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Darkest Fable- Character creation

endersquire Feb '15  /  edited Feb '15
Give me a good description of your character, along with a music theme for those RP moments. (PM me to tell me to put their theme on)

Second trait will be custom

-- Inventory --

-- Quests --

-- Quirks --

-- Loot --
^ how I want your notes to be like
Classes:
Bounty Hunter: "A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut."
Bounty Hunter: 1 - Axe combat, flashbang, finish him, hook combat
Equipment: Hunter's Gear, Heads man axe, Hook & Chain, flashbang

Crusader: "Battle-hardened and stalwart, the Crusader has held the front lines in a hundred holy wars. He either attacks foes head-on with righteous fury, or embraces a melee support role by leveraging his powerful defensive buffs & off-heals."
Crusader: 1 - Greatsword combat, holy might, bulwark combat, inspiration
Equipment: Crusader's Armour, Greatsword, holy rites

Grave Robber: "The Grave Robber is a versatile and nimble combatant, moving back and forth through the ranks with ease. She strikes without warning and retreats to the shadows, continuing her assault at range. If her throwing daggers and poison darts aren't getting the job done, she can return to the melee, buffed and slinging her pickaxe!"
Grave Robber: 1 - Pick and throwing dagger combat, grave robbing, poison dart combat
Equipment: Grave Robber's Garb, Digging Pick, Throwing Daggers, Blowgun and Darts

Hellion: "Wild, unpredictable, and utterly ruthless, the Hellion thrills to the spilling of blood! Her massive glaive affords her impressive reach in combat, while its razor sharp edge leaves lasting wounds on enemies. Certain skills leave her exhausted, however, and she may occasionally need to take a turn to recharge her adrenaline before entering the fray once again."
Hellion: 1 - Glaive combat, stunning, bleed
Equipment: Hellion's Rags, Glaive

Highwayman: "A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways."
Highwayman: 1 - flintlock and dagger combat, bleed, inspiration
Equipment: Highwayman's Suit, Sharp Dagger, Flintlock

Jester: "Combat is a power-ballad - a slow build up, and a grand finale! On offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks! Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies."
Jester: 1 - Dagger and Sickle combat, melodies, Heroic End
Equipment: Jester's Costume, Bloodied Sickle, Instrument of choice, Dagger

Leper: "A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury."
Leper: 1 - Greatsword combat, focusing, intimidation
Equipment: Leper's Coverings and mask, Greatsword

Occultist: "A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light, or stress."
Occultist: 1 -Eldritch powers, supporting allies, insanity
Equipment: Occultist's Garb, Cursed Skull, Sacrificial dagger

Plague Doctor: "A doctor, researcher and alchemist who prefers to hang back, eating away at her foes with stacking damage-over-time abilities like toxic clouds & plague-filled grenades. She is equally effective in a support role, blinding and confusing foes while enhancing a party's survival with damage-increasing tonics, and remedies for bleed and blight effects."
Plague Doctor: 1 - Alchemy, dagger combat, healing
Equipment: Doctor's Cloak and Mask, Rusty Scalpel, Plague Grenades, Medical Pack

Vestal: "The warrior nun channels her zeal for battle into healing abilities, holy judgements and dazzling explosions of light. A strong backbone to any party, the Vestal can also hold her own on the front like with a powerful mace bash and close-quarters condemnations."
Vestal: 1 - Holy powers, club combat, healing
Equipment: Vestal's Clothes, Holy Club, Bible

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