and when grappling.

Eyes of the Void transmutation See 60 ft. in darkness, including magical
darkness.

Fabricate BulletsM transmutation Converts 1 pound of metal into
ammunition.

FabricateM transmutation Transforms raw materials into finished
items.

Feast of Ashes transmutation A target starves with an insatiable
hunger.

Feather Fall transmutation Objects or creatures fall slowly.

Feather Step transmutation Subject ignores adverse movement
effects in difficult terrain.

Feather Step, Mass transmutation As feather step, but affects many
targets rather than one.

Fickle Winds transmutation Wind walls selectively block attacks.

Fiery Body transmutation You gain various fire-related powers.

Fins to Feet transmutation Transform the target's fins, flippers, or tail
into legs and feet, allowing it to walk on land.

Fire Trail transmutation Flammable liquid oozes from your pores,
dripping onto the ground and spontaneously combusting.

Firebrand transmutation Allies gain flaming weapons, immunity to
your fire spells, and a one-use ray of fire attack.

Firefall transmutation Causes fire to burst up, dealing 2d6 fire damage.

Flame Arrow transmutation Arrows deal +1d6 fire damage.

Flames of the Faithful transmutation Gives weapon flaming
property.

Flash Fire transmutation Ammunition in the targeted firearm creates
a tremendous flash capable of blinding the weapon's bearer and those
around him.

Flesh to Stone transmutation Turns subject creature into statue.

Fleshy Facade transmutation Corporeal undead gains appearance of
a living creature.

Flexible Fury transmutation Swap one rage power for another.

Fluid Form transmutation Gain DR 10/slashing, increases reach 10 ft.,
and breathe water.

Fly transmutation Subject flies at a speed of 60 ft.

Fly, Mass transmutation One creature/level gains ability to fly.

Forced Quiet transmutation Target cannot make loud noises.

Form of the Dragon I transmutation Turns you into a Medium dragon.

Form of the Dragon II transmutation Turns you into a Large dragon.

Form of the Dragon III transmutation Turns you into a Huge dragon.

Fox's Cunning transmutation Subject gains +4 to Int for 1 min./level.

Fox's Cunning, Mass transmutation As fox's cunning, affects 1
subject/level.

Fox's Cunning, Mass transmutation As fox's cunning, affects 1 subject/
level.

Frightful Aspect transmutation You take on a terrifying, Large-sized
form of yourself and emit an aura that causes creatures to become
shaken or frightened.

Frostbite transmutation Target takes cold damage and is fatigued.

Fury of the Sun transmutation You curse the target to suffer
unbearable heat.

Gaseous Form transmutation Become insubstantial and fly slowly.

Ghostbane Dirge transmutation Incorporeal creature takes half
damage from nonmagical weapons.

Ghostbane Dirge, Mass transmutation As ghostbane dirge, but affects
multiple creatures.

Giant Form I transmutation Turns you into a Large giant.

Giant Form II transmutation Turns you into a Huge giant.

Giant Vermin transmutation Turns centipedes, scorpions, or spiders
into giant vermin.

Gift of the DeepDF transmutation Give sahuagins mutant abilities.

Glibness transmutation You gain +20 bonus on Bluff checks, and
your lies can escape magical discernment.

Glide transmutation You take no falling damage, move 60 ft./round
while falling.

Goodberry transmutation 2d4 berries each cure 1 hp (max 8 hp/24
hours).

Gravity Bow transmutation Arrows do damage as though one size
category bigger.

Groundswell transmutation Allows the target to cause the ground
to rise up beneath him.

Half-blood Extraction transmutation You transform the target half-
orc into a full-blooded orc.

Haste transmutation One creature/level moves faster, +1 on attack
rolls, AC, and Reflex saves.

Heart of the MetalM transmutation Enable weapons to overcome DR
like adamantine, cold iron, or silver.

Heat Metal transmutation Makes metal so hot it damages those who
touch it.

Heightened Reflexes transmutation Each ally in area gains a +10 bonus
on one Reflex save.

Hellmouth Lash transmutation Your tongue transforms into an energy
whip weapon that can deal acid, electricity, or fire damage.

Hidden Speech transmutation Gain +10 on Bluff to send secret
messages.

Holy Ice transmutation Create wall or javelins of frozen holy water.

Holy Ice WeaponM transmutation Create a masterwork weapon made
of frozen holy water.

Honeyed Tongue transmutation Roll 2 dice when using Diplomacy,
take higher roll.

Hostile Levitation transmutation Levitates the targeted creature up
off the ground.

Hungry Earth transmutation Creatures in area are subjected to
grapple and dragged beneath the ground.

Ice Body transmutation Your body becomes living ice.

Imbue with Aura transmutation Target emulates your cleric aura.

Improve Trap transmutation Improves one specific element of a trap
chosen at the time of casting.

Infuse Robot transmutation Targeted robot transforms into a
magical construct instead of a technological one.

Innocence transmutation Gain +10 on Bluff checks to seem innocent.

Instrument of Agony transmutation Weapon exudes divine fury,
granting a bonus on Intimidate checks.

Iron Body transmutation Your body becomes living iron.

Ironbeard transmutation Causes a brushy beard of stiff iron to erupt
from the face of a willing target.

IronskinM transmutation Gain enhancement bonus to existing
natural armor bonus.

Ironwood transmutation Magic wood is as strong as steel.

Jump transmutation Subject gets bonus on Acrobatics checks.

Jury-Rig transmutation Removes the broken condition from the
targeted object.

Keen Edge transmutation Doubles normal weapon's threat range.

Keen Senses transmutation Subject gains +2 Perception, low-light vision.

Kinetic Reverberation transmutation Channels the force of an
enemy's attack back into its weapon.

Knock transmutation Opens locked or magically sealed door.

Lead Blades transmutation Melee weapons damage as if one size
bigger.

Lend Path transmutation Transfer your mythic path abilities to
another creature temporarily.

Levitate transmutation Subject moves up and down at your direction.

Liberating Command transmutation Target makes an Escape Artist
check as an immediate action and gains a bonus on it.

Life Channel transmutation When cast on a creature with negative
energy affinity, the target is able to convert channeled positive energy
into temporary hit points.

Lily Pad Stride transmutation Walk across water on moving lily pads.

Linebreaker transmutation You gain a +20 foot bonus to your base
speed when charging and a +2 bonus on combat maneuver checks made
to bull rush or overrun.

Litany of Defense transmutation Doubles armor's enhancement
bonus.

Litany of Vengeance transmutation Allies attacking the target of the
spell gain a +5 bonus on damage rolls for 1 round.

Litany of Warding transmutation You gain two additional attacks of
opportunity for 1 round.

Liveoak transmutation Oak becomes treant guardian.

Lockjaw transmutation Gives creature grab ability with a natural attack.

Long Arm transmutation Your arms lengthen, giving you extra reach.

Longshot transmutation Grants a +10-foot bonus to the range
increment for any ranged weapon fired.

Longstrider transmutation Your base speed increases by 10 ft.

Longstrider, Greater transmutation As longstrider, plus the speeds of
other movement modes increase.

Mage Hand transmutation 5-pound telekinesis.

Mage's Lucubration transmutation Wizard only. Recalls spell of 5th
level or lower.

Magic Boulder transmutation As magic stone, except with boulders.

Magic Fang transmutation One natural weapon of subject creature
gets +1 on attack and damage rolls.

Magic Fang, Greater transmutation One natural weapon gets + 1/four
levels (max. +5).

Magic Siege Engine transmutation Siege gains +1 on targeting and
damage rolls.

Magic Siege Engine, Greater transmutation Siege engine gains +1 on
targeting and damage rolls for every four caster levels.

Magic Stone transmutation Three stones gain +1 on attack rolls, deal
1d6+1 damage.

Magic Vestment transmutation Armor or shield gains +1 enhancement
per four levels.

Magic Weapon transmutation Weapon gains +1 bonus.

Magic Weapon, Greater transmutation Weapon gains +1 bonus/four
levels (max +5).

Magnifying Chime transmutation Touched object deals increasing
sonic damage each round.

Make Whole transmutation Repairs an object.

Make Whole, Greater transmutation Repairs 1d6 + 1 point/level to
construct creatures, destroyed magic items, or technological items.

Malfunction transmutation Construct behaves oddly for 1 round/level.

Marching Chant transmutation Allies can hustle without penalty while
you sing or chant.

Marid's Mastery transmutation Target gains a +1 bonus on attack and
damage rolls if it and its opponent are touching water.

Mark of the Reptile GodDF transmutation Curse a target to become
more reptilian.

Masterwork Transformation transmutation Make a normal item into a
masterwork one.

Meld into Stone transmutation You and your gear merge with stone.

Memory of Function* transmutation Restore a broken object or
construct to functioning state.

Mending transmutation Makes minor repairs on an object.

Message transmutation Whisper conversation at distance.

Miasmatic Form transmutation Functions like gaseous form, except
target's vaporous body is dangerous to creatures that touch it.

Mirror Hideaway transmutation As many as eight creatures hide in an
extradimensional space.

Mirror Polish transmutation Polish a metal item until it's usable as a
mirror.

Mirror Strike transmutation You may strike multiple opponents with
a single attack.

Mirror Transport transmutation Mirror becomes a multiple-use
dimension door.

Mnemonic EnhancerF transmutation Wizard only. Prepare extra spells or retain one just cast.

Monkey Fish transmutation Gain a climb speed and a swim speed of 10 ft. for a time.

Monstrous Physique I transmutation Take the form and some of the
powers of a Small or Medium monstrous humanoid.

Monstrous Physique II transmutation Take the form and some of the
powers of a Tiny or Large monstrous humanoid.

Monstrous Physique III transmutation Take the form and some of the
powers of a Diminutive or Huge monstrous humanoid.

Monstrous Physique IV transmutation As monstrous physique III, with
more abilities.

Monstrous Physique IV transmutation As monstrous physique III, with
more abilities.

Move Earth transmutation Digs trenches and builds hills.

Mutagenic Touch transmutation You can pass a weaker version of
your mutagen to another creature.

Natural Rhythm transmutation +1 on damage rolls with each hit (max
+5).

Nature's Exile transmutation Gives subject –10 on Survival checks.

Negate Aroma transmutation Subject cannot be tracked by scent.

Obsidian Flow transmutation Converts the surface of the ground into
molten glass.

Open/Close transmutation Opens or closes small or light things.

Oracle's Vessel transmutation (Oracle only.) Target gains the benefits
of your oracle's curse.

Overland Flight transmutation You fly at a speed of 40 ft. and can
hustle over long distances.

Owl's Wisdom transmutation Subject gains +4 to Wis for 1 min./level.

Owl's Wisdom, Mass transmutation As owl's wisdom, affects 1
subject/level.

Paragon Surge transmutation +2 enhancement bonus to Dex and Int,
and are treated as if you possess any one feat for which you meet the
prerequisites.

Parchment SwarmM transmutation Shredded parchment deals 1d6
points of damage per level, and has a spell effect if you shred a scroll.

Pass without Trace transmutation One subject/level leaves no tracks.

Passwall transmutation Creates passage through wood or stone
wall.

Perceive Cues transmutation +5 Perception and Sense Motive 10
min./level.

Persistent Vigor transmutation Gain fast healing 2, immunity to bleed,
and faster recovery from diseases and poisons.
Planar Adaptation transmutation Resist harmful effects of other plane.

Planar Adaptation, Mass transmutation As planar adaptation, but
affects multiple creatures.

Plant Growth transmutation Grows vegetation, improves crops.

Plant Shape I transmutation Turns you into a Small or Medium plant.

Plant Shape II transmutation Turns you into a Large plant creature.

Plant Shape III transmutation Turns you into a Huge plant.

Polar Midnight transmutation Cold darkness paralyzes and deals
damage.

Polymorph transmutation Gives one willing subject a new form.

Polymorph Any Object transmutation Changes a subject into
anything else.

Polymorph Familiar transmutation Give your familiar the shape of
another animal.

Polymorph, Greater transmutation Gives one willing subject a new,
more powerful form.

Polypurpose Panacea transmutation Gain a relaxing or entertaining
effect.

Prehensile Pilfer transmutation The target's tail moves and acts more
quickly, almost with a mind of its own.

Pup Shape transmutation Transforms a single animal or magical beast
into a younger and cuter version of itself for a short period of time.

Purify Food and Drink transmutation Purifies 1 cu. ft./level of food or
water.

Putrefy Food and Drink transmutation Makes food and water inedible.

Pyrotechnics transmutation Turns fire into blinding light or thick smoke.
Quench transmutation Extinguishes fires.

Raging Rubble transmutation You animate an area of rubble, creating
a dangerous, rolling area of debris.

Rapid Repair transmutation Construct gains fast healing 5.
Recharge Innate Magic transmutation You channel magic energy into
your own aura, recharging your innate magic abilities.

Recoil Fire transmutation Ammunition in the targeted firearm
generates excessive recoil.

Reduce Animal transmutation Shrinks one willing animal.

Reduce Person transmutation Humanoid creature halves in size.

Reduce Person, Mass transmutation As reduce person, but affects 1
humanoid creature/level.

Refine Improvised Weapon transmutation Transform improvised
weapon into a masterwork simple or martial weapon.

Reincarnate transmutation Brings dead subject back in a random body.

Reinforce Armaments transmutation Temporarily mitigates the
fragile quality in targeted weapon or armor.

Reinforce Armaments, Communal transmutation As reinforce
armaments, but you may divide the duration among objects touched.

Reinforce Armaments, Communal transmutation As reinforce
armaments, but you may divide the spell's duration among objects
touched.

Repel Wood transmutation Pushes away wooden objects.

Reprobation transmutation Marked target is shunned by your religion.

Resilient Reservoir transmutation Creates a magical well of
retribution that a caster can unleash with blinding speed.

Resinous Skin transmutation You gain DR 5/piercing and +4 to CMD
against disarm attempts.

Resonating Word transmutation Target is damaged, staggered, and
stunned.

Restore Mythic Power transmutation Expend 3 uses of mythic power
to restore one use of target's mythic power.

Reverse Gravity transmutation Objects and creatures fall upward.

Ride the Waves transmutation Target can breathe water and swim.

Righteous Might transmutation Your size increases, and you gain
bonuses in combat.

Rope Trick transmutation As many as eight creatures hide in
extradimensional space.

Rusting Grasp transmutation Your touch corrodes iron and alloys.

Saddle Surge transmutation Bonus damage for moving on mount.

Savage Maw transmutation Your teeth extend and sharpen,
transforming your mouth into a maw of razor-sharp fangs.

Scale Spikes, GreaterM/DF transmutation As scale spikes, but gain
enhancement bonus equal to +1 every 4 caster levels.

Scale SpikesM/DF transmutation Grow jagged spikes that function as
+1 armor spikes.

Scent Trail transmutation Leave trail for allies to follow.

Scorching Ash Form transmutation Functions like gaseous form, except
the target becomes a visible swirl of hot ash and smoke.

Sculpt Simulacrum transmutation Alter a simulacrum's appearance.

Sculpt Sound transmutation Creates new sounds or changes
existing ones into new sounds.

Secret Page transmutation Changes one page to hide its real content.

Shadow Body transmutation Turn your body into a living shadow.

Shadowy Haven transmutation Functions like rope trick, except the
point of entry is through a 5-foot-square instead of a rope.

ShapechangeF transmutation Transforms you into certain creatures,
and lets you change forms once per round.

Share Glory transmutation Targets are treated as mythic creatures for
the duration of the spell.

Shifting Sand transmutation Creates difficult terrain and erases
tracks, can carry along some creatures and objects.

Shillelagh transmutation Cudgel or quarterstaff becomes +1 weapon
(2d6 damage) for 1 min./level.

Shrink Item transmutation Object shrinks to one-sixteenth size.

Sickening Entanglement transmutation As entangle, but plants have
sickening sap.

Sickening Strikes transmutation You are imbued with disease, and any
creature you strike may be sickened.

Siege of Trees transmutation Transforms Large trees into arboreal
catapults of the same size.

Siege of Trees, Greater transmutation As siege of trees, but can
transform Huge and Gargantuan trees into arboreal catapults of the
same size.

Silk to Steel transmutation Use a scarf as a shield or whip.

Slow transmutation One subject/level takes only one action/round, –
1 to AC, Reflex saves, and attack rolls.

Snake Staff transmutation Transforms wood into snakes to fight for you.

Snapdragon Fireworks transmutation Create 1 dragon firework/level.

Snare transmutation Creates a magic booby trap.

Soften Earth and Stone transmutation Turns stone to clay, or dirt to
sand or mud.

Sonic Form transmutation Turn yourself into a creature of semisolid
sound.

Spellstaff transmutation Stores one spell in wooden quarterstaff.
Spider Climb transmutation Grants ability to walk on walls and
ceilings.

Spider Climb, Communal transmutation As spider climb, but you may
divide the duration among creatures touched.

Spike Growth transmutation Creatures in area take 1d4 damage,
may be slowed.

Spike Stones transmutation Creatures in area take 1d8 damage,
may also be slowed.

Spit Venom transmutation Spit blinding black adder venom.

Squeeze transmutation The target becomes flexible regardless of its
actual size and mass.

Stabilize Powder transmutation Ammunition in the targeted firearm is
less likely to misfire.

Statue transmutation Subject can become a statue at will.

Steal Breath transmutation Pull the breath from a creature's lungs,
dealing damage and leaving it unable to speak, use breath weapons, or
cast spells with verbal components.

Stench of Prey transmutation Predatory animals must successfully save or attack the target.

Stone Fist transmutation Your unarmed strikes are lethal.

Stone Shape transmutation Sculpts stone into any shape.

Stone to Flesh transmutation Restores petrified creature.

Strangling Hair transmutation Your hair animates and grapples.

Strong Jaw transmutation Natural attacks damage as two sizes bigger.

Strong Wings transmutation The target's wings grow more powerful,
increases fly speed by +10 feet and its maneuverability to improve by one
category.

Sun Metal transmutation Weapon touched bursts into flames.

Sundering Shards transmutation Sundered item explodes, dealing
1d6 damage to adjacent creatures.

Swarm Skin transmutation Turns your body into a swarm of vermin.

Symbol of Slowing transmutation Triggered rune slows creatures.

Tar Ball transmutation Burning tar harms target and penalizes its Dex.

Tar Pool transmutation Converts the top layer of the ground into hot
tar.

Targeted Bomb Admixture transmutation Empowers bombs you
throw to deal more damage to a single creature.

Telekinesis transmutation Moves object, attacks creature, or hurls
object or creature.

Telekinetic AssemblyF transmutation Assembles a siege engine using
1 fewer worker for every two caster levels.

Telekinetic Maneuver transmutation Perform a telekinetic combat
maneuver.

Temporal StasisM transmutation Puts subject into suspended
animation.

TerraformM transmutation Alter area's terrain and climate to a new one appropriate to planet or plane.

Theft Ward transmutation You ward a single object in your possession
against theft.

Thorn Body transmutation Your attackers take 1d6 +1 damage/level.

Thorny Entanglement transmutation As entangle, plus plants make
ranged attacks.

Threefold AspectF transmutation Appear older or younger.

Thunder Fire transmutation Ammunition in the targeted firearm
deafens opponents.

Time Shudder transmutation Nearby creatures are affected by haste
or slow each round.

Time Stop transmutation You act freely for 1d4+1 rounds.

Tireless Pursuers transmutation As tireless pursuit, but affects
many targets rather than one.

Tireless Pursuit transmutation Ignore fatigue while hustling.

Touch Injection transmutation You can deliver an infusion, elixir,
poison, or potion as a touch attack.

Touch of Gracelessness transmutation Subject loses 1d6 + 1 Dex/two
levels and is prone to falling down.

Touch of the Sea transmutation Swim speed becomes 30 ft.

Transfer Regeneration transmutation Bestow regenerative abilities on a willing living creature.

TransformationM transmutation You gain combat bonuses.

TransmogrifyM transmutation Change your eidolon's evolutions.

Transmute Blood to Acid transmutation Target takes acid damage each
round, and its attackers take acid damage.

Transmute Metal to Wood transmutation Metal within 40 ft.
becomes wood.

Transmute Mud to Rock transmutation Transforms two 10-ft. cubes per level.

Transmute Potion to Poison transmutation Spit poison onto weapon
after drinking potion.

Transmute Rock to Mud transmutation Transforms two 10-ft. cubes
per level.

Treasure StitchingM transmutation Objects on cloth become
embroidered.

Tree Shape transmutation You look exactly like a tree for 1 hour/level.

Twin Form transmutation Creates controllable duplicate of you.

Twisted Space transmutation Targeted creature's attacks target a
random square instead of the intended target.

Undead Anatomy I transmutation Take the form and some of the
powers of a Small or Medium undead.

Undead Anatomy II transmutation Take the form and some of the
powers of a Tiny or Large undead.

Undead Anatomy III transmutation Take the form and some of the
powers of a Diminutive or Huge undead.

Undead Anatomy IV transmutation As undead anatomy III, but with
more abilities.

Unerring Weapon transmutation Grants a +2 bonus, +1 per four
caster levels, on attack rolls to confirm a critical hit.

Unfetter transmutation Remove distance restriction on eidolon.

Unholy Ice transmutation Create wall or javelins of frozen unholy
water.

Unholy Ice WeaponM transmutation Create a masterwork weapon
made of frozen unholy water.

Universal FormulaM transmutation Acts as any extract 3rd level or
lower.

Urban Grace transmutation You become one with the city around
you, allowing you to move more easily through its crowds and buildings.

Vermin Shape I transmutation Take the form and some of the powers
of a Small or Medium vermin.

Vermin Shape II transmutation As vermin shape, but Tiny or Large.

Versatile Weapon transmutation Weapon bypasses some DR.

Virtue transmutation Subject gains 1 temporary hp.

Virtuoso Performance transmutation Start a second bardic
performance while maintaining the first.

Vocal Alteration transmutation Disguise target's voice.

Warp Wood transmutation Bends wood.

Water Breathing transmutation Subjects can breathe underwater.

Water Walk transmutation Subject treads on water as if solid.

Water Walk, Communal transmutation As water walk, but you may
divide the duration among creatures touched.

Weaken Powder transmutation Targeted firearm's ammunition halves
the firearm's range and imposes a –2 penalty on damage rolls.

Weapon of Awe transmutation Weapon gets +2 on damage rolls.

Whispering Wind transmutation Sends a short message 1 mile/level.

Widen Auras transmutation Increase the range of auras bestowed
by your class.

Wilderness Soldiers transmutation Nearby plants aid you in combat.

Wind Blades transmutation Harden the air around the target into
jagged invisible blades.

Wind Walk transmutation You and your allies turn vaporous and travel fast.

Windy Escape transmutation You respond to an attack by briefly
becoming vaporous and insubstantial.

Wood Shape transmutation Reshapes wooden objects to suit you.

World Wave transmutation Earth or water moves you across distances
and damages things not of the natural world.

Youthful Appearance transmutation Target appears younger.

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