All firearms and energy weapons come with five full magazines of regular ammo
Firearms:
Gemedia:
Slug Pistol “Chancellor” - Basic semi-auto pistol - 100Ç - 1r (12)
Slug Revolver “Judge” - Basic Heavy revolver, packs a punch - 150Ç - 2r (6)
Slug SMG “Firebolt” - Quick firing SMG, get’s the lead out - 200Ç -1r (30)
Slug Semi-Auto Rifle “Peacekeeper” - Good long-ranged rifle, for any marksman - 250Ç - 3r (7)
Slug Auto-Rifle “Infinity” - Good auto-rifle for any situation - 300Ç - 1r (35)
Slug Shotgun “Trauma” - Shotgun used for CQB, extremely deadly - 300Ç - 3r (8)
Slug - .5Ç/per - 3r AP1
Incendiary - 1Ç/per - 4r AP-1
Slug Sniper “Orbit” - Long ranged sniper - 450Ç - 5r (7)
Slug HMG “Persuader” - Heavy machine gun with a large magazine - 500Ç - 3r (150)
Rocket Launcher “Supernova” - For all your crowd control or anti-vehicle needs - 500Ç - (1)
Frag - .25Ç/per - 3r AOE
Energy - .5Ç/per - 3r AOE AP2
Incendiary - 1Ç/per - 4r AOE AP-1
Grenade Launcher “Enigma” - Launches all grenades with ease - 450Ç - (1)
Frag - .25Ç/per - 3r AOE
Incendiary - 1Ç/per - 4r AOE AP-1
Smoke Grenade - .25Ç/per - 0
Energy - .5Ç/per - 3r AOE AP2
Miscellaneous:
Apachicorp:
Crossbow “Whispers” - Basic Crossbow - 200Ç - 3r (1)
Composite Longbow “Windlass” - Basic Composite Longbow - 250Ç - 4r (1)
Repeater Rifle “Ash” - Older rifle, still very capable with high mag size - 250Ç - 2r (16)
Combat Tomahawk “Lightning” - Good for fighting, chopping materials, and several other jobs - 150Ç - 3m AP1
Combat Knife “Outlaw” - Good for fighting, slicing materials, and several other jobs - 100Ç - 2m AP1
Longsword “Valkyrie” - Basic longsword - 200Ç - 3m AP1
Cut-and-thrust Sword “Espada” - basic sword with a hand guard - 250Ç - 3m, AC1
Rapier “Venom” - More of a dueling sword, good for stabbing - 250Ç - 3m AP1
Dueling Dagger X2 “Dirge” - the choice weapons for dueling, one is larger than the other - 200Ç - 3m/2m
Spear “WindPiercer” - Basic spear 100Ç - 2m AP1
High-Tech Weaponry:
Rosecurity:
Lasgun “Wit” - high tech energy gun, med-close range, careful when firing at shielded targets - (30) AP2
Semi - 350Ç - 4re
Burst - 450Ç - 6re
Full - 550Ç - 8re
Lasrifle “Flux” - long-short range energy rifle, careful when firing at shielded targets - (45) AP2
Semi -550Ç - 6re
Burst - 650Ç - 8re
Full - 750Ç - 10re
Laspistol “Blackout” - short-close range energy pistol’s, careful when firing at shielded targets - (10) AP2
Semi - 250Ç - 3re
Burst - 350Ç - 4re
Full - 450Ç - 5re
Snare Magnum “Sweeper” - Fires a web of nanofibre that wraps and slices into the target, rendering them in great pain and helpless - 400Ç - 4r (1)
CC Electro-Magnum “Taser ” - Fires a high voltage spike that renders the target helpless - 450Ç - 0S (1)
Needle Pistol “Mosquito” - Fires a small needle that detonates after the set time passes - 650Ç - 6r (2)
Tearer Shotgun “Oracle” - Much like the “Sweeper”, except larger, and can completely slice through targets - 600Ç - 6r (6)
Lava Spewer “Volcano” - Fires a laser of super-heated metals, melts most materials easily - 650Ç - 7re (1) AP2
High-Tech Melee:
Energence:
Energy Halberd “Pendulum” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 350Ç - 4me AP3
Energy Spear “Waypoint” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 300Ç - 2me AP3
Energy Sword (Any type or size) “Variable” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 300Ç - 3me AP3
Energy Axe “Earthquake” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 400Ç - 4me AP3
Energy Mace “Rapture” - Basic energy weapon capable of smashing through most materials and armor, careful around shields - 400Ç - 4me AP3
Armor And Shields:
Apachicorp
Energy Shield - Shields you from most melee attacks, detonates when struck by energy weapons
Quarter - 200Ç - AC 1
Half - 350Ç - AC 2
Third - 550Ç - AC 3
Full - 800Ç - AC 4
Cannonics:
Leather Jacket - basic leather armor - 100Ç - AC 1
Metal Mail - basic metal armor - 350Ç - AC 2
Metal Plate - heavy metal armor - 500Ç - AC 3
Powered Armor - Armor mixes with a bit of shield tech. Able to block energy and not explode - 550Ç - AC+E 3+1
Woven light armor suit - Tight, could be worn as an undersuit, stops most blades and small arms fire - 500Ç - AC 3
Powered Combat Armor - Better powered armor - 700Ç - AC+E 4+2
Combat Armor - Can stop slug bullets and blades - 800Ç - AC 4
Nanoweave Armor - Tightly woven and plated nanoweave armor, comfy and effective - 1000Ç - AC 5
Powered Nanoweave Armor - better powered combat armor - 1100Ç - AC+E 5+3
Assault Suit - Can stop slug bullets, blades, and most energy weapons - 10,000Ç - AC+E 6+5
Attachments:
Gemedia:
Short Ranged Scope - Provides further range of sight - 25Ç
Long Ranged Scope - Provides further range of sight - 35Ç
Underbarrel grenade Launcher - underslung grenade launcher - 450Ç
Bayonet - Energy or Metal bayonet - 200Ç/100Ç
Drum Magazine - Large increase in clip size - 150Ç
Apachicorp:
Multi-Sheath - For ease of access and multiple weapons - 25Ç
Hollow handle - For lighter weaponry and hidden compartments - 75Ç
Scope - increase range of sight - 25Ç
Rosecurity:
Short Ranged Scope - Provides further range of sight - 25Ç
Long Ranged Scope - Provides further range of sight - 35Ç
Drum Magazine - Large increase in clip size - 150Ç
Bayonet - Energy or Metal bayonet - 200Ç/100Ç
Energence:
Hollow handle - For lighter weaponry and hidden compartments - 75Ç
Multi-Sheath - For ease of access and multiple weapons - 25Ç
Plasteel Material - Heavier, stronger material - 400Ç
Magnetic Material - Heavier, magnetic material with dial for strength - 400Ç
Firearms:
Gemedia:
Slug Pistol “Chancellor” - Basic semi-auto pistol - 100Ç - 1r (12)
Slug Revolver “Judge” - Basic Heavy revolver, packs a punch - 150Ç - 2r (6)
Slug SMG “Firebolt” - Quick firing SMG, get’s the lead out - 200Ç -1r (30)
Slug Semi-Auto Rifle “Peacekeeper” - Good long-ranged rifle, for any marksman - 250Ç - 3r (7)
Slug Auto-Rifle “Infinity” - Good auto-rifle for any situation - 300Ç - 1r (35)
Slug Shotgun “Trauma” - Shotgun used for CQB, extremely deadly - 300Ç - 3r (8)
Slug - .5Ç/per - 3r AP1
Incendiary - 1Ç/per - 4r AP-1
Slug Sniper “Orbit” - Long ranged sniper - 450Ç - 5r (7)
Slug HMG “Persuader” - Heavy machine gun with a large magazine - 500Ç - 3r (150)
Rocket Launcher “Supernova” - For all your crowd control or anti-vehicle needs - 500Ç - (1)
Frag - .25Ç/per - 3r AOE
Energy - .5Ç/per - 3r AOE AP2
Incendiary - 1Ç/per - 4r AOE AP-1
Grenade Launcher “Enigma” - Launches all grenades with ease - 450Ç - (1)
Frag - .25Ç/per - 3r AOE
Incendiary - 1Ç/per - 4r AOE AP-1
Smoke Grenade - .25Ç/per - 0
Energy - .5Ç/per - 3r AOE AP2
Miscellaneous:
Apachicorp:
Crossbow “Whispers” - Basic Crossbow - 200Ç - 3r (1)
Composite Longbow “Windlass” - Basic Composite Longbow - 250Ç - 4r (1)
Repeater Rifle “Ash” - Older rifle, still very capable with high mag size - 250Ç - 2r (16)
Combat Tomahawk “Lightning” - Good for fighting, chopping materials, and several other jobs - 150Ç - 3m AP1
Combat Knife “Outlaw” - Good for fighting, slicing materials, and several other jobs - 100Ç - 2m AP1
Longsword “Valkyrie” - Basic longsword - 200Ç - 3m AP1
Cut-and-thrust Sword “Espada” - basic sword with a hand guard - 250Ç - 3m, AC1
Rapier “Venom” - More of a dueling sword, good for stabbing - 250Ç - 3m AP1
Dueling Dagger X2 “Dirge” - the choice weapons for dueling, one is larger than the other - 200Ç - 3m/2m
Spear “WindPiercer” - Basic spear 100Ç - 2m AP1
High-Tech Weaponry:
Rosecurity:
Lasgun “Wit” - high tech energy gun, med-close range, careful when firing at shielded targets - (30) AP2
Semi - 350Ç - 4re
Burst - 450Ç - 6re
Full - 550Ç - 8re
Lasrifle “Flux” - long-short range energy rifle, careful when firing at shielded targets - (45) AP2
Semi -550Ç - 6re
Burst - 650Ç - 8re
Full - 750Ç - 10re
Laspistol “Blackout” - short-close range energy pistol’s, careful when firing at shielded targets - (10) AP2
Semi - 250Ç - 3re
Burst - 350Ç - 4re
Full - 450Ç - 5re
Snare Magnum “Sweeper” - Fires a web of nanofibre that wraps and slices into the target, rendering them in great pain and helpless - 400Ç - 4r (1)
CC Electro-Magnum “Taser ” - Fires a high voltage spike that renders the target helpless - 450Ç - 0S (1)
Needle Pistol “Mosquito” - Fires a small needle that detonates after the set time passes - 650Ç - 6r (2)
Tearer Shotgun “Oracle” - Much like the “Sweeper”, except larger, and can completely slice through targets - 600Ç - 6r (6)
Lava Spewer “Volcano” - Fires a laser of super-heated metals, melts most materials easily - 650Ç - 7re (1) AP2
High-Tech Melee:
Energence:
Energy Halberd “Pendulum” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 350Ç - 4me AP3
Energy Spear “Waypoint” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 300Ç - 2me AP3
Energy Sword (Any type or size) “Variable” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 300Ç - 3me AP3
Energy Axe “Earthquake” - Basic energy weapon capable of slicing through most materials and armor, careful around shields - 400Ç - 4me AP3
Energy Mace “Rapture” - Basic energy weapon capable of smashing through most materials and armor, careful around shields - 400Ç - 4me AP3
Armor And Shields:
Apachicorp
Energy Shield - Shields you from most melee attacks, detonates when struck by energy weapons
Quarter - 200Ç - AC 1
Half - 350Ç - AC 2
Third - 550Ç - AC 3
Full - 800Ç - AC 4
Cannonics:
Leather Jacket - basic leather armor - 100Ç - AC 1
Metal Mail - basic metal armor - 350Ç - AC 2
Metal Plate - heavy metal armor - 500Ç - AC 3
Powered Armor - Armor mixes with a bit of shield tech. Able to block energy and not explode - 550Ç - AC+E 3+1
Woven light armor suit - Tight, could be worn as an undersuit, stops most blades and small arms fire - 500Ç - AC 3
Powered Combat Armor - Better powered armor - 700Ç - AC+E 4+2
Combat Armor - Can stop slug bullets and blades - 800Ç - AC 4
Nanoweave Armor - Tightly woven and plated nanoweave armor, comfy and effective - 1000Ç - AC 5
Powered Nanoweave Armor - better powered combat armor - 1100Ç - AC+E 5+3
Assault Suit - Can stop slug bullets, blades, and most energy weapons - 10,000Ç - AC+E 6+5
Attachments:
Gemedia:
Short Ranged Scope - Provides further range of sight - 25Ç
Long Ranged Scope - Provides further range of sight - 35Ç
Underbarrel grenade Launcher - underslung grenade launcher - 450Ç
Bayonet - Energy or Metal bayonet - 200Ç/100Ç
Drum Magazine - Large increase in clip size - 150Ç
Apachicorp:
Multi-Sheath - For ease of access and multiple weapons - 25Ç
Hollow handle - For lighter weaponry and hidden compartments - 75Ç
Scope - increase range of sight - 25Ç
Rosecurity:
Short Ranged Scope - Provides further range of sight - 25Ç
Long Ranged Scope - Provides further range of sight - 35Ç
Drum Magazine - Large increase in clip size - 150Ç
Bayonet - Energy or Metal bayonet - 200Ç/100Ç
Energence:
Hollow handle - For lighter weaponry and hidden compartments - 75Ç
Multi-Sheath - For ease of access and multiple weapons - 25Ç
Plasteel Material - Heavier, stronger material - 400Ç
Magnetic Material - Heavier, magnetic material with dial for strength - 400Ç