Combat mechanics and rules will be listed below. Over time I may add some more stuff if I find things a bit op/lacking.
Thank you to beardbandit and wooly for helping out with this combat thing. fabletop.com/forum/topic/485.1/spec-ops-combat
Damage
1 star: Shot in the arm or leg. Shot leaves no status effects.
2 stars: Shot in the body or chest. Shot leaves no status effects.
3 stars+: Shot in the neck or head. Shot leaves bleeding, player must be healed in the next 3 turns or will bleed out and die.
Traits and Use in Combat
Might: Used for melee combat and other things involving strength. For example, using an omni-tool blade to attack someone.
Agility: Used for ranged combat and other things involving athletics and stealth. For example, shooting an enemy with a gun.
Wisdom: Used for bionic/tech combat and other things involving knowledge. For example, using your bionics to lift an enemy in the air.
Biotic and Tech
These attacks may be used to short-circuit one's shields or keep someone stuck for a whole turn cycle. The uses for these two types of attacks are near-limitless. Another benefit is that these attacks go through cover, doing full damage.
Each combat session biotic and tech attacks can only be used three times, so use them wisely.
Power Use
In this game, power can be used normally. It can be used to add stars to a roll.
When medi-gel is used, one power is needed to heal. Just tell me when you want to use it and I will remove a power point.
When special skills/abilities are used, they require power.
Cover System
In Mass Effect: Omega, cover plays a large part in combat. It negates damage and could possibly save your character's life.
Biotic and Tech attacks go through cover.
No Cover: If your character is not behind any cover, they receive full damage.
Half Cover: Represented by a light gray tile on the map, it will negate one star of damage. It can be destroyed with explosives.
Full Cover: Represented by a dark gray tile on the map, it will negate one star of damage. It cannot be destroyed by explosives.
Ammunition
Ammunition is unlimited in this game, but has to be reloaded. If you're in combat and you run out of ammo in a magazine, you have to use a turn to reload it. You may also reload before and after battle.
Each player gets 3 attacks before they must reload their magazine in a weapon.
Explosives
The only kind of explosives in this game so far are grenades, and they are quite rare. An explosive does 3 damage in a 3x3 area.
Movement
In a turn, a character can move a maximum of 6 squares.
Only exception to this rule is the elcor, as their maximum is 4.
Thank you to beardbandit and wooly for helping out with this combat thing. fabletop.com/forum/topic/485.1/spec-ops-combat
Damage
1 star: Shot in the arm or leg. Shot leaves no status effects.
Might: Used for melee combat and other things involving strength. For example, using an omni-tool blade to attack someone.2 stars: Shot in the body or chest. Shot leaves no status effects.
3 stars+: Shot in the neck or head. Shot leaves bleeding, player must be healed in the next 3 turns or will bleed out and die.
Traits and Use in Combat
Agility: Used for ranged combat and other things involving athletics and stealth. For example, shooting an enemy with a gun.
Wisdom: Used for bionic/tech combat and other things involving knowledge. For example, using your bionics to lift an enemy in the air.
Biotic and Tech
These attacks may be used to short-circuit one's shields or keep someone stuck for a whole turn cycle. The uses for these two types of attacks are near-limitless. Another benefit is that these attacks go through cover, doing full damage.
In this game, power can be used normally. It can be used to add stars to a roll.Each combat session biotic and tech attacks can only be used three times, so use them wisely.
Power Use
When medi-gel is used, one power is needed to heal. Just tell me when you want to use it and I will remove a power point.
When special skills/abilities are used, they require power.
Cover System
In Mass Effect: Omega, cover plays a large part in combat. It negates damage and could possibly save your character's life.
Ammunition is unlimited in this game, but has to be reloaded. If you're in combat and you run out of ammo in a magazine, you have to use a turn to reload it. You may also reload before and after battle.Biotic and Tech attacks go through cover.
No Cover: If your character is not behind any cover, they receive full damage.
Half Cover: Represented by a light gray tile on the map, it will negate one star of damage. It can be destroyed with explosives.
Full Cover: Represented by a dark gray tile on the map, it will negate one star of damage. It cannot be destroyed by explosives.
Ammunition
Each player gets 3 attacks before they must reload their magazine in a weapon.
Explosives
The only kind of explosives in this game so far are grenades, and they are quite rare. An explosive does 3 damage in a 3x3 area.
In a turn, a character can move a maximum of 6 squares.Movement
Only exception to this rule is the elcor, as their maximum is 4.