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I thought it might be interesting to start a series of threads where we feature an aspect of running or playing games each time. Based on the theme you could chip in with your words of advice, complementing the GM/Player guide with your perspective. Maybe even provide snippets of gameplay where you pulled something off or messed something up.
This thread is just to see if you think this would be useful or fun (the existing guides do cover a lot of ground). Possible topics could be:
-Preparing combat encounters and boss fights
-Starting campaigns and one-shots
-Speeding up and assisting CC
-Tips on improvising
-Properties of different styles of adventures (RP heavy or Dungeoncrawl, etc)
(thanks vechmaster for ideas)
I believe this could help out new GMs, and also simply be entertaining. There are many sources out there (youtube channels, text guides, podcasts) that could also be gathered here to showcase tricks and tips.
Sounds like a good idea! Not sure really what we're meant to contribute to this thread, but I could probably say a few words on any of those topics
Ah right... forgot to ask the most important thing: What other topics can you think of? And which one would be a good one to start with?
You've got a good list to get started with! Choose one and start a thread :)
I think you should go the way of Matthew Colville and take it from the top! FableTop has a How to Play article, but what about the layperson who stumbles his way into the Glade, reads everything in the How to, and says "Ok, but... where do I go from here?"
I could see the threads being numbered chronologically, starting from the point a person decides to GM.
RUNNING THE GAME: FABLETOP
Properties of different Adventures and/or Genres
. . . = So you want to start a game. What kind? When? Where? Why?
House Rules vs Core System
. . . = This is uh... probably going to be a long forum.
Party Sizes and CC
. . . = Should a beginner host for one or two players? Are there advantages/disadvantages in having a small party or full party? And how do I get folks into the world as characters?
. . . = I know what I want to host, and where, and with whom. Now what?
. . . = AKA "That Special Something That Keeps Us From Murdering Each Other"
Preparing Combat Encounters
. . . = RP is fun, but these guys need to roll dice sometimes. What do I put in front of them to throw dice at? How do I explain it all?
Creating Villains and Bosses
. . . = Ok, we've fought wolves and bugs for three sessions. How about a change in scenery?
Tips on Improvising
. . . = For when that twenty page Word Doc you've written as a storyboard goes out the window in the second session because your players fall in love with a minor NPC and now you need to focus the story around them or risk losing some interest...
This list could be added to and could spurn some great discussion here and in the Glade. Great idea, solbor/vechmaster.
This thread is only good if it's modified and heavily watched by a Mod. Stopping annoying posts that don't contribute or clutter up the threads with arguments. (This post is about 50% of that)
Just because we host, doesn't meant we are capable of giving good advice or even should be giving advice.
Solbor, this is a great Idea however.
Don't worry Jedi, I always keep a close eye on the forums. :)
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