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War of the Sun: Base Classes

mylittlepony Jan '18  /  edited Mar '18
A Brief Explanation
These are the starting classes you can pick from. Remember that proficiencies are listed at the bottom of your notes and class stats are added to your personal stats. The class cap is how many of a certain class there can be, ever. Most classes don't have one.

Mercenary
A well-rounded swordsman who fights for a contract.
Proficiencies: Swords [D]
Max. HP: 18
Strength: 4
Magic: 0
Speed: 2
Skill: 4
Defense: 3
Resistance: 0
Movement: 5
Promotes to: Hero, Ranger
Class Cap: None

Myrmidon
A skilled and swift swordsman who excels in killing.
Proficiencies: Swords [D]
Max. HP: 17
Strength: 3
Magic: 0
Speed: 4
Skill: 5
Defense: 1
Resistance: 0
Movement: 5
Promotions: Swordmaster, Assassin
Class Cap: None

Thief
A quick knave who is better at picking locks and gathering info than actually fighting.
Proficiencies: Swords [E]
Max. HP: 16
Strength: 2
Magic: 0
Speed: 5
Skill: 2
Defense: 0
Resistance: 0
Movement: 6
Promotions: Rogue, Assassin
Special Skills: Thievery
Class Cap: None

Soldier
A regular enlisted soldier. Well rounded with high HP.
Proficiencies: Lances [D]
Max. HP: 22
Strength: 4
Magic: 0
Speed: 2
Skill: 4
Defense: 2
Resistance: 0
Movement: 5
Promotions: Halberdier, General
Class Cap: None

Knight
A slow, armored defensive powerhouse.
Proficiencies: Lances [D]
Max. HP: 20
Strength: 5
Magic: 0
Speed: 0
Skill: 2
Defense: 5
Resistance: 0
Movement: 4
Promotions: General, Crusader
Weaknesses: Armored
Class Cap: None

Fighter
An axe wielder with a reckless yet powerful fighting style.
Proficiencies: Axes [D]
Max. HP: 19
Strength: 5
Magic: 0
Speed: 3
Skill: 1
Defense: 2
Resistance: 0
Movement: 5
Promotions: Hero, Warrior
Class Cap: None

Pirate
A seafarer who fights with axes on land and sea.
Proficiencies: Axes [D]
Max. HP: 18
Strength: 4
Magic: 0
Speed: 4
Skill: 2
Defense: 2
Resistance: 0
Movement: 5
Promotions: Warrior, Berserker
Special Skills: Seafarer
Class Cap: None

Archer
A bow wielder whose bow can strike from longer ranges, but can't fight up close.
Proficiencies: Bows [D]
Max. HP: 17
Strength: 2
Magic: 0
Speed: 3
Skill: 5
Defense: 1
Resistance: 0
Movement: 5
Promotions: Sniper, Ranger
Class Cap: None

Mage
A student of Anima magic, the magic of truth.
Proficiencies: Anima [D]
Max. HP: 16
Strength: 0
Magic: 4
Speed: 3
Skill: 4
Defense: 1
Resistance: 3
Movement: 5
Promotions: Sage, Spellsword
Class Cap: None

Monk
A student of Light magic, the magic of faith.
Proficiencies: Light [D]
Max. HP: 15
Strength: 0
Magic: 3
Speed: 3
Skill: 5
Defense: 0
Resistance: 4
Movement: 5
Promotions: Bishop, Crusader
Class Cap: None

Shaman
A student of elder magic, also known as Dark magic, the magic of knowledge. Rare due to the dangers of Dark magic.
Proficiencies: Dark [D]
Max. HP: 17
Strength: 0
Magic: 5
Speed: 2
Skill: 2
Defense: 2
Resistance: 2
Movement: 5
Promotions: Druid, Summoner
Class Cap: 5 [Currently 1]

Priest
A holy man who heals his allies with staves, but can't attack.
Proficiencies: Staves [D]
Max. HP: 16
Strength: 0
Magic: 3
Speed: 3
Skill: 1
Defense: 1
Resistance: 5
Movement: 5
Promotions: Bishop, Sage
Class Cap: None

Cleric
A holy woman who heals her allies with staves, but can't attack.
Proficiencies: Staves [D]
Max. HP: 15
Strength: 0
Magic: 4
Speed: 3
Skill: 1
Defense: 0
Resistance: 5
Movement: 5
Promotions: Bishop, Sage
Class Cap: None

Songster (Songstress for females)
Enchanting singers who can refresh their allies.
Proficiencies: Light [E]
Max. HP: 15
Strength: 1
Magic: 2
Speed: 5
Skill: 4
Defense: 1
Resistance: 3
Movement: 6
Promotions: None, but the level cap is 40
Special Skill: Refresh
Class Cap: 1 [Currently 1]

Furfolk
Strange beings who can transform into the animals they represent by using a beaststone. They also sport the ears and tails of their animal when in human form.
Proficiencies: Beaststone [E]
Max. HP: 17
Strength: 3
Magic: 1
Speed: 4
Skill: 4
Defense: 2
Resistance: 1
Movement: 6
Promotions: None, but the level cap is 40
Weaknesses: Beastfolk, furfolk
Class Cap: 3 [Currently 1]

Birdmen
Strange beings who can transform into large versions of the birds they represent by using a beaststone. They also sport sharp features and wings even in human form.
Proficiencies: Beaststone [E]
Max. HP: 15
Strength: 2
Magic: 1
Speed: 5
Skill: 5
Defense: 1
Resistance: 1
Movement: 7
Promotions: None, but the level cap is 40
Weaknesses: Beastfolk, flying
Class Cap: 3 [Currently 1]

Draconids
Strange and exceedingly rare beings who can transform into powerful dragons by using a beaststone. They also have small patches of scales on their cheeks and arms, as well as draconic tails.
Proficiencies: Beaststone [E]
Max. HP: 20
Strength: 5
Magic: 1
Speed: 2
Skill: 2
Defense: 5
Resistance: 0
Movement: 5
Promotions: None, but the level cap is 40
Weaknesses: Beastfolk, dragon
Class Cap: 1 [Currently 1]

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