In this game every character will choose one of the seven deadly sins as their source of power and nature.
-Greed: 1 - Scavenging, Dexterity, one combat of choice, getting info, perception.
-Lust: 1 - seduction, forced and natural persuasion(only on npc`s), Dexterity, advantage over (gender) of choice, perception.
-Gluttony: 1 - One combat of choice, inmune to poison and consumables side effects, natural weapon: jaw, stamina.
-Wrath: 1 - Skilled in all combats, strength, intimidation, stamina, speed.
-Envy: 1 - Deception, stealth, sense motive, performance, one combat of choice.
-Pride: 1 - One combat of choice, Dominance, Persuasion, Strenght, Dexterity.
-Sloth: 1 - One combat of choice, extra life point, perception, regeneration (on the turn to regen no other actions are allowed), inmune to movement impairment effects.
Abilities
Every sin has it`s own special abilities that they can use, you can choose one starting ability and add another every 5 xp.
Greed:
-The world is mine: once every 3 turns you can control an enemy of equal or lower level for a period of time equal to your wisdom score, you can only have as many puppets as sin level and they have to fail a will check
-Desire convertion: You can give up life points for power points or vice versa
-Power of longing: you can sacrifice one pp to materialize your greed into power.(adds one damage for every succesfull attack roll for an amount of turns equal to your wis)
-Undying greed: After hp reaches 0, you can sacrifice remaining pp for life points but must succeed a might roll
-Aura of greed: any roll involving material gain gets a +1 die.
Lust:
-Power of the body: you can incite other beings to fight or stop fighting after succeeding a wis roll.
-Passion strikes: you can sacrife pp to buff any being you desire.
-Life drain: for one pp you can drain a life amount equal to the stars got in the wis roll.
-Seductive lie: for a succesfull wisdom roll you can destroy any trace or suspicion of you.
-Sexy body: +1 on any rolls of combat or influence over beings of the sex you choose
Gluttony:
-Vacuum eater: for one pp, you can make an attack that "absorbs" all the enemies around you and, if one dies, you get extra die equal to their attack for 2 turns(doesnt scale with more enemies, will get the attack of the strongest enemy to die).
-Extra belly: You`r belly is a black hole, you can store up to 12 items that are not three times bigger than you there.
-Reinforced teeth: For one pp you can strenghten your teeth to deal an extra 1 damage per attack and make them count as also ranged weapons, in a time span equal to your wis score.
-Belly muscles: Your belly is full of nutrients, once every 3 turns you can get super strenght for the amount of stars gotten in a might roll.
-Aura of Gluttony: Can digest all materials, surroinding enemies gets a penalty to their might if they fail a contested will check to stave off the impeeding need to devour.
Wrath:
-Rage: Last for a number of rounds double to the ammount of pp spent, you get +2 life points, an extra attack, and +1 die to attack and damage.
-Sundering power: for one pp, you can make the enemies around you cower in fear for an amount of turns equal to stars rolled in might.
-Goliath: you get +1 on intimidation rolls and for one pp you can make enemies run away permanently(amount of enemies equal to your might score rolled, 1 is always counted)
-Fist of fury: once every 5 turns you can make an attack that rolls 10 dice, if it lands it stuns and leves in bleeding state, if not, you recieve half damage you rolled
-Aura of wrath: +1 on strenght rolls, Add wrath level against mind affecting effects.
Envy:
-Silver tongue: +1 on Deception.
-Envious agony: you and your enemies roll a dexterity contest, if you win, they lose an amount of lp equal to the dice difference(once every 4 turns)
-Shapeshifter: every 2 turns you can make a wis roll to change into any being you`ve seen
-Smile stealer: for one pp you can make any enemy fall in total depression, roll wis+envy as a mind affecting effect.
-Aura of envy: +1 on any thievery roll, for 1 pp you can steal temporarily an enemy's ability.
Pride:
-Blow of the ruler: every 3 turns you can make an attack that not only hurts, but also breaks the will of the opponent, giving them a penalty on their actions for a number of rounds equal to your Pride.
-King`s power: for 1 pp you can add 1/2 times your pride rounded up to all rolls made the next 3 turns.
-Behemancy: Detects lies, +2 vs mind affecting effects..
-Tyrants adjudication: 1 pp, you can roll wis attack that hurts all enemies around you and stuns them.
-Dominion: Can bend a lower beings will to your own for 24 hours, if you fail the wis roll, they are inmune to this effect for an equal ammount of time.
-Aura of the Kaiser: Inmune to mind affecting effects, +1 on contested rolls, presence inspires allies or detriments enemies (must be decided at the start of the round).
Sloth:
-Bliss of the unmoving: you can make any enemy stop attacking you if you succeed a wisdom roll for an amount of turns equal to you`r total wisdom.
-Sleep grizzly: for a pp you can make a number of enemies sleep equal to your sloth level+wisdom for a period of time equal to the roll made.
-Power of indiference: cant be affected by any sort of debuffing effect for a number of rounds equal to your sloth rank.
-Pacifier: for a succesfull might roll you can create a wall 10 meters tall and 20 long.
-Aura of sloth: Enemies around you must roll every turn or lose the will to fight, can channel into one enemy to force them to into stupor.
-Greed: 1 - Scavenging, Dexterity, one combat of choice, getting info, perception.
-Lust: 1 - seduction, forced and natural persuasion(only on npc`s), Dexterity, advantage over (gender) of choice, perception.
-Gluttony: 1 - One combat of choice, inmune to poison and consumables side effects, natural weapon: jaw, stamina.
-Wrath: 1 - Skilled in all combats, strength, intimidation, stamina, speed.
-Envy: 1 - Deception, stealth, sense motive, performance, one combat of choice.
-Pride: 1 - One combat of choice, Dominance, Persuasion, Strenght, Dexterity.
-Sloth: 1 - One combat of choice, extra life point, perception, regeneration (on the turn to regen no other actions are allowed), inmune to movement impairment effects.
Abilities
Every sin has it`s own special abilities that they can use, you can choose one starting ability and add another every 5 xp.Greed:
-The world is mine: once every 3 turns you can control an enemy of equal or lower level for a period of time equal to your wisdom score, you can only have as many puppets as sin level and they have to fail a will check
-Desire convertion: You can give up life points for power points or vice versa
-Power of longing: you can sacrifice one pp to materialize your greed into power.(adds one damage for every succesfull attack roll for an amount of turns equal to your wis)
-Undying greed: After hp reaches 0, you can sacrifice remaining pp for life points but must succeed a might roll
-Aura of greed: any roll involving material gain gets a +1 die.
Lust:
-Power of the body: you can incite other beings to fight or stop fighting after succeeding a wis roll.
-Passion strikes: you can sacrife pp to buff any being you desire.
-Life drain: for one pp you can drain a life amount equal to the stars got in the wis roll.
-Seductive lie: for a succesfull wisdom roll you can destroy any trace or suspicion of you.
-Sexy body: +1 on any rolls of combat or influence over beings of the sex you choose
Gluttony:
-Vacuum eater: for one pp, you can make an attack that "absorbs" all the enemies around you and, if one dies, you get extra die equal to their attack for 2 turns(doesnt scale with more enemies, will get the attack of the strongest enemy to die).
-Extra belly: You`r belly is a black hole, you can store up to 12 items that are not three times bigger than you there.
-Reinforced teeth: For one pp you can strenghten your teeth to deal an extra 1 damage per attack and make them count as also ranged weapons, in a time span equal to your wis score.
-Belly muscles: Your belly is full of nutrients, once every 3 turns you can get super strenght for the amount of stars gotten in a might roll.
-Aura of Gluttony: Can digest all materials, surroinding enemies gets a penalty to their might if they fail a contested will check to stave off the impeeding need to devour.
Wrath:
-Rage: Last for a number of rounds double to the ammount of pp spent, you get +2 life points, an extra attack, and +1 die to attack and damage.
-Sundering power: for one pp, you can make the enemies around you cower in fear for an amount of turns equal to stars rolled in might.
-Goliath: you get +1 on intimidation rolls and for one pp you can make enemies run away permanently(amount of enemies equal to your might score rolled, 1 is always counted)
-Fist of fury: once every 5 turns you can make an attack that rolls 10 dice, if it lands it stuns and leves in bleeding state, if not, you recieve half damage you rolled
-Aura of wrath: +1 on strenght rolls, Add wrath level against mind affecting effects.
Envy:
-Silver tongue: +1 on Deception.
-Envious agony: you and your enemies roll a dexterity contest, if you win, they lose an amount of lp equal to the dice difference(once every 4 turns)
-Shapeshifter: every 2 turns you can make a wis roll to change into any being you`ve seen
-Smile stealer: for one pp you can make any enemy fall in total depression, roll wis+envy as a mind affecting effect.
-Aura of envy: +1 on any thievery roll, for 1 pp you can steal temporarily an enemy's ability.
Pride:
-Blow of the ruler: every 3 turns you can make an attack that not only hurts, but also breaks the will of the opponent, giving them a penalty on their actions for a number of rounds equal to your Pride.
-King`s power: for 1 pp you can add 1/2 times your pride rounded up to all rolls made the next 3 turns.
-Behemancy: Detects lies, +2 vs mind affecting effects..
-Tyrants adjudication: 1 pp, you can roll wis attack that hurts all enemies around you and stuns them.
-Dominion: Can bend a lower beings will to your own for 24 hours, if you fail the wis roll, they are inmune to this effect for an equal ammount of time.
-Aura of the Kaiser: Inmune to mind affecting effects, +1 on contested rolls, presence inspires allies or detriments enemies (must be decided at the start of the round).
Sloth:
-Bliss of the unmoving: you can make any enemy stop attacking you if you succeed a wisdom roll for an amount of turns equal to you`r total wisdom.
-Sleep grizzly: for a pp you can make a number of enemies sleep equal to your sloth level+wisdom for a period of time equal to the roll made.
-Power of indiference: cant be affected by any sort of debuffing effect for a number of rounds equal to your sloth rank.
-Pacifier: for a succesfull might roll you can create a wall 10 meters tall and 20 long.
-Aura of sloth: Enemies around you must roll every turn or lose the will to fight, can channel into one enemy to force them to into stupor.