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War of the Sun: Advanced Classes

mylittlepony Jan '18  /  edited Feb '18
These are the promoted classes of base classes. All stats except Movement increase the stat by a certain amount. For Movement, you change your current class' Movement to the new number.

Hero
A seasoned combatant with much experience on the battlefield.
Proficiencies: Swords [Current rank or D], Axes [Current rank or D]
Max. HP: +4
Strength: +3
Magic: +0
Speed: +2
Skill: +3
Defense: +3
Resistance: +1
Movement: 6
Promoted From: Mercenaries, Fighters
Class Cap: None

Ranger
A fighter proficient in sword and bow who travels far to fight.
Proficiencies: Swords [Current Rank], Bows [D]
Max. HP: +3
Strength: +2
Magic: +1
Speed: +3
Skill: +3
Defense: +2
Resistance: +2
Movement: 7
Promoted From: Mercenaries, Archers
Class Cap: None

Swordmaster
A master of the sword who excels in scoring critical hits.
Proficiencies: Swords [+1 Rank]
Max. HP: +3
Strength: +2
Magic: +0
Speed: +4
Skill: +5
Defense: +2
Resistance: +1
Movement: 6
Special Skills: Critical+
Promoted From: Myrmidons
Class Cap: None

Assassin
A professional murderer who can kill with a single stroke.
Proficiencies: Swords [Current rank]
Max. HP: +2
Strength: +2
Magic: +1
Speed: +3
Skill: +5
Defense: +1
Resistance: +1
Movement: 7
Special Skills: Thievery, Lethality
Promoted From: Myrmidons, Thieves
Class Cap: None

Rogue
A master thief who can pick locks without even a lockpick.
Proficiencies: Swords [Current rank]
Max. HP: +2
Strength: +1
Magic: +1
Speed: +5
Skill: +4
Defense: +1
Resistance: +1
Movement: 7
Special Skills: Thievery, Locktouch
Promotes From: Thieves
Class Cap: None

Warrior
Hardened fighters who wield axe and bow with power.
Proficiencies: Axes [Current rank], Bows [E]
Max. HP: +4
Strength: +4
Magic: +0
Speed: +2
Skill: +3
Defense: +2
Resistance: +0
Movement: 6
Promoted From: Fighters, Pirates
Class Cap: None

Berserker
Incredibly powerful master axe wielders who strike critically often.
Proficiencies: Axes [+1 rank]
Max. HP: +4
Strength: +5
Magic: +0
Speed: +3
Skill: +2
Defense: +1
Resistance: +0
Movement: 6
Special Skills: Seafarer, Mountaineer, Critical+
Promoted From: Pirates

Halberdier
Master lancers who boast high HP and Skill, along with innate Critical.
Proficiencies: Lances [+1 rank]
Max. HP: +5
Strength: +3
Magic: +0
Speed: +2
Skill: +4
Defense: +3
Resistance: +1
Movement: 6
Special Skills: Critical+
Promoted From: Soldiers
Class Cap: None

General
Powerful knights and leaders with incredible defense.
Proficiencies: Lances [Current rank], Axes [D]
Max. HP: +4
Strength: +4
Magic: +0
Speed: +0
Skill: +3
Defense: +5
Resistance: +0
Movement: 5
Weaknesses: Armored
Promoted From: Soldiers, Knights
Class Cap: None

Crusader
Holy, armored knights who fight for their faith.
Proficiencies: Lances [Current rank or E], Light [Current rank or E]
Max. HP: +4
Strength: +3
Magic: +4
Speed: +1
Skill: +3
Defense: +4
Resistance: +4
Movement: 5
Promoted From: Knights, Monks
Class Cap: None

Sniper
A master of the bow who nearly always hits and crits often.
Proficiencies: Bows [+1 rank]
Max. HP: +3
Strength: +3
Magic: +1
Speed: +3
Skill: +5
Defense: +2
Resistance: +1
Movement: 6
Special Skills: Critical+
Promoted From: Archers
Class Cap: None

Sage
Master mages and healers who study magical texts.
Proficiencies: Anima [Current rank +1 or D], Staves [Current rank or E]
Max. HP: +1
Strength: +0
Magic: +5
Speed: +3
Skill: +4
Defense: +1
Resistance: +4
Movement: 6
Promoted From: Mages, Priests, Clerics
Class Cap: none

Spellsword
A mage who melds sword and sorcery.
Proficiencies: Anima [Current rank], Swords [E]
Max. HP: +3
Strength: +4
Magic: +4
Speed: +3
Skill: +3
Defense: +2
Resistance: +2
Movement: 6
Promoted From: Mages
Class Cap: None

Bishop
Leaders in the faith and masters of holy magic.
Proficiencies: Light [Current rank or D], Staves [Current rank or D]
Max. HP: +1
Strength: +0
Magic: +4
Speed: +4
Skill: +3
Defense: +0
Resistance: +5
Movement: 6
Special Skills: Divine Healing
Promoted From: Monks, Priests, Clerics
Class Cap: None

Druid
A master of the dark arts, rare and powerful due to the intense danger of Dark mastery.
Proficiencies: Dark [Rank +1], Anima [D]
Max. HP: +2
Strength: +1
Magic: +5
Speed: +2
Skill: +2
Defense: +2
Resistance: +3
Movement: 6
Promoted From: Shamans
Class Cap: 2 [Currently 0]

Summoners
Dark mages who have learned to summon ghostly warriors.
Proficiencies: Dark [Current Rank], Staves [E]
Max. HP: +1
Strength: +0
Magic: +4
Speed: +3
Skill: +3
Defense: +1
Resistance: +4
Movement: 6
Special Skills: Summon
Promoted From: Shamans
Class Cap: 3 [Currently 0]

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