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Greternesh - Play Forum: Green Team

edward Jan '19
Play forum for green team
oman1666 Jan '19  /  edited Feb '19
This is the play forum for the Green Team of the Greternesh party campaign.

the following players are members of this team;
-dramatique
-pyrak
-darthdracula

Please continue where you left off in the Greterfest forum, and continue your character's journey! :)
oman1666 Jan '19
Tusk'a rolls for senses

[ ] [ ] [ ]

Tusk'a approaches the crude ogre's hut, hoping to find some food or trinkets to steal from it. his senses fail him, and he doesn't catch the sent of a North Wolf tied up behind the back of the shack. It begins to bark loudly, attracting the attention of the hut's owner!

(Please report to a live session at your soonest convenience for combat)
oman1666 Jan '19
Ferna and her pack have made their way into Vorlidia. Here they have a run with some Orcs, who accuse them of stealing food from their lands. Ferna fails to defuse the situation and refuses to surrender; the werewolves are slaughtered.

fabletop.com/chatlog/view/oman1666/20190104

Ferna sits alone on the planes of Vorlidia, some miles away from where she met the Orcs. She is all alone now. What will she do?

---

Nearby, in the Orcish town of Reap-Mah. The orc captain Gun-Dar and his men are gathered, planning their next moves. Captain Silug left with his own men yesterday, headed for The Shadow Lord's old temple. Captain Muzol has left too, off to find more man flesh. Gun-Dar is the sole captain of Reap-Mah when a new band of Orcs arrive, wearing wolf skin clothing. The new band's leader wears a wolf's head over his chain mail and identifies himself to Gun-Dar as Captain Narglug. Narglug warns Gun-Dar that there are dangerous werewolves creeping into their lands, and tells him the story of his encounter with Ferna's pack.
oman1666 Jan '19
Okin and Gol'thn'sh have both been asked to report to The Temple - this Zioux building is the only stone structure in all of Darkwood, and impressively climbs one hundred and twenty feet into the air in a stepped pyramid. As well as the spiritual home of their tribe, the temple is also the residence of the Zioux's chieftan, Kellador son of Evagoth. Neither of these savages has met the other before, or has any idea what the chief might want with them. On the way into the temple, they are made to stop in a small room and bath in a pool of clean water, then are anointed with sacred oils. Once they are clean enough to step foot in the sacred temple, they are bought to the chieftan.
oman1666 Jan '19
Lugasht can't help but feel restless. He's been cooped up for three days in a dark hut in the middle of a swamp, where the higher ups of his order have left him to pray, meditate and contemplate the Shadian faith he seeks. By the young acolytes counts, tomorrow is the big day where the Elder is meeting with the Masters, Lords and Erls of the Dark Tower to discuss the rumours of a return of the Dark Lord, and put a plan of action in place for their people. A lowly acolyte such as Lugasht wouldn't have been invited anyway, but the extra distance from home only adds to his isolation... Now what would Shadious do in this scenario?
pyrak Jan '19
Lugasht keeps to his diligent meditation, for there is no real reason to leave the hut yet. It would be impossible for one of his meager power and age to get into such a meeting, and he could always find out what happened later. Before he can truly plot the demise of Man, he must acquire power for schemes without means are nothing. Thus with nothing else more urgent at the time he continues to to pray, meditate and contemplate.
oman1666 Jan '19
Lugasht rolls for knowledge of Shadian religion;
[ ] [ ] [ * ] [ ]

After a day of prayer and contemplation, Lugasht comes to a realisation.

From what the young acolyte understands of his faith, the route to Shadian magic can only come through serving The Dark God. Why have the masters left him here? What purpose does siting in a room serve for the God of Shadow?
pyrak Jan '19
Although cunning and insightful compared to the average orc, Lugasht was getting impatient. He had gained no noticeable insights during his days of prayer and meditation. He finally came to the conclusion that he was unlikely to gain anything from being out here further without good fortune showing up before him. However at the same time, he knew that he couldn't go back without good reason. That left either staying at the hut and continue to do nothing or attempt to voyage out and leaven behind the Dark Tower.

While he direly wished to take action, he had no clue of things beyond the Dark Tower and he was sure that the Dark Tower contained secrets the Elder and others of great power chose to keep hidden. Although he would like to boast about being quite stealthy, he was truly only decent at it and the inner sanctums of the masters of the tower were surely defended against thieves. This left him deciding to either wait until someone comes and gets him, he makes an astounding revelation, choosing to sneak into the Dark Tower or leave to find his way elsewhere. In the end reasoning won and he chose to stay for the duration of a week.

If nothing were to occur for better or worse within a week of him beginning his meditations, then he would return to the Dark Tower.
darthdracula Jan '19
Okin would carefully observe the inner construction of the temple, fascinated by the Zioux craftsmanship and how large the sacred building had become. As he would be brought before the chieftan he would politely greet his host and patiently await for the reason of his summoning to be brought to his attention.
oman1666 Jan '19
The next day, another Shaman comes to the hut Lugasht has been left in. This is Yeklord, a higher ranking Shaman who has been mentoring the young acolyte for the past half year. Yeklord seems distracted, something clearly weighing on his mind as he suddenly pushes open the door, jolting Lugasht away from his meditative trance.

"Learnt much?" The Lord asks his pupil. "Follow me." he commands, no waiting for a response.
pyrak Jan '19
Lugasht jumps up partially out of being startled, and turning it into more of a quick reaction to his mentor's presence. Since her didn't really have anything he wasn't already wearing at that point, he immediately followed his teacher without question. As he followed he replied, "I gained little insight out here and to be honest it felt as though I wasn't able to properly use my time while sitting in the hut rather than studying in the tower." Giving a moment for Yeklord to respond, he followed up with "Has anything important occurred while I was out here master?"
oman1666 Jan '19  /  edited Jan '19
Yeklord makes a sound not unlike a snarl, and spits into the swamp.

"You have not learnt the lesson I left you here to learn. And neither, it would seem, has The Elder. The Shadow Lord is said to be returning, and he wants to sit around with his thumb up his ass. Power, Lugasht, does not just reveal itself one day if you are just patient enough and well behaved. It comes to those who seize it."

The Lord continues to walk, with the young apprentice in tow. Their path seems to be taking them North-West.
oman1666 Jan '19  /  edited Jan '19
fabletop.com/chatlog/view/oman1666/20190111

The two savages meet with the chief of their tribe, and are given a mission to travel to Vorlidia to gain information about the Shadow Lord's rumoured return. After planning their route and gathering supplies, they begin to travel North-West towards the border of the Zioux and Dreyjox tribes.

---

Elsewhere Lugasht walks with his mentor, they are headed via a complex series of safe paths through a very dangerous swamp. They too are headed for Vorlidia. Lugasht practices his magic as he walks.
pyrak Jan '19  /  edited Jan '19
--does magic practicing stuff until they arrive or encounter something.
oman1666 Jan '19
Lugasht rolls for magic;
[ ]

Lugasht rolls for magic;
[ ]

Try as he might... the young acolyte just can't seem to get the hang of this spell. He still has a lot to learn before he masters this sort of magic. The Great Marsh can be a dangerous place for those who don't know the safe paths through, it is haunted by dangerous and dark spells put there long before the Dark Tower was built. Thankfully, Lugasht is in safe hands, and Yeklord knows the safe routes to the swamp's edge. After the first day's journey, the two Shamans stop to make a simple camp.

"Hmmm... not sure if we should light a fire." Yeklord says in a hushed voice, squinting at the tree line. "I can't shake the feeling we're being followed."
oman1666 Jan '19
It takes a little over a day for Okin and Gol'th'sh to cross the lands of the Zioux and enter Drejoxian territory.

Okin rolls for luck;
[ * ] [ ]

Gol'th'sh rolls for luck;
[ ] [ * ]

The journey continues for another day and a half across the land of the neighbouring tribe. The two savages spend some time conversing and getting to know one another, but other than that the journey goes without incident. The two Green-Skins make camp for the night, not far from the Dreyjox-Herrox border. Here, many trees still hold signs of a recently buried feud, symbols of each tribe carved into their bark for several dozen feet in each direction, where one tribe or another had moved the ever shifting border.
darthdracula Jan '19
As the night falls upon them, Okin inspects the markings, pondering upon how two tribes of relative little world influence considered a few trees more or less reason to shed blood on the land they share.

On these thoughts, Okin would turn to introspection. After helping Gol'th'sh set up camp and properly eating and hydrating, he would bid his kinsman good night and find a relaxing place under the stars to medatitate on the current quest for a couple hours before going to sleep himself.
oman1666 Jan '19
Okin rolls for magic;
[ ] [ * ]

Whilst not affiliated with any particular god, Okin's wisdom and spirituality lends itself to a variety of tasks. He feels a strong presence coming from the Herroxian lands, he feels the ancient presence of the god of war for which the tribe is named. Okin makes a mental note not to do anything that would offend followers of this religion if he wishes to make contact with them. From what he recalls, dishonourable actions in combat or sleights against the name of Herrox would be examples of things that would upset this tribe.

From what Okin understands, the main settlement of the Herroxian people is called Mother Hill, and could be reached by tomorrow evening. Alternatively, if he doesn't think talking to the Herrox tribe would be of any help, travelling straight West across the border is a reasonably quick and safe path out of the forest.
oman1666 Jan '19
fabletop.com/chatlog/view/oman1666/20190113

Out in the Ashen Waste, Tusk'a battles another Ogre, killing his opponent and claiming his weapon and supplies for his own. Following this, Tusk'a spends some time in the Ogre's shack, eating plentifully and giving his wounds time to recover. This also gives him more of a chance to analyse the strange map his deceased opponent has carved into his wall.

Intelligence check;
[ ] [ ]

Unfortunately the Ogre can't make heads or tail of it. Whatever information was contained here died with its creator. Tusk'a feels a momentary tinge of regret, his opponent was about to tell him something before he died.

It is up to Tusk'a where he goes and what he does from here. There's plenty of food at the shack, but he can't really carry it long distance across the waste lands. He could set up this shack as his new base of operations, or forgo the rest of the food to hunt larger game.
oman1666 Jan '19
fabletop.com/chatlog/view/oman1666/20190114

The Zioux Savages, Okin and Gol'thn'sh decide to split up. Okin taking a direct route along the border to the forest's edge, and Gol'thn'sh heading for Mother Hill.

--
Okin heads along the border, hoping not to be spotted.

Luck check;
[ ] [ ]
Stealth check;
[M] [ ]

As he travels, he spots a group of warriors returning from their hunt. They are carrying shields, so Okin identifies them as members of the Dreyjox tribe. The warriors are wandering back from Herroxian lands, and carrying a dead stag impaled through a spear, held by a warrior at each end. Okin reasons that due the direction of the Warrior's travel, this stag has been illegally pouched from their neighboring tribe. Not wanting to be spotted, the wise savage quickly scales a tree, and hides among its branches. The Warriors soon pass, and vanish into the distance.

When Okin descends from his hiding place, he sees that a round wooden shield has fallen from the back of one of the warriors, the leather of its strap warn away by time and lack of care from its owner. Okin may find the shield useful both for combat, and as a disguise. Only the Dreyjoxians use shields, and if he was carrying one, anyone else he encountered would assume he too was a Dreyjoxian tribal.

--

Gol'thn'sh heads for Mother Hill

[ ] [ * ]

Riding on Rip-Terror, no beast of the forest dares approach Gol'thn'sh. And he's fortunate enough not to meet any men or Green-Skins.

Just before nightfall, he spots Mother Hill on the horizon. Gol'thn'sh can either make camp now, and visit it in the morning, or approach it now under the cover of night.
darthdracula Jan '19
With a sad sigh, Okin figures if they haven't yet turned around to get the shield it mustn't've meant that much to him anyway and takes the item.

Now, with the perfect disguise in hands, he would continue on West-bound to reach the edge of the forest. Once/if very tired from his journey, he would stop and sit in a somewhat hidden camp for the night.
In his meditation, he'd ponder the presence of Herrox and his power over these lands. He would reach out into the cosmos, asking whether he could gain strength to match the fast gallop of a wolf rider.

"Patience is a virtue, but many flaws often display themselves as such to their bearer, to lack persistance and give into sloth would be such a case"
oman1666 Jan '19
Okin rolls for luck, his disguise makes it less likely to encounter anything.

[ * ] [ ] [ ] [ ]

It takes a further two days to reach the edge of the forest, and this journey passes without further incident. As he stops to make camp on the first night, he meditates on the idea of great-wolf like speed.

Magic roll;
[ * ] [ ]

The acolyte reaches out to the cosmos, and feels it reach back to him. The wind suddenly picks up, and just for a moment, a collection of leaves blow into a figure not unlike that of a human woman. The figure is there for but a moment, before the wind dies as suddenly as it began, and its leaves lost amongst countless others on the forest floor. Okin remembers an old tale of his faith. Of an Elven Champion who was blessed by the wind goddess Fi. He could run much faster than a great wolf, as fast a gale-force wind. Okin recalls that Fi champions freedom (in many senses of the word) and is also associated with travel, and lack of material possessions. All the acolyte has upon him are his essential supplies. He has no great treasures or luxuries - and he's about to set off on a journey to see new parts of the world he has never seen before. Perhaps this path leads not only to Old Vorlidia, but also to enlightenment.
darthdracula Jan '19
Vigor now flowing back to him like water to a thirsty man, Okin would get up eager to press on with his journey. Though his shield no longer served as a disguise, it could join his "wares" to further the charade of a travelling merchant - which wasn't hard given it could be true, Okin was travelling and could sell his items to those he met on the roads.
He'd make haste, remembering the vision he had and the tales of Fi's champions galloping across the land. Okin had heard rumors that navigators travelled in enormous wooden boats and used the stars in the sky to find their path, he needed only one celestial light to point his direction; the Sun, Okin would use it to travel Northwest in an attempt to meet the path of the wolf rider.

"The greatest harms of life are the ones hidden in plain sight, those we wave off as benign and go hunting for sheep in wolf's clothing, when the opposite is about to pounce. I must become such a harm to the people of this land if I want to cross unscathed."
oman1666 Jan '19
Okin travels North West to meet up with Gol'thn'sh.

Luck check;
[ ] [ * ]

He heads North-West without incident, and makes camp on the edge of Herroxian lands, no far from the edge of the forest. It will be easy for the other savage to meet up with him as soon as his business in Mother Hill has finished.

Intelligence check;
[ * ] [ ] [ ] [ * ]

Okin realises the 'travelling merchant' plan will not be of any use when the duo make their way into human lands. The 'crime' of being either a Green-Skin or a Barbarian of Darkwood are both punishable by death within the Empire of Crowdor. It seems the only purpose the shield would serve would be defence.
pyrak Jan '19
"Whatever you think is the wisest action Yeklord, what about making a decoy in case we are?" In any case, he decides to keep an eye out for anybody nearby.

Later when he gets the opportunity do do so, Lugasht attempts to use a spell that would twist nature around people following him into hindrances, whether it was unstrung roots or crazed wild animals, anything to disturb them and cause them to loose track of Lugasht and Yeklord or reveal the location of any followers to the pair.
oman1666 Jan '19
fabletop.com/chatlog/view/oman1666/20190124

Lugasht and Yeklord use the decoy plan to escape across the swamp. As they walk the Lord tries to get the young acolyte to talk on the subject of philosophy. When they finally stop to make camp, they are right on the edge of the swamp, ready to cross into Crowdor.
pyrak Jan '19
When they're finally stopped at the edge of the swamp and set up for the night. Lugasht, not knowing what lands beyond the swamp, asks Yeklord about what they may encounter outside of the swamp.
oman1666 Jan '19
Yeklord pokes at the fire with his staff. He glances north towards the swamp's edge and snarls before answering Lugahst's question.

"It will not be easy. These Crowdorians put both Green-Skins and worshippers of Shadious to death without trial. We're done on two counts if they see us. We'll need to move quickly and unseen. Maybe by cover of night. I'm still not sure if we should make a straight journey across land, or try to get to the sea, I've heard of Green-Skin pirates that might take our coin, but I don't have any contacts waiting.

If we do get caught, I reckon we can handle some peasant farmers, maybe even a legionary or two. But if a mage of Shinious..." he pauses to spit in disrespect of the name "... or a Knight catches us... well." He draws a line across his throat with his finger.
funnio987 Feb '19
After another day of rest, Tusk'a rises from the makeshift cot with a renewed vigour. It had been far too long since he had a good hunt, and as much as he enjoyed lounging around for days on end it did grow tiring in it's own right.

Undoing the various furs he has upon both himself and on the cottage, he fashions it into a makeshift bag for him to sling over his shoulder. He then throws whatever remaining food that can still fit into the bag and promptly sets off into the wastelands once more.

As he travels, he keeps a keen eye upon the sands and airways for any telltale tracks or scents of something large for him to kill.
oman1666 Feb '19
The usual tracks are present; other ogres, some demon infused beasts, but nothing especially large.

One slightly uncommon thing are a set of smaller footprints travelling east - several orcs travelling in formation. Tusk'a's kin do not normally travel this far into the waists

Tusk'a remembers a rumour he heard a few weeks ago - that a Greater Demon, a much larger beast than usual, has been sighted far away from here. It will probably still be near the Rift - some distance North-West of here.

Will Tusk'a follow either set of tracks, or seek commoner prey.
dramaticque Feb '19  /  edited Feb '19
Gol-thn-sh

He would camp and go to the town in the morning, but for tonight, he hunts for some game that he and rip-terror can eat

(Rolls in forum play are made by the GM.)
oman1666 Feb '19
Gol-thn-sh stops and eats, then approaches Mother Hill in the morning.

Some Herroxian warriors are leaving the town just as the savage approaches it. As they pass one of them spots Gol'thn'sh's bow. A Herroxian Warlord, riding his own larger, great wolf brings the six hunters behind him to a stop.

"Hail, brother of the alliance. What brings a Zioux tribal to mother hill?"
funnio987 Feb '19
With no interest in weak prey, Tusk'a instead sets his mind unto slaying this supposed Great Demon. If he, a reclusive orc who barely interacted with his own kin, had heard of this creature then surely it had caught the eye of other opportunists. He would not allow anyone else to slay *his* quarry.

Time was of the essence, and Tusk'a was not one to waste any.
oman1666 Feb '19
This action has transferred Tusk'a into the Orange team!
oman1666 Feb '19
fabletop.com/chatlog/view/oman1666/20190207

Lugasht is hiding under a bridge, up to his waist in the dirty water of the marsh lands of south Wington. His mentor and travelling companion, Yeklord has just passed out next to him from his severe injuries. The footsteps of the legion pass over the bridge, then fade into the distance. Lugasht will need to act quickly if he is to stop this journey being the end of both him and his mentor.
oman1666 Feb '19
fabletop.com/chatlog/view/oman1666/20190214

Lugasht manages to evade the legion, and rest for long enough that his mentor recovers. Once Yeklord is back on his feet, his spells make things much easier, and the two progress to the outskirts of a town called Grimsport.

Yeklord turns to his pupils, to discuss how they might gain entry to the town, which has a wooden palisade wall all around it. A guard is due to open the town's gate in about an hour's time.

--

Elsewhere in the world. Gol'thn'sh is still in the Herroxian tribal town of Mother Hill, where a warrior is questioning him.

"Hail, brother of the alliance. What brings a Zioux tribal to mother hill?"

Okin awaits on the forest's border... what is keeping his companion so long?

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