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Runes / Potions

thunderstar Sep '17  /  edited Jan '18
= Runes =

Basic Runes (Level 1)
• Fire - One of the four basic elements. Used in any spell involving Fire.
• Air - One of the four basic elements. Used in any spell involving Air.
• Water - One of the four basic elements. Used in any spell involving Water.
• Earth - One of the four basic elements. Used in any spell involving Earth.
• Blast - An action rune used to cast any offensive magic.
• Hex - An action rune used to cast low-level curse magic.
• Great - One of the three effect runes. Superficially changing your spell.
• Brief - One of the three duration runes. Extending you spell up to a few minutes.
• Broad - One of the three Area of Effect runes. Expanding your spell to hit up to a few targets.

Adept Runes (Level 2)
• Nature - One of the six arcane elements. Used in any spell involving Nature.
• Electric - One of the six arcane elements. Used in any spell involving Ice.
• Poison - One of the six arcane elements. Used in any spell involving Poison.
• Ice - One of the six arcane elements. Used in any spell involving Ice.
• Life - One of the six arcane elements. Used in any spell involving Life.
• Metal - One of the five arcane elements. Used in any spell involving Metal.
• Guard - An action rune used to cast protection spells on items.
• Body - An action rune used to cast medium level curse spells.
• Major - One of the three effect runes. Significantly changing your spell.
• Extended - One of the three duration runes. Extending you spell up to an hour.
• Large - One of the three Area of Effect runes. Expanding your spell to hit up to several targets.

Advanced Runes (Level 3)
• Law - An action rune used to cast telekinetic spells, and teleportation spells.
• Mind - An action rune used to cast high-level curse spells.
• Extreme - One of the three effect runes. Extensively changing your spell.
• Eternal - One of the three duration runes. Extending you spell until it is broken by the caster.
• Vast - One of the three Area of Effect runes. Expanding your spell to cover a vast area.

Arcane Runes (Level 4)
• Time - One of the five unknown elements. Used in any spell involving Time.
• Space - One of the five unknown elements. Used in any spell involving Space.
• Light - One of the five unknown elements. Used in any spell involving Light.
• Dark - One of the five unknown elements. Used in any spell involving Darkness.
• Shadow - One of the five unknown elements. Used in any spell involving Shadow.
• Heart - An action rune used to cast arcane level curse spells.
• Summon - An action rune used in any summoning spells.

Unknown Arcane Runes (Level 5)
• Soul - An action rune used to cast unknown arcane level curse spells.
thunderstar Sep '17  /  edited Jan '18
= Potions =

Basic Potions (Level 1)
• Potion of Instant Damage - This potion may be thrown at a single target. Damage equal to your Crafting stat is dealt to your target.
• Splash Potion of Fire - This potion may be thrown. When this potion activates, a 3x3 area is set of fire for a number of turns equal to your crafting stat, dealing 1 damage per turn to any target(s) in the fire.
• Splash Potion of Gusting Wind - This potion may be thrown. Upon activation, this potion deals 1 damage in a 2x3 area, with the chance of knocking target's prone.
• Splash Potion of Mist - This potion may be dropped at your feet, or thrown at a target. Upon activation, your target is surrounded by mist and marked as Stealth.
• Earth -

Adept Potions (Level 2)
• Potion of Instant Growth - This potion may be thrown, or poured onto the ground. Upon activation, any plant that the potion touched rapidly grows to an unnatural size. Results of this potion may vary.
• Potion of Arcing Lightning - This potion may be thrown at a target. Upon activation, damage equal to your Crafting stat is dealt to the first target, and damage is dealt to the next closest target equal to 50% of your Crafting stat. If the potion lands near your target but misses, damage equal to 50% of your crafting stat is dealt the closest target.
• Potion of Poison - This potion may be drunk, or used to poison food or beverage. Upon ingestion, the target receives 2 damage for a number of turns equal to your Crafting stat.
• Potion of Instant Freeze - This potion may be thrown at a single target. Upon activation, your target becomes frozen and receive a deduction to movement equal to your Crafting stat.
• Potion of Delayed Healing - This potion may be drunk, or thrown at a target. The target's health is restored by 1 every turn for a number of turns equal to your crafting stat.
• Potion of Magnetization - This potion may be thrown, or simply opened. Upon contact with air, this potion rapidly attracts metal towards it. Results of this potion may vary.

Arcane Potions (Level 3)
• Potion of Gravitation -
• Potion of Slowness -
• Potion of Haste -

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