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War of the Sun: Skills

mylittlepony Jan '18  /  edited Jan '18
Thievery
Allows the use of lockpicks, and allows you to steal items that aren't weapons, tomes, or staves if your speed is higher than the target's. The class skill of Thieves and their promotions. Unable to be chosen as a personal skill.

Locktouch
Pick locks on chests and doors without using lockpicks or keys. Class skill of Rogues. Unable to be chosen as a personal skill.

Refresh
Use your turn to give another turn to an adjacent ally. Class skill of the Songstress. Unable to be chosen as a personal skill.

Seafarer
Allows movement on water tiles, reducing Movement by half rounded up. The class skill of Pirates and Berserkers.

Mountaineer
Allows movement on mountain tiles, reducing movement by half rounded up. The class skill of Berserkers.

Divine Healing
Heals 30% of your HP at the start of your turn. The class skill of Bishops. Unable to be chosen as a personal skill.

Renewal
Heals 10% of your HP at the start of your turn.

Soothing Presence
Allies within 2 spaces heal 10% of their HP at the start of their turn.

Lethality
Gives a [Skill/2] chance to kill your target instantly, assuming your attack deals damage. The class skill of Assassins. Unable to be chosen as a personal skill.

Critical+
Increases the likelihood to score a critical hit by 15%. The class skill of Swordmasters, Berserkers, Snipers, and Halberdiers. Unable to be chosen as a personal skill.

Wrath
Increases the likelihood to score a critical hit by 30% if HP is lower than 50%.

Vantage
Always strike first, even when attacked.

Adept
[Skill] chance of attacking twice with one attack.

Resolve
Strength, Skill, and Speed x1.5 if HP is lower than 50%.

Counter
[Skill/2] chance of, when struck, dealing half the damage taken back to the enemy.

Celerity
Increases Movement by 1.

Provoke
Makes the user more likely to be attacked.

Shade
Makes the user not be attacked unless no other allies are within the enemy's attack range.

Charm
Allies within 3 tiles get +1 hit and dodge dice.

Solidarity
Adjacent allies get 10% crit and are 10% less likely to get crit.

Indoor Fighter
Hit and dodge dice +2 when indoors.

Outdoor Fighter
Hit and dodge dice +2 when outdoors.

Stat +2
Grants Strength, Magic, Skill, Speed, Defense, or Resistance +2. Choose one and name the trait after the stat.

HP +5
Grants Max. HP +5.

Gamble
Reduces hit dice by 2 but increases crit by 10%.

Zeal
Increases crit by 5%.

Patience
Hit and dodge dice +2 during enemy phase.

Prescience
Hit and dodge dice +2 during player phase.

Focus
Increases crit by 10% if no allies are within 3 spaces.

Even Rhythm
Hit and dodge dice +2 on even numbered turns.

Odd Rhythm
Hit and dodge dice +2 on odd numbered turns.

Demoiselle
Dodge dice +2 and enemy crit -10% to all male allies within 3 tiles. Females only.

Gentilhomme
Dodge dice +2 and enemy crit -10% to all female allies within 3 tiles. Males only.

Tantivy
Hit and dodge dice +2 if there are no allies within 3 tiles.

Underdog
Hit and dodge dice +3 if you are at a lower level than the enemy. For promoted classes, add +20 levels.

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