Turns will be decided by the pre-turn decider unless some special circumstances.
Melee attacks will use Might.
Ranged weapon attacks use Agility.
Magic in general uses Wisdom.
Blocking:
Might: block with a shield or something less effective against magic.
Agility: Dodge amd try to evade this is neutral to everything and a very balanced option.
Wisdom: Block with magic, effective against magic and sometimes other projectiles.
Movement is not limited but please use commonsense, you are not going to run up a wall, down a 40feet long hallway and still have more then enough stamina to do a jumping attack. Please use commonsense.
Melee attacks will use Might.
Ranged weapon attacks use Agility.
Magic in general uses Wisdom.
Blocking:
Might: block with a shield or something less effective against magic.
Agility: Dodge amd try to evade this is neutral to everything and a very balanced option.
Wisdom: Block with magic, effective against magic and sometimes other projectiles.
Movement is not limited but please use commonsense, you are not going to run up a wall, down a 40feet long hallway and still have more then enough stamina to do a jumping attack. Please use commonsense.